Quote:
Originally Posted by Brinkman
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Just curious how this change will be made.
The necro spell was definatally different, will two distinct spells be created like the OP mentioned?
And just fyi, not a SK hater at all, i just browse the bug forums giving some of my time to research.
Looks like its classic Sorry =(
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I have no knowledge of how the EQEmu codebase works, but in general it should just require a single if statement checking the characters class, for example:
Code:
if (player_class() == shadow_knight) add_effect(VampEmbraceShadow);
else add_effect(VampEmbraceNecro);
Or check for necro first, whatever suites your needs. What question remains is if the spell does this class check if cast from items like Blood Ember Vambraces.