#91
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You did bring up Dragon Necropolis in another discussion when referring to fighting Gating mobs that you cannot easily fight on their spawn point. I will test that out at some point to see if Snare Neck would be worth it there, or if you could indeed just find their spawn points. Again, I do have the snare neck on my Cleric. I enjoy using it when soloing, as I can fear kite living mobs with it to some degree. But honestly the snare is so bad I have been wishing for JBoots to keep up with the mob while it is running at over 50% health hehe. I don't play that toon enough to justify the Jboots. I never use Clinging Darkness on my SK. It's just too bad for effective use. Besides, with Blood Ember Gauntlets you get Engulfing Darkness for free. I use Dooming Darkness when the runway is tight and I need as little movement as possible, otherwise I click my Blood Ember Gauntlets.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#92
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DSM dismissed this as an easy camp that didn't require snare, which is true if you're simply farming them as an Epic Shaman or a 50+ Mage/Necro. But in my case I was leveling on the giants with a 44 Mage pet, which leaves much less room for error and requires Cleric heals to sustain. Forcing the pet to tank the extra 20% of each giant's health bar would have required an additional heal or pet summon for each kill, and letting the giant flee without snare would have risked it pathing into the other giant spawn, or running out of the castle entirely, and then I have to go chase down the corpse while I'm already substantially overweight from Fine steel loot and gold/plat. It's just an example where the snare neck proved extremely useful and convenient. | |||
Last edited by Vexenu; 08-14-2022 at 10:52 AM..
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#93
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Danth | ||||||
#94
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The snare neck primarily shines on a Cleric duoing with a Mage, Enchanter or melee. A Shaman leveling up with a Monk duo partner would also get benefit out of it, but mostly just pre-level 50. But even many Clerics won't have much use for the snare neck. If you're root/nuke soloing, XPing in full groups or raiding, you'll almost never miss the thing. But in certain niche applications (mostly when leveling as a duo, or in certain camps as highlighted in this thread) it can really be quite useful. | |||
#95
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Monk/cleric is kinda the new meta these days. Having snare is a nice addition to this. I wouldn’t pass up snare neck if I had the choice, despite whether or not it’s needed.
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#96
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Snare is amazing in a mnk/shm duo wherever you fight sow’ed fleeing mobs. Sure, the importance drops off rapidly if you outgear the content since you just dps them down or just handle eventual adds via rootparking or just slowtank them.
But IF you take on a camp where an add(s) means wipe it’s super useful. Root can of course help but doesn’t overwrite sow, breaks randomly and can be tricky to reapply in a twisty dungeon. Specific examples ssra basement for the dusty soriz pouch... here on p99? Anywhere with densely packed mobs with pesky shamans, velks/sig maybe, Sebilis definetly? Had a 10 years break so someone else can probably fill in specific camps. And yes, of course there’s several ways to handle such situations, monk with nerfbat, liberal use of dispel, social root etc. But the inny neck adds a new possible way to handle runners that non-Innoruuk worshippers doesn’t have access to | ||
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