Quote:
Originally Posted by Krissdu64
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So you're saying that TMO have equal numbers with BDA, and BDA + FE are more than TMO. Let me remind you the point of your post :
"This would remove the unnatural advantages that the larger guilds have over smaller ones to Track raid targets. Additionally, it would bring the server MUCH closer to a Classic ruleset."
At least you were right at one point : TMO does win because they're good at what they do, and not because of their numbers. This advantage will always exist, this is obvious... EQ can't limit the amount of players per targets, removing variance won't change this fact.
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What about this do you not get? Do you really think those numbers were taken from an actual Trakanon poopsock? This is what is known as an example. When one group has 30% of the total amount of players at the poopsock, they mathematically have a 30% chance to obtain FTE. It's hard to explain it any simpler than this.
When players are forced to Track to get targets, due to Variance, which is a wholly manufactured mechanic exclusive to P99, the biggest guild with the most gear gets the targets 90% of the time. If you paid attention in school, you will see that is a whole lot more than exactly equal chances per population at a poopsock. A poopsock which usually goes on for hours thanks to Variance, completely WASTING everyone's time. Removing Variance with patch days would turn poopsocking into racing for raid targets, as everyone and their grandmother purport to enjoy.
We do not want Variance removed to screw over TMO; we want Variance removed so that endgame will be fair for all raiders at all times. That was the way it worked in Classic Everquest and it's the way it should be here.