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#91
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face it, if we balanced exp losses based on overall class effectiveness, they would look really nothing like what we have today. necros, mages, druids, and shamen would probably have to have a large penalty and pretty much all of the melees would need a bonus (some of them already do, some of them don't). it's better to just make it all a wash and let people play the classes they want without being hindered by an antiquated and completely obsolete mechanic. | |||
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#92
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![]() In the same line, when did Eye of Zomm (and pets in general if I remember correctly) stop aggroing mobs?
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#93
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![]() while into velious or maybe luclin
__________________
![]() Kuchiki Rukia[60 Enchanter] <Transatlantic Rampage> Banned for Richgirl RMT. Remember 11.29.2011 | ||
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#94
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![]() The Eye of Zomm never agroed as far as i can remember. Not sure about pets tho.
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#95
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![]() I never could tell a difference on live between a hybrid-heavy grind group and a percentage "perfect" group. Optimal pulling the exp bar is just slow regardless because the game was designed to be evil. [You must be logged in to view images. Log in or Register.]
My nightmares are etched with the groups that should have been perfect. I mean, two rogues, a trusted warrior, cleric, chanter, etc...yet we couldn't get our shit together to save our lives. CR's with ninja tactics? Fun stuff. [You must be logged in to view images. Log in or Register.] Putting together a group shouldn't neglect a certain role. It also shouldn't exclude certain people who are competent and can play their class to the fullest. Ever do the math on taking 10-20% longer to kill a mob or getting 80% percent of the exp you normally would? It's not as big of a deal as people think. Holding a camp comfortably is better than shot nerves. | ||
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#96
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![]() Just don't play a ranger, the other hybrids get plenty of groups and are fine.
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#97
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Regarding Bards, though, I agree completely. | |||
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#98
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