Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-09-2010, 10:49 AM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Interesting base level to go by. How many kills it takes a high-elf cleric (no bonus or penalty) to solo to 50:

http://www.bardsguild.com/everquest/eqexp2.html


This tool will give you the same spreadsheet for any race/class combination you want:

http://www.bardsguild.com/everquest/eqexp1.html


And if you don't want the pop-up, here is the same tool on a split screen with the results:

http://www.bardsguild.com/everquest/eqexp.html
Awesome post. Thanks for this.
  #2  
Old 08-09-2010, 12:05 PM
Bumamgar Bumamgar is offline
Sarnak


Join Date: Apr 2010
Posts: 284
Default

Chicanery: The base formula on that page are in effect here on p1999.

Keep in mind, however, that there is a fairly significant reduction in the XP awarded if you are killing light blue mobs. Also, there are zone XP modifiers in place.

So while that chart provides a very good guideline, the exact count of mobs per level will vary somewhat, depending on zone modifiers and the level difference between the player and the mobs being farmed.
__________________
-Bumamgar
  #3  
Old 08-09-2010, 12:30 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Chicanery: The base formula on that page are in effect here on p1999.

Keep in mind, however, that there is a fairly significant reduction in the XP awarded if you are killing light blue mobs. Also, there are zone XP modifiers in place.

So while that chart provides a very good guideline, the exact count of mobs per level will vary somewhat, depending on zone modifiers and the level difference between the player and the mobs being farmed.
Good point. Can you list a hand full of zones with zero ZEM for testing purposes? I'm guessing the Karanas and Oasis don't have any bonus but wanted to be sure.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #4  
Old 08-09-2010, 12:39 PM
Enderenter Enderenter is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,426
Default

I actually think XP is a little faster on here than it was on live.

It just seems like less of a grind to me - though I have been solo/duo mostly, and the few full groups I have been in outside of dungeons have seemed like very slow EXP. That's how it was on live too, though.
  #5  
Old 08-10-2010, 09:21 AM
Reiker Reiker is offline
Banned


Join Date: Oct 2009
Posts: 939
Default

Level 50 is tiny so yeah, sure.
  #6  
Old 08-10-2010, 03:52 PM
Zefah Zefah is offline
Decaying Skeleton


Join Date: Aug 2010
Posts: 4
Default

I just started playing, and the exp rate does seem to be a lot lower than it was even when I first started playing EQ Live in 1999. It probably shouldn't take an hour of constant solo grinding in West Freeport, with minimal downtime, to get from level 2 to 3 as a Dark Elf Enchanter.

That's fine, though. I'll learn to adapt, but i don't think the exp rates were this bad back in old EQ. I seem to remember the first 6 levels or so going very quickly.
  #7  
Old 09-02-2010, 01:14 PM
Braveguard Braveguard is offline
Kobold


Join Date: Aug 2010
Posts: 117
Default

And, by the way, they finally got around to straightening it out a bit after years of foreswearing the issue.
__________________
When life gives you lemons... whine about the nerf and petition the GMs for better drops.
  #8  
Old 09-02-2010, 01:25 PM
Braveguard Braveguard is offline
Kobold


Join Date: Aug 2010
Posts: 117
Default

I really have no issue with the rate of exp. For me, it's always been that the class modifiers are poorly assigned. Seriously, with what we know about paladins, for instance, who believes they should carry such a heavy penalty.
__________________
When life gives you lemons... whine about the nerf and petition the GMs for better drops.
  #9  
Old 07-01-2010, 01:23 PM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,641
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default

Quote:
Originally Posted by Arriva [You must be logged in to view images. Log in or Register.]
BAM another nail in the coffin.

R.I.P. P99
/waves bye to Arriva.

Everyone seems to miss the point that we aren't here for you. We'll continue to work if there are 8, 80, 800 or 8000 people on the server.

We (as the development staff) don't charge for the server, we don't beg people to play.

And speaking strictly for myself I don't care if you like a change that is made or not. You knew sharing of hybrid penalties was in classic and now we've fixed it. If you don't like that aspect of it, tough shit. It's part of the package.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:51 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.