#51
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I can promise you they will not make EQ1 with better graphics.
They are going to invest more money in market research than the game itself, determine that WoW is the most profitable MMO ever, and build a WoW clone in Norrath. Game over. | ||
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#52
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F2P is shitting all over this genre. | |||
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#53
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It lets people with money (but no time) pay for the development that the pure F2Pers get to take advantage of. | |||
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#54
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#55
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I don't know what EQnext will be like but I don't think it's going to be another straight themepark.
Those types of WoW clones have been doing consistently badly for several years now and I think people have noticed. | ||
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#56
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That, my friend, is the death of gameplay as we know it (and one of the reasons the industry is imploding right now, and studios closing down left, right, and center).
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#57
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#58
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You cannot have a game like the original EQ within that model, because it's intentionally difficult, slow burn, challenging, subtle, and long term. It plays on foreshadowing, delayed gratification, and rewards genuine thought and effort. You don't get a trophy just for turning up. There are so many touches of "unreasonable detail" because it was for the most part a labour of vision and love. The difference is clear for anyone who loves games and RPGs in particular, and it's the same in all works of creativity. F2P games can't do that. Their game mechanics can't do that. Their reward schemes can't do that. Honestly, it affects absolutely everything from art style to time between level ups, to the layout of geometry. It's built upon instant gratification and ADD attention spans. There is nothing, in the end, that is untouched by the single-minded pursuit of mass market mediocrity and profit. So, by its nature it can't create anything but shallow, mercenary, exploitive, manipulative gameplay - which is the antithesis of good gameplay. And it can't do anything but undervalue ingame effort and reward. Buying game progression devalues everything about that game, and cheapens it irreversibly. It is the death of everything that under-girded RPG games, and people are just beginning to realize it en masse, and stop handing over money to it. They've been tricked, and they see it. The games industry is imploding right now, as I've said. In the past few months dozens of studios have closed, some major. Zynga, that abortive mess of a Skinner box shop, just laid off 500 employees. Most of my ex-colleagues are out of work - all over the world. So much about games is crap right now, and this coercive F2P philosophy is a big part of the reason why. Quote:
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Last edited by t0lkien; 06-08-2013 at 02:47 AM..
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#59
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Cosmetics alone make up a huge portion of income because people always want to look special. | |||
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#60
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I don't mean to say there are no good F2P games, maybe there are. I wouldn't know because I despise the entire idea where MMOs are concerned, but people keep telling me there are good ones so I have to defer to that. I can say every one I've played, every previous subscription game that went F2P, has been mediocre at best (and in that regard EverQuest is a good example, though it was dying before that for other reasons).
I can also say the money grabbing philosophy behind them has negatively impacted the games industry, and games in general. And that's being thoroughly diplomatic about it [You must be logged in to view images. Log in or Register.] ... and I'll shutup now.
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Last edited by t0lkien; 06-08-2013 at 03:03 AM..
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