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#1
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Quote:
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#2
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Keeping making decisions based off people who never have played on a PvP emu b4 also. Should end well.
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Ksah <Empire>
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#3
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You insinuate that the people against variance haven't played on an emu pvp server, but it sounds more like you've never played everquest before. Firstly, since this is a pvp server, if a guild is camped out at a dragon you can just kill them. Secondly, if you can't kill them because there are too many of them, just go for another raid mob. With no variance most mobs will be on a 7 day timer and will respawn at roughly the same time, so guilds likely won't zerg one raid mob because then they'll lose all chances of killing any other raid mobs. This problem solves itself, no need for variance.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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Your missing what I'm saying. Im all for non varianced spawns. Logging in one day a week to slay all the raid mobs will be great. Sundays was always football while slaying dragons all day. No pressure to log in at 4am on a Tuesday. Gonna be tons of euro tears.
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Ksah <Empire>
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#5
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For once I was thinking of the whole server and not my own greed. I'm sorry 4 all u euros who will never see a raid mob. I was thinking of u i sware.
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Ksah <Empire>
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