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#1
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Quote:
Offhand would only swing with your main hand.
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Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#2
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This explains why what people were telling me about offhand weapons never sounded right. They keep saying "put the best possible ratio in offhand" which is the same thing any sane person would say to use for the main hand.
I distinctly remember people using the hardest most bad-ass 1-handed weapon they could find into their offhand regardless of the delay but on this server people are doing the opposite. | ||
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#3
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I remember somthing like this, cant remember the details but off hand delay didnt matter it was an off hand check in itself not a weapon delay check
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#4
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You also wanted the slower weapon in your primary because you could not purchase AA's to make the primary hand swings un-repostable. 5/5 Slippary Attacks AA's made your offhand swings 100% immune to Riposte, so you can swing until kingdom come with your offhand, no additional incoming damage. Slowest hardest hitter gives you the most for your money on the primary hand with the least amount of incoming damage. We try and mitigate damage as much as possible as tanks, cause that's what we do [You must be logged in to view images. Log in or Register.]
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The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
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#5
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I'm having trouble finding anything to confirm this other than random posts by people on threads which I don't consider to be valid proof. So maybe I'm completely wrong about this one but back on live I was learning this stuff from the raid ranks on my server.
/shrug I'll keep researching | ||
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#6
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i think how it worked on live is your dual wield attacks were like a proc off of your main hand swings. On emu, it seems to be two independent swings which are each effected by the weapon delay equipped in that hand.
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Team Bonghits
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#7
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I vaguely remember the offhand finally becoming independent after a certain point... but I have no clue when.
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#8
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We just don't know when this change took place exactly and what the formula was before the change. Personally I don't care either way, I just like doing EQ investigations. [You must be logged in to view images. Log in or Register.] | |||
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#9
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Everytime your main hand hits, you have a chance to dual wield and double attack. This is why there is a "skill" for dual wielding, otherwise you would just train 1 point and it would work. This is also why you dont always swing your offhand, even if it only has an 18 delay while your main has a 22 delay.
It's probably reasonably simple to recode that part of the emu mechanics, if they wanted to do so. It's similar to a dice roll: Main hand swings roll dice based on dual wield skill, high enough dice roll, offhand swings, another dice roll is done to check if main or offhand are going to double attack as well.
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Oracle - Troll Shaman Razorz - Gnome Necro | ||
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#10
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My understanding was you wanted the lowest delay weapon in your main hand to ensure the main-hand damage bonus got applied as many times as possible in a given time period (which caused the Moss-Covered Twig to be super-overpowered and consequently nerfed, and which is why rangers covet the rev whip.) Has this changed, not classic, or am I remembering incorrectly?
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