Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-11-2013, 03:44 PM
poofph poofph is offline
Kobold


Join Date: Jul 2012
Posts: 113
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Planes of Power was the best expansion I have played in any game ever just my opinion, I don't get all the crying about books, if you were level 60+ you were in the new content who cared that you could click to Grobb and shit that you never went to anyway?
It shrank the world a lot imo.. changed the whole feel, it seemed to be more of a real world before hand.. now just click click and you are now on the opposite side of the world. the books are part of the reason why people want a classic type server I think.
  #2  
Old 08-11-2013, 03:45 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,760
Default

I dunno I mean how often were you in classic zones during Velious? During luclin? PoP?
  #3  
Old 08-11-2013, 03:46 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,186
Default

didnt really shrink the world if you already played a druid/wizard.
__________________
Current Games:
Naw
  #4  
Old 08-11-2013, 04:11 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,760
Default

kunark is a terrible terrible expansion imo
  #5  
Old 08-11-2013, 04:31 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,999
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
kunark is a terrible terrible expansion imo
You're just bored of it.

Best playable race on live arguably came with Kunark (was anyone else around to see the Drakkin? aaaahahahahaha...). Also epics were all Kunark era, we'd be lost without the expansion [You must be logged in to view images. Log in or Register.]
__________________
  #6  
Old 08-11-2013, 04:44 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,079
Default

I like Kunark, but it is definitely a leveling expansion. If you're looking at it from the perspective of a level 60, it's a weak expansion. The top end is very shallow, and I'm not even talking about raiding here. Keep in mind that the majority of people in raiding guilds were not even 60 when Velious launched.

I know praising aspects of 'that game' is a big no-no around these parts, but I think vanilla WoW's model of travel was perfect. You had a system where you needed to travel somewhere first before you could use the painless 'quick' system. Travel still took time, and you physically flew over the terrain so the world did not lose its magnitude. Not to mention the scenery specifically designed for Griffin/Bat/Hippogryph rides. It even served as a money sink.

Players like a big world to travel in, but if the developers enabled binding in TD for a week, 90% of the server would be bound at firepots.

"I want other people to experience the world, but I will personally take convenience."
  #7  
Old 08-11-2013, 05:07 PM
fastboy21 fastboy21 is offline
Planar Protector

fastboy21's Avatar

Join Date: Nov 2009
Posts: 2,179
Default

Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I like Kunark, but it is definitely a leveling expansion. If you're looking at it from the perspective of a level 60, it's a weak expansion. The top end is very shallow, and I'm not even talking about raiding here. Keep in mind that the majority of people in raiding guilds were not even 60 when Velious launched.

I know praising aspects of 'that game' is a big no-no around these parts, but I think vanilla WoW's model of travel was perfect. You had a system where you needed to travel somewhere first before you could use the painless 'quick' system. Travel still took time, and you physically flew over the terrain so the world did not lose its magnitude. Not to mention the scenery specifically designed for Griffin/Bat/Hippogryph rides. It even served as a money sink.

Players like a big world to travel in, but if the developers enabled binding in TD for a week, 90% of the server would be bound at firepots.

"I want other people to experience the world, but I will personally take convenience."
Yes, the go their first by foot was very cool...when EQ invented it with velious, lol.
  #8  
Old 08-11-2013, 05:11 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,079
Default

Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Yes, the go their first by foot was very cool...when EQ invented it with velious, lol.
Yeah. There's a difference between go-there-by-foot first then have instant travel available and go-there-by-foot first and require a flight. I mentioned the latter as I think it's a better compromise between instant travel and hoofing it.
  #9  
Old 08-11-2013, 05:09 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,186
Default

Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I like Kunark, but it is definitely a leveling expansion. If you're looking at it from the perspective of a level 60, it's a weak expansion. The top end is very shallow, and I'm not even talking about raiding here. Keep in mind that the majority of people in raiding guilds were not even 60 when Velious launched.

I know praising aspects of 'that game' is a big no-no around these parts, but I think vanilla WoW's model of travel was perfect. You had a system where you needed to travel somewhere first before you could use the painless 'quick' system. Travel still took time, and you physically flew over the terrain so the world did not lose its magnitude. Not to mention the scenery specifically designed for Griffin/Bat/Hippogryph rides. It even served as a money sink.

Players like a big world to travel in, but if the developers enabled binding in TD for a week, 90% of the server would be bound at firepots.

"I want other people to experience the world, but I will personally take convenience."
ye firepots bound people complaining about books is lol. also i loved the FP system. you still had to run places also the view was cool from up in the sky.
__________________
Current Games:
Naw
  #10  
Old 08-12-2013, 12:52 PM
Kika Maslyaka Kika Maslyaka is offline
Planar Protector

Kika Maslyaka's Avatar

Join Date: Apr 2011
Posts: 1,055
Default

Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I like Kunark, but it is definitely a leveling expansion. If you're looking at it from the perspective of a level 60, it's a weak expansion. The top end is very shallow, and I'm not even talking about raiding here. Keep in mind that the majority of people in raiding guilds were not even 60 when Velious launched.

I know praising aspects of 'that game' is a big no-no around these parts, but I think vanilla WoW's model of travel was perfect. You had a system where you needed to travel somewhere first before you could use the painless 'quick' system. Travel still took time, and you physically flew over the terrain so the world did not lose its magnitude. Not to mention the scenery specifically designed for Griffin/Bat/Hippogryph rides. It even served as a money sink.

Players like a big world to travel in, but if the developers enabled binding in TD for a week, 90% of the server would be bound at firepots.

"I want other people to experience the world, but I will personally take convenience."
totally agree on all points.

re: Luclin - it wasn't all bad but it just wasn't thought out well.
Personally I would have:

1. picked a different theme (Shadow World that exists in paralel with normal world and has multiple points of entry, rather than the moon)

2. even if doing the moon, I would have avoided outright sci-fi themes like bogling aliens, neitherian aliens etc.

3. Would not put insane XP modifiers on newbie zones, and would not offer so many new newbies zones to begin with - made the leveling up path just for Vah Shir, and make the rest of expansion in the high end. It was pretty clear that only 1-30 zones on Luclin were mostly in demand, and then most of 40-60 zones were majorly empty, except the raiding parts.

4. general level lay out of the zones was poor. Take Twilight Sea - its a 35-45 zone that is located in between of 3 45+ zones - how would you ever get there if you were 35? WHY would you go there?

5. Vex Thale - the end game zone was beautiful , but time sink to key for it, and play in it was retarded. I don't mind hard questing. I don't mind hard raiding. But what I do mind is retarded endless camp grind of of lev 20-40 mobs for some stupid shard, when I am lev 60. What they should have done instead is spread the shard between 10 RAID target mobs located all over Luclin which would be hard to kill (50+ raid force) but would have a 24 hours repop. It would have been much more reasonable.

Good points:

1. Vah Shir
2. Beastlords
3. Spell updates to sucky classes like Rangers and Paladins
4. SSRA - next level of smart raiding content
5. Spires! (yes! spires!)
6. Bazaar!
7. Mounts! - however I would have made it so you cannot fight/cast from mount - so they are for travel only
8. New Models - I liked majority of new models, and disliked some of them, but model point being moot, since you can turn them off.
__________________
Quote:
[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
Last edited by Kika Maslyaka; 08-12-2013 at 01:40 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:06 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.