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  #1  
Old 08-02-2012, 02:38 PM
Znif Znif is offline
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Quote:
Originally Posted by Amesplayerofgames [You must be logged in to view images. Log in or Register.]
Add in yellow text and leave the XP increase in permanently.

I personally know at least ten people including myself that would play again if those two things were in the game.
I think we should atleast leave exp bonus in until it looks like pop has stabilized ...wouldn't hurt to try to do it big as possible for kunark release
  #2  
Old 08-02-2012, 02:47 PM
Vile Vile is offline
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Nice bros.
  #3  
Old 08-02-2012, 03:01 PM
Dullah Dullah is offline
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I don't think trivializing 50-60 would be wise. Its only going to cheapen the experience and decrease the longevity of the server.

Might be helpful to help some new guys catch up for a month or so.
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  #4  
Old 08-02-2012, 03:39 PM
mindsculptor mindsculptor is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
I don't think trivializing 50-60 would be wise. Its only going to cheapen the experience and decrease the longevity of the server.

Might be helpful to help some new guys catch up for a month or so.
I Agree with this but could leave the scaling xp bonus in for 1-50 and have normal pvp xp rate on 50+
  #5  
Old 08-02-2012, 03:25 PM
Tr0llb0rn Tr0llb0rn is offline
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Just did some testing with them yesterday, they look pretty good and balanced.

Kunark inc., gonna be fun
  #6  
Old 08-02-2012, 03:40 PM
Dullah Dullah is offline
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I do agree, resists should be classic. I think its sad to see a custom system allowed when the classic system already had the right balance.

That said, most of the people bringing it up don't have enough recent experience to even comment. I resist roots/snares almost almost always with 100 mr, and most CC spells are fairly easy to resist as well.

The cold/fire etc isn't better than classic, but its a long way from horrible. If they'd basically take the system and add more randomness to resists instead of the static resists at 130+, it would almost be perfect.

Either way, it isnt as bad as its made out to be.

Quote:
Originally Posted by mindsculptor [You must be logged in to view images. Log in or Register.]
I Agree with this but could leave the scaling xp bonus in for 1-50 and have normal pvp xp rate on 50+
Thats basically what I'm saying. I don't care to have exp ez-mode 50-60. I want to have fun grinding up and reacquainting myself with kunark.
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Last edited by Dullah; 08-02-2012 at 03:42 PM..
  #7  
Old 08-02-2012, 03:47 PM
Znif Znif is offline
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i was getting whirled fairly easy at 82 mr when lumine pushed my shit in the other day
  #8  
Old 08-02-2012, 03:51 PM
Dullah Dullah is offline
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82 mr -30 from tash?
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  #9  
Old 08-02-2012, 03:51 PM
Znif Znif is offline
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115 mr -33 from tash
  #10  
Old 08-02-2012, 04:01 PM
Tr0llb0rn Tr0llb0rn is offline
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Quote:
Originally Posted by Znif [You must be logged in to view images. Log in or Register.]
115 mr -33 from tash
Need to keep cure poison on your spell gems when fighting enchanters and you would not of had a problem:

Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
It is literally impossible to get whirled with 120MR, its something like 103% chance of being resisted.
and knowing is half the battle
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