Quote:
Originally Posted by pojab
[You must be logged in to view images. Log in or Register.]
dynamic pvp deal doesnt make sense. i attack someone 4 levels above me now i can get axe murdered by someone 12 levels above me then when i protect myself i get murdered by someone 20 levels above me???
|
I agree. This one kinda looks good on paper, but it's pretty ridiculous in action. If a lvl 34 engages a lvl 26 druid with thorns up, after the first hit a lvl 42 could hit the druid and a lvl 50 could then hit him...
Quote:
Originally Posted by mimixownzall
[You must be logged in to view images. Log in or Register.]
+/- 8 is fine. Just make it where you can't lose exp or get coin from people unless they are +/- 4.
(...)
The wide range (8 levels) will be there for group PvP, but +/- 4 for loot/exp loss removes and incentive to pick on people who have little chance of successfully defending themselves.
|
Sadly, this is exactly what I was going to say. So +1
Another thing I really don't like about the dynamic pvp system is that with the color system you automatically know who can and cannot attack you. If I would see someone that con'd red, but their name was blue then I would run right past them. If there is no way to know, other than knowing the toons approx level, it makes the pvp environment better.