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  #1  
Old 11-06-2011, 06:40 PM
Darwoth2 Darwoth2 is offline
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perhaps to those lacking basic comprehension, to the rest of the universe it was taken as intended which is a bard = immunity the way it has been until this point the duration of beta.
  #2  
Old 11-07-2011, 03:34 AM
Darwoth2 Darwoth2 is offline
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if some kind of full resist chance is put in it should be something simple and fair such as every 20 resistance = 1% capping at 10% with 200 resistance.
  #3  
Old 11-06-2011, 06:45 PM
Naez 4.20 Naez 4.20 is offline
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And you clearly have a problem with that. I quoted that specific topic to point out why no one should listen to you and backed it up with cold hard facts of life.
  #4  
Old 11-06-2011, 06:48 PM
Darwoth2 Darwoth2 is offline
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Quote:
Originally Posted by Naez 4.20 [You must be logged in to view images. Log in or Register.]
And you clearly have a problem with that. I quoted that specific topic to point out why no one should listen to you and backed it up with cold hard facts of life.

your right, i do have a problem with a bard and low/no resist gear melees being immunte to all forms of damage but for other melees, since you know that would be under 150 or so resistance.

if you think 150 resistance should be spell immunity then your just stupid and not worth responding to.
  #5  
Old 11-07-2011, 12:29 AM
gdg gdg is offline
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Default Resist/PvP system as it stands

Did about 8 rounds of organized group PvP tonight to test resists/pvp system.. here is my personal assessment.


1) bard was banned from group pvp, Selos and general bard power was the #1 factor to winning.

2) trying to melee anyone with z-axis in play was nearly impossible

3) DD's hit way too much and way to often, I run 142 MR, 80 FR, 60 CR, everything DD wise was hitting for full damage regardless of resist type

4) snare landed 1 out of 10 on average ... with 142 MR

5) root seemed to land more often, 4 out of 10 or more

6) monks are nearly impossible to hit, miss rate was over 50%

7) warrior crit goes off once in a blue moon



End result, with current system, do yourself a favor and roll a caster or bard
  #6  
Old 11-07-2011, 12:36 AM
Darwoth2 Darwoth2 is offline
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Quote:
Originally Posted by gdg [You must be logged in to view images. Log in or Register.]

3) DD's hit way too much and way to often, I run 142 MR, 80 FR, 60 CR, everything DD wise was hitting for full damage regardless of resist type

lol, perhaps you might try putting on some gear before complaining.
  #7  
Old 11-07-2011, 01:07 AM
gdg gdg is offline
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Quote:
Originally Posted by Darwoth2 [You must be logged in to view images. Log in or Register.]
lol, perhaps you might try putting on some gear before complaining.
But you see I have resists ranging from 142 to 80 and so on... still regardless of resist type DD's seem to hit for full each time.

What's the point of gear exactly?
  #8  
Old 11-07-2011, 08:46 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Quote:
Originally Posted by gdg [You must be logged in to view images. Log in or Register.]
4) snare landed 1 out of 10 on average ... with 142 MR
5) root seemed to land more often, 4 out of 10 or more
Pretty much everyone is against root landing this much, it should land 10% of the time like snare. If casters do this much damage and land root this easily, this server will be a complete joke to play a melee on. I'm not even going to play if the server launches like that.

People can live with seeing 950 damage ice comets every now and then, but fuck no to being chain rooted plus seeing 950 damage ice comets constantly on top of that. Could you imagine playing a rogue on this server? You would have to be a complete idiot. I wouldn't even play a large race warrior let alone a rogue or monk.
Last edited by Nuk3Afr1ca; 11-07-2011 at 09:02 AM..
  #9  
Old 11-07-2011, 09:43 AM
Lovely Lovely is offline
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I wish I had those magic Ice comets cause mine can't hit over 900 damage
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  #10  
Old 11-06-2011, 06:48 PM
mimixownzall mimixownzall is offline
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Oh, have the bard resists been fixed? That was my main concern.
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