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#1
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yeah the real problem is kasober he looks like a fiery piece of shit
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#2
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What's it like supporting ignorant illiterate noobs all the time? Oh you're a troll, it must be your hobby.
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#3
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Quote:
To clarify the camp rules, they were put in place many many months ago to prevent enchanters in the bottom of guk from claiming 6 camps. They were not put in place for some cocksucker to steal 1/3rd of someones xp mobs. | |||
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#4
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You clearly didn't figure this out yet. There are 6 static guards in Oggok, and 3 roamers. According the camping rules the 3 roamers are open pulls to anyone in the zone. According the camping rooms the 6 spawns are campable if you camp where they spawn. Since 4 of the spawns are in one building at entrance we call those one camp, though technically you could call the two up top one camp, the one next to the merchant another camp, and the one outside a 3rd camp. The other 2 static spawns are together outside the SK guild, on the other side of the zone. Clearly because they are in no way anywhere near the same place as the other 4 spawns, they are as defined by the rules, a seperate camp.
Also as defined by the rules, when I came in the zone, and there was only one party camping the whole zone, I am entitled to one of the two camps. They are required to give up one of the camps. So no, i'm in no way shape or form a douche, I am a player, wanted to camp xp, and wanting another party to follow the rules and give me the camp I have every right to. That doesn't make me a bad person or a bad player, that makes me responsible and litterate. | ||
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#5
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"litterate" ... LOL! Perhaps you were inventing a new word to mean you're guilty of littering? Who knows.
See, Quitis, this is your problem and it's the kind of thing that goes over your head in every situation I've seen you involved in so far. Yes, we're all aware that rules are in place regarding camps and that they're an unfortunate consequence of people being unbearable asshats. Sadly, there's a different kind of asshattery that YOU are guilty of — using these rules to substitute common sense and to justify being a douchebag. Any non-douchebag would've walked into the zone, saw that the guards were being killed, shrugged their shoulders, and picked some other target for the evening. But not you, Lord Quitis, Purveyor of All Jackassery. You've got to whip out the rule book and split hairs so you can pretend to be an oppressed victim when people tell you to go pound sand. It's all, always, everywhere, every day, about YOU isn't it, Quitis?
__________________
Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | ||
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#6
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Quote:
If I'm mistaken on that occusation, I apologize in advance.. But if I'm correct, that takes some cheek to go and try to lecture others about "camping guards" etiquette after doing that. | |||
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#7
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Quote:
Also, it "takes some cheek" for you to lecture me on anything, considering I sold you a Ghoulbane as soon as it dropped, then you were going to try to bank it and camp the Lord and win it again (yep, Slee told me of your little plan). It's too bad you didn't know about the Lore rule on items, but then again you're quite the paragon of sportsmanship and in a position to lecture others aren't you [You must be logged in to view images. Log in or Register.]
__________________
Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | |||
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#8
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If all the mobs are dead constantly, this really becomes a non-issue.
Like if Early Cuyler bought his Sunday liquor on Saturday. (+10 points if you get the reference.) | ||
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#9
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Quote:
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#10
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The real problem here is that some clarification is needed on the camp rules. The highkeep basement is a great example of a place where it's not clear how many camps are there. I would say there's only one camp because a group could reasonably hold it all and be close enough to the mobs to engage them in a timely manner. However, who's to say that the basement isn't actually divided into two, three, four or five camps?
Normally this would be a non-issue because if you divided up the highkeep basement (or really any camp) between two full groups, neither group would get adequate experience, and so no group would have an incentive to come in and lay claim to either part of the basement when a group is already established there. However, the situation we have here is one where nerds like Quitis don't care about what's more lucrative overall, they just care about getting a little bit of inefficient experience at another group's expense. Game-theoretically, this scenario looks kind of like this: http://en.wikipedia.org/wiki/Tragedy_of_the_commons | ||
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