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  #1  
Old 07-12-2010, 12:27 PM
Zordana Zordana is offline
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  #2  
Old 07-13-2010, 01:47 PM
mmiles8 mmiles8 is offline
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Quote:
Yes actually I started right before Kunark and played heavily from Kunark until PoP. Anything else you need to know about http://strategywiki.org/wiki/EverQue...ecromancer/Pet ?

The ability to DW should be tied to the spell level, no matter what the pet ends up spawning as. The damage, sure. But the abilities, no.
It is tied to the level of your pet, and not the spell. This is how it was in classic. Is there anything else you need to know about them?

Q: At what level will a Necromancer pet be able to dual weild?
A: Necromancer pets can often wield from Level 24 up, and reliably from Level 29 and up.
  #3  
Old 07-13-2010, 04:20 PM
Schultes Schultes is offline
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Thanks Haynar! Your doing a awesome job! Keep up the good work. Do whatever you think feels right.
Just don't give the people what they want or you end up with Luclin and a craptastic bazaar.

So far its been the most fun i ever had on any EQ server! Since 1999
  #4  
Old 07-10-2010, 01:43 AM
Haynar Haynar is offline
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Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
Dude Haynar, thank you so very much for completely fucking up the pets man. Cheers.

Thanks to "There are just so many pets to deal with, soooo [insert easyfixbandaid]." the freakin 29 pets don't even dual wield unless you have the max level pet. Explain to me exactly the point in that? As the 29 pet for necros is unique in that it can finally DW.

Not to mention the fact the one high enough pet I have gotten so far, hits for the exact same damage as the 24 version. Great fix man, really great stuff. I realllllllllllly feel the progression in that my pet has a tiny bit more hp now, does no more damage, and can't DW like he is intended to.

*twothumbswayup*
I did go through the database, updating all the mage pets today. So maybe they will patch soon. Some did get a max level bump. But nothing special.

And unless I am incorrect, all level 24 pets are supposed to dual weild. I need to go fix that, and make sure all the level 39 pets will do it without weapons too. Unfortunately that means some of the level 20 pets will end up being able to dual weild too due to level overlap, unless I can figure out a way to tie it to teh spell. I just might go for the easy fix. Oh well. If I get time tomorrow, i will be coding that up, along with taking away the hate generated from healing pets.

Haynar
  #5  
Old 07-10-2010, 03:31 AM
utenan utenan is offline
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Some people do actually appreciate the work and effort you guys put in to fix things (a lot of forum posters are blatant assholes,Im sure you are aware), so I would just like to say thanks. If you keep working like you are everything will get sorted out eventually. I am not sure what people will bitch about then, but I have confidence that they will find something : p
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  #6  
Old 07-10-2010, 04:17 AM
finalgrunt finalgrunt is offline
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We need to differenciate the pet's level from the spell's level.

For example, - if I'm correct - all pets from the same spell, whatever their level is, have the same abilities.

So a level 23 pet summoned with the level 24 spell should have dual wield ability without weapons. The ability to dual wield with weapons isn't tied to the pet's level, but to the spell itself.

While a level 24 pet summoned with the level 20 spell (I know it can't happen, but it's for the sake of the example), shouldn't be able to dual wield with weapons. Because it's not its nature.

To sum up ... pet's level only affects its dmg and health. Spell level affects the pet abilities.

The pet stats from the table used are correct imo, and pets are now what they used to be. However, pets in classic had maxed stats, so had a slightly better hit rating. At the moment it misses a tad too much. Sadly, it's hard to put a hand on a dmg parser from that era. Too many single hits, clearly not enough double hits, and quad hits are too rare.
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  #7  
Old 07-10-2010, 08:01 AM
Humerox Humerox is offline
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Meh. I been gone for 3 months and played last night...didn't even notice the difference.

Maybe people will stop complaining about mages now, lol. We were a tad bit OP. Just a tad bit. [You must be logged in to view images. Log in or Register.]
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  #8  
Old 07-11-2010, 12:18 AM
Haynar Haynar is offline
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Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
We need to differenciate the pet's level from the spell's level.

For example, - if I'm correct - all pets from the same spell, whatever their level is, have the same abilities.

So a level 23 pet summoned with the level 24 spell should have dual wield ability without weapons. The ability to dual wield with weapons isn't tied to the pet's level, but to the spell itself.

While a level 24 pet summoned with the level 20 spell (I know it can't happen, but it's for the sake of the example), shouldn't be able to dual wield with weapons. Because it's not its nature.

To sum up ... pet's level only affects its dmg and health. Spell level affects the pet abilities.

The pet stats from the table used are correct imo, and pets are now what they used to be. However, pets in classic had maxed stats, so had a slightly better hit rating. At the moment it misses a tad too much. Sadly, it's hard to put a hand on a dmg parser from that era. Too many single hits, clearly not enough double hits, and quad hits are too rare.
For now, the pet being able to dual wield is tied to the pet level. Not to the spell. I have to recode some things to tie them to spells. And until I get some time to do that, you will get the benefit of pets dual wielding at high level pets from lower level spells. I put a quick patch together, so it might go in real soon.

There will not be any big changes to pet damage outputs, until I rewrite mob mitigation, with changes to client damage too. That involves quite a few changes, including the addition of class specific damage tables. Similar to the client AC mitigation changes, its not a simple task.

Haynar
  #9  
Old 07-12-2010, 08:26 AM
Eyry Eyry is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I did go through the database, updating all the mage pets today. So maybe they will patch soon. Some did get a max level bump. But nothing special.

And unless I am incorrect, all level 24 pets are supposed to dual weild. I need to go fix that, and make sure all the level 39 pets will do it without weapons too. Unfortunately that means some of the level 20 pets will end up being able to dual weild too due to level overlap, unless I can figure out a way to tie it to teh spell. I just might go for the easy fix. Oh well. If I get time tomorrow, i will be coding that up, along with taking away the hate generated from healing pets.

Haynar
I must admit I was a little apprehensive about the patch when it first came out. But now that it has sunk in a little, I am glad that they did it. Haynar has done a great job dealing with all the sarcastic, smart ass remarks from what I have seen. Charms, your a douche bag. Haynar might have more class to not tell it to you on the forums but I don't...so there.

If you are going to bitch and moan about something, do it before you come on the forums. Offer support in a constructive manner and not QQ over your "broken toy".

That being said...

I have not noticed anything "earth shattering" yet. I have summoned a green pet and a few LB pets, but nothing consecutively.

As for using the level 20 pet spell and summoning a pet that hits for the same and has the same DS as a pet summoned from the level 24 pet, that is a little off. There should be a noticeable difference between the 2 pet spells. If the pet spells were intended to scale this way, they would have given mages 1 single spell at level 4 called summon pet, the pet would scale as you level, and it would be used till 50.

Just my observations.

Thanks Haynar for the good work so far, keep it up!
  #10  
Old 07-10-2010, 11:54 PM
Cronoclops Cronoclops is offline
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Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
Dude Haynar, thank you so very much for completely fucking up the pets man. Cheers.

Thanks to "There are just so many pets to deal with, soooo [insert easyfixbandaid]." the freakin 29 pets don't even dual wield unless you have the max level pet. Explain to me exactly the point in that? As the 29 pet for necros is unique in that it can finally DW.

Not to mention the fact the one high enough pet I have gotten so far, hits for the exact same damage as the 24 version. Great fix man, really great stuff. I realllllllllllly feel the progression in that my pet has a tiny bit more hp now, does no more damage, and can't DW like he is intended to.

*twothumbswayup*
But brah he did it all on his own free time...so it's cool.
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