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#1
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Irrelevant until pop dropped, so it wasnt a factor. Quote:
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which would have caused me to leave the server. Quote:
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Not having the simple option, IMO, to be able to pvp all day if that was your wish, and try to get back at the zerg who repeatedly ganked you, like you did on Rallos, is what was the biggest mistake. That and not having guards engage people in cities. That is what you could do, and what did happen in Gfay on Rallos. People would do nothing but pvp for hours on the platforms, near the lifts. Because it was fun. Didnt need anything else than that. Can you imagine someone back on Rallos in 2000-2001 complaining about "bind rushing" in Gfay? lol he woulda been laughed off the forums by 99% of the pop. Everquest 1 is not a deep game like eve online where you can do another bunch of stuff if you cannot pve or pvp. So running away from groups being the bread and butter of your daily experience might have caused more than a few to quit, because it gets boring as fuck, real quick. Thats how you learn to pvp, too. How are you expected to play EQ as a new guy, when you are heavily penalized for dying? When more experienced players will come at you with better gear, more numbers? At least if you dont lose xp, you can just stick with it until you get better at it. Not only that, a good fraction of the server is trying to make you quit the server by griefing you with pvp xp loss. Having to run or lose xp on top of the pve grind each time you encountered an holocaust/whatever zerg group is what killed the pop server IMO. (not fun) Now you may call me retarded, that brilliant argument you made against my reasoning earlier, but im pretty sure this is the main reason why people left the server: - Pvp is something you do when you have the number advantage, or run away from. Holocaust lost the zerging game and hardly log on anymore. It was kind of a weird king of the zerging hill type server and nihilum won. How the devs did not see that coming from a mile away is beyond me. I guess they thought the only thing that really mattered is end game zone control. That should have been weighted against: Is it a fun ride getting to 50? which is what anyone that isnt an hardcore poopsocker/griefer would care about. Pvp xp loss serves only niche pve poopsockers and indirectly griefers whose stated goal is to lower the pop of the server. Darwoth is doing something here that is called cognitive dissonance. Holding 2 contradictory notions in your head at the same time and beleiving them to be true. 1) Pvp xp loss is a non-factor 2) Harsh xp grind lowered the pop, guildies overtly stating they are out to grief people off the server with pvp xp loss | ||||||||
Last edited by Tradesonred; 04-13-2012 at 12:06 PM..
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#2
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#4
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![]() lol harrison is still here shitting up the threads, GG
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#6
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![]() I posted an opinion. If you don't like it, cry abo....oh, you're way ahead of me. Waaaah.
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#7
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![]() Maybe characters should be kicked out once they reach a certain level.
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#8
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![]() Theres nothing to say you can't recruit while in Global OOC until you get enough people together.
Theres also no rule that you can't kill other members of global OOC. Thread is obvious whine for the sake of whining, and another opportunity for Holobad to wet their collective forum diaper.
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#9
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![]() Except OP is not in holo and his point is valid
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#10
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However, I do agree that disbanding <Global OOC> and replacing it with /global ooc is still necessary and preferred | |||
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