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Old 07-13-2010, 10:11 PM
Zigo Zigo is offline
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How will players become geared for the content that lies in POP with out luclin to suppliment? Even full NTOV / HoT gear wont cut it against some of the basic material in PoP

I love the idea, but this aspect certainly needs to be considered.
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Old 07-13-2010, 04:36 PM
Eyry Eyry is offline
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+1 for this idea, nice job
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Old 04-19-2011, 09:38 AM
TanDemain TanDemain is offline
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Originally Posted by Eyry [You must be logged in to view images. Log in or Register.]
+1 for this idea, nice job
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Old 04-19-2011, 11:53 AM
ithaqua ithaqua is offline
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potime ports are in game behind p4 gods, just one way portals to the gods homeplanes,
make those dump you in potimea from the other direction instead of linking time to sleepers
also, aren't dwarves brelladins? marr paladins would be freeport and guk frogs, right?
airplane is veeshan's place, not really related to pop plane of air
prexus (ie, kedge keep) isn't involved in powater either -.-
and finally, why put the rathe zone in tunareland?
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Old 05-11-2011, 11:02 AM
guineapig guineapig is offline
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Quote:
Originally Posted by ithaqua [You must be logged in to view images. Log in or Register.]
potime ports are in game behind p4 gods, just one way portals to the gods homeplanes,
make those dump you in potimea from the other direction instead of linking time to sleepers
also, aren't dwarves brelladins? marr paladins would be freeport and guk frogs, right?
airplane is veeshan's place, not really related to pop plane of air
prexus (ie, kedge keep) isn't involved in powater either -.-
and finally, why put the rathe zone in tunareland?
You should work on the editing but you bring up some valid points.

The live side of Lower Guk might be a good place for the Plane of valor zoneline, can't believe I overlooked that.

Plane of Earth just kind of made sense to be accesable from the Plane of Nature. I realize there is no relation between the two deities but the Rathe council don't really have any relation to anyone.

That being said, since I posted that idea I have done some more lore research and have found that Lake Rathetear would be the ideal place for the portal to the Plane of Earth.

I still stand by Plane of Air and Sky being tied together. There is, in my opinion, no better place to put the "kingdom of wind" zone-in.

As far as the Plane of water goes. I realize that Coirnav is the physical avatar of the Triumvirate of Water (Tarew, Eci and Povar) and that Prexus rules the Plane of the Deep. I guess I just left it to assumption that there there should be some relation between the gods of power and the elemental gods. Perhaps a bit of a stretch but I can't think of a better place as a zone-in for the Reef of Coirnav.
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Old 07-13-2010, 04:52 PM
guineapig guineapig is offline
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I will update the OP with some of the other good ideas people have added!
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Old 07-13-2010, 06:09 PM
Overcast Overcast is offline
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Quote:
Ogguk (possibly a port from Arena?)
* Drunder, Fortress of Zek (Plane of Tactics)
Kael.
Makes sense.

They should def all 'make sense' as to why/how they exist there.

My post on the other thread.. I would have had the idea that all of the PoP zones would be a bit 'difficult' to get to. As to more 'conceal' their presence, although some other areas make sense too. Putting them near cities - while maybe not 100% on the 'difficult' concept - would indeed give life to out of the way cities.

Like Aeol said too - ports make a lotta sense.
Last edited by Overcast; 07-13-2010 at 06:11 PM..
  #8  
Old 07-13-2010, 06:19 PM
Dersk Dersk is offline
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I recall reading about one of the mirrors at the top of ToFS being unused, and people speculating that it could be involved in the then upcoming PoP expansion. I always thought access to something called "plane of knowledge" would have been appropriately found in the three libraries located in Erudin, Neriak, and Felwithe.

That still wouldn't alter how PoP was mired with problems with spell level limits, how it destroyed zones like karnor's and seb, how PoK said goodbye to the notion of spells and tradeskill materials not being universally available all in one location, introduced bard fade, had one of (if not the) worst flagging systems at launch, and a few other things that pissed me off that I can't recall at the moment.

The destruction of the continuity of Norrath was just the hardest to ignore.
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Old 07-13-2010, 06:43 PM
Overcast Overcast is offline
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Originally Posted by Dersk [You must be logged in to view images. Log in or Register.]
I recall reading about one of the mirrors at the top of ToFS being unused, and people speculating that it could be involved in the then upcoming PoP expansion. I always thought access to something called "plane of knowledge" would have been appropriately found in the three libraries located in Erudin, Neriak, and Felwithe.

That still wouldn't alter how PoP was mired with problems with spell level limits, how it destroyed zones like karnor's and seb, how PoK said goodbye to the notion of spells and tradeskill materials not being universally available all in one location, introduced bard fade, had one of (if not the) worst flagging systems at launch, and a few other things that pissed me off that I can't recall at the moment.

The destruction of the continuity of Norrath was just the hardest to ignore.
Cool ideas.

The other thing, IMHO that needs fixed is PoP keying - it could simply be taking out the 'boss' in it's 'child' plane... eq: Kill Inny for the key to PoN.

The library idea - just what I was thinking too. Just an extension of existing libraries. Where to put it? That might be a hard call... It should be accessible to all factions, for the most part. If you can't port in or out of it - it wouldn't become a 'gathering spot' - I think anytime a zone connects 'multiple' distant regions - it's going to become a 'hub' and kill the old cities - well maybe not so much if you *have* to go through the old city first.

Yeah - ToFS maybe.. not like that would become much of a 'hub'.. [You must be logged in to view images. Log in or Register.] It would need to be more like Skyshine, an out of the way necessity.

Put it at the bottom of Seb - for kicks.

Kunark wasn't too bad, because there were only two cities - on opposite sides with opposite factions and well Cabilis, but only Iksar was welcome right? Without mass faction work, lol.

I think... maybe with tweaks after the charm of the 1st three starts to get 'old' - maybe the other expansions could be 'tuned' to WHAT THEY SHOULD have been to fit into the 'vision'.

To be honest, I think if VI wouldn't have sold out to Sony, kept hard core on the 'vision' - EQ would be much better than it is now. And I bet half of us would still be there, lol.

The whole beauty is at a 'point' - say whatever's past Luclin, another server could progress right behind it, starting with classic.
  #10  
Old 07-13-2010, 06:57 PM
Dersk Dersk is offline
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Quote:
Originally Posted by Overcast [You must be logged in to view images. Log in or Register.]
The whole beauty is at a 'point' - say whatever's past Luclin, another server could progress right behind it, starting with classic.
My idea for a classic EQlive server was not only to be pre-luclin, but to allow free server transfers off of that server onto others so people wouldn't have to abandon a character to see the newer content. People that wanted to stay forever in the content they enjoyed would be able to. I just reminded myself how much I hate SOE hah.
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