Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #91  
Old 09-20-2011, 12:14 PM
pickled_heretic pickled_heretic is offline
Fire Giant


Join Date: May 2010
Posts: 982
Default

Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
But all else isn't equal.

SK's and Paladins will allow a group's DPS to attack sooner and harder without ever losing aggro. This translates to less mana spent healing, which means more mobs can be pulled in the same amount of time.

Bards (and Rangers in outdoor dungeons) can chain-pull and CC without ever stopping. This leaves more room for DPS and utility, so the group will be able to kill more, faster, than if pulling and CC duties are split between two different people.

When the group xp penalty is divided up between 6 people, and factoring in the group xp bonus, a group only needs to kill about 10% more mobs than without any hybrids to come out ahead of the penalty.
and warriors are both better dps and better tanks once they are geared for it (particularly for planes), which for a huge portion of the playerbase is the only thing that matters. meanwhile, the ability of bards to do so many things is offset by their spoony nature.

face it, if we balanced exp losses based on overall class effectiveness, they would look really nothing like what we have today. necros, mages, druids, and shamen would probably have to have a large penalty and pretty much all of the melees would need a bonus (some of them already do, some of them don't). it's better to just make it all a wash and let people play the classes they want without being hindered by an antiquated and completely obsolete mechanic.
  #92  
Old 09-20-2011, 01:58 PM
TheBlob TheBlob is offline
Kobold


Join Date: Sep 2011
Posts: 154
Default

In the same line, when did Eye of Zomm (and pets in general if I remember correctly) stop aggroing mobs?
  #93  
Old 09-20-2011, 02:18 PM
Nebi Nebi is offline
Kobold

Nebi's Avatar

Join Date: Feb 2010
Posts: 143
Send a message via AIM to Nebi
Default

while into velious or maybe luclin
__________________

Kuchiki Rukia[60 Enchanter] <Transatlantic Rampage> Banned for Richgirl RMT. Remember 11.29.2011
  #94  
Old 09-20-2011, 02:19 PM
Honest Honest is offline
Sarnak

Honest's Avatar

Join Date: Sep 2011
Posts: 289
Default

The Eye of Zomm never agroed as far as i can remember. Not sure about pets tho.
  #95  
Old 09-20-2011, 03:17 PM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 3,260
Default

I never could tell a difference on live between a hybrid-heavy grind group and a percentage "perfect" group. Optimal pulling the exp bar is just slow regardless because the game was designed to be evil. [You must be logged in to view images. Log in or Register.]

My nightmares are etched with the groups that should have been perfect. I mean, two rogues, a trusted warrior, cleric, chanter, etc...yet we couldn't get our shit together to save our lives. CR's with ninja tactics? Fun stuff. [You must be logged in to view images. Log in or Register.]

Putting together a group shouldn't neglect a certain role. It also shouldn't exclude certain people who are competent and can play their class to the fullest.

Ever do the math on taking 10-20% longer to kill a mob or getting 80% percent of the exp you normally would? It's not as big of a deal as people think. Holding a camp comfortably is better than shot nerves.
  #96  
Old 09-20-2011, 03:36 PM
Vondra Vondra is offline
Sarnak


Join Date: May 2011
Posts: 312
Default

Just don't play a ranger, the other hybrids get plenty of groups and are fine.
  #97  
Old 09-20-2011, 03:47 PM
Dr4z3r Dr4z3r is offline
Fire Giant


Join Date: Oct 2010
Posts: 565
Default

Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
and warriors are both better dps and better tanks once they are geared for it (particularly for planes), which for a huge portion of the playerbase is the only thing that matters. meanwhile, the ability of bards to do so many things is offset by their spoony nature.
Warriors are never better dps than any dedicated class (except maybe Wizards), and they only tank better against mobs that call for Discs and/or CH chains (so basically raid bosses).

Regarding Bards, though, I agree completely.
  #98  
Old 09-20-2011, 06:25 PM
pickled_heretic pickled_heretic is offline
Fire Giant


Join Date: May 2010
Posts: 982
Default

Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
Warriors are never better dps than any dedicated class (except maybe Wizards), and they only tank better against mobs that call for Discs and/or CH chains (so basically raid bosses).

Regarding Bards, though, I agree completely.
i was, of course, comparing warrior dps to knight dps - there is simply no comparison of the two. the warrior clearly outdamages both. in this case, it's a matter of "separate but equal" since all three classes have strengths and weaknesses in different areas but i suppose your mileage may vary. in any case, it seems pretty trivial of a difference one way or the other to merit a 45% exp difference for the two classes.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:22 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.