Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-15-2013, 07:24 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Krissdu64 [You must be logged in to view images. Log in or Register.]
So you want every target to be a poosock. A larger guild would still have the advantage, more people to get FTE. Are you stupid?
Really?

REALLY?!

I would like to think that you're just trolling, but in case you're completely mathematically and mentally deficient, I will do this VERY SLOWLY.

100 people at Trakanon:

30 TMO
30 BDA
20 FE
20 Others

Probability of FTE:

30% TMO
30% BDA
20% FE
20% Others

In a Track/Race scenario, which is probably about 80% of all raid targets, TMO will win 90% of the time, because they are enormous, fully geared so they can leapfrog or pull through other raids with impunity, and have many motivated Trackers (because they stand to get the mob 90% of the time). This is not Classic. There were no races to the mobs, because mobs weren't on Variance. They had an exact timer. So here we have a snowball effect where the largest guilds gain a hugely disproportional amount of the raid targets because of Variance.

I am so fucking disappointed in you Kriss.
  #2  
Old 02-15-2013, 08:13 AM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Really?

REALLY?!

I would like to think that you're just trolling, but in case you're completely mathematically and mentally deficient, I will do this VERY SLOWLY.

100 people at Trakanon:

30 TMO
30 BDA
20 FE
20 Others

Probability of FTE:

30% TMO
30% BDA
20% FE
20% Others

In a Track/Race scenario, which is probably about 80% of all raid targets, TMO will win 90% of the time, because they are enormous, fully geared so they can leapfrog or pull through other raids with impunity, and have many motivated Trackers (because they stand to get the mob 90% of the time). This is not Classic. There were no races to the mobs, because mobs weren't on Variance. They had an exact timer. So here we have a snowball effect where the largest guilds gain a hugely disproportional amount of the raid targets because of Variance.

I am so fucking disappointed in you Kriss.
This is the worst fucking math I've ever seen and it's no wonder you have no clue how the things you want will actually turn out.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #3  
Old 02-15-2013, 07:13 PM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Krissdu64 [You must be logged in to view images. Log in or Register.]
So you're saying that TMO have equal numbers with BDA, and BDA + FE are more than TMO. Let me remind you the point of your post :

"This would remove the unnatural advantages that the larger guilds have over smaller ones to Track raid targets. Additionally, it would bring the server MUCH closer to a Classic ruleset."

At least you were right at one point : TMO does win because they're good at what they do, and not because of their numbers. This advantage will always exist, this is obvious... EQ can't limit the amount of players per targets, removing variance won't change this fact.
What about this do you not get? Do you really think those numbers were taken from an actual Trakanon poopsock? This is what is known as an example. When one group has 30% of the total amount of players at the poopsock, they mathematically have a 30% chance to obtain FTE. It's hard to explain it any simpler than this.

When players are forced to Track to get targets, due to Variance, which is a wholly manufactured mechanic exclusive to P99, the biggest guild with the most gear gets the targets 90% of the time. If you paid attention in school, you will see that is a whole lot more than exactly equal chances per population at a poopsock. A poopsock which usually goes on for hours thanks to Variance, completely WASTING everyone's time. Removing Variance with patch days would turn poopsocking into racing for raid targets, as everyone and their grandmother purport to enjoy.

We do not want Variance removed to screw over TMO; we want Variance removed so that endgame will be fair for all raiders at all times. That was the way it worked in Classic Everquest and it's the way it should be here.
Last edited by Slave; 02-15-2013 at 07:16 PM..
  #4  
Old 02-16-2013, 07:02 AM
Kagatob Kagatob is offline
Banned


Join Date: Jan 2013
Location: Gensokyo
Posts: 792
Default

Quote:
Originally Posted by Krissdu64 [You must be logged in to view images. Log in or Register.]
sorry... I fail
At least you are honest. [You must be logged in to view images. Log in or Register.]

Seriously though, simulated patches (full server mob repop) and set spawn timers would solve many many more problems than they would create.

Still need to find a solution to this FTE bullshit though, I hope someone realizes that Dain/Tormax/Yelinak are going to be impossible to hand items to on Velious.
Last edited by Kagatob; 02-16-2013 at 07:07 AM..
  #5  
Old 02-17-2013, 10:16 AM
Aksiom2k Aksiom2k is offline
Kobold

Aksiom2k's Avatar

Join Date: Jul 2010
Posts: 118
Default

How about the spawn of a raid target flags the zone for PvP? Time to Nut up or Shut up.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:58 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.