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#91
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![]() I remember I was excited about the "Fleet of Foot" bard AA (slight speed increase for Selo's) when PoP was released, only to discover that it was broken [You must be logged in to view images. Log in or Register.]
People often do underestimate the power of runspeed, and I'll never understand why.
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"Pleasure writes fewer good songs..."
Red99 | ||
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#92
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![]() I haven't played EQ2but I would of thought if you could buy mounts at the cash cash shop, they wouldn't have the higher runspeed %. Kinda like how Wow did it, at the time I played you could never buy a mount, That had a higher % run speed than of one that you had naturally acquired.
I find that a pretty fair solution. As long as the higher run speed stuff is raid dropped etc, people who can just drop cash on the cashshop can't just go buy it. But they can go buy themselves a pretty new Froglock mount maybe. | ||
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#93
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![]() "All compromise is based on give and take, but there can be no give and take on fundamentals. Any compromise on mere fundamentals is a surrender. For it is all give and no take."
Mahatma Gandhi
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#94
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![]() I have to call BS on this...
As much as I am an SOE fanboi and want desperately for EQN to be ground breaking and awesome (I am going to Fanfaire just to see the unveiling) it is absolute BS to give them an award at E3 for showing the public nothing. Its like Obama winning the Nobel Peace prize...even if you like him you know he didn't do crap to deserve it. I will hand it to SOE for running one of the best publicity campaigns in MMO history...without even showing their product. Not only that...they have somehow managed to keep a lid on their black box. How they are doing it I have no idea...nothing stays secret for very long when you have that many people working on it for this long, especially now that they are expanding their team. Smed knows how to build interest and sell a product...unfortunately, those are his best skills. I hope he can deliver on this hype. | ||
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#95
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![]() Quote:
I think there's another reason that's more subtle. Players might want more abilities because the class they're playing is not interesting enough. AS a matter of reason, this is why I enjoyed the hybrids so much in EQ1. I wanted to have lots of things I could do. If you're limited to only one or two things, it becomes boring. So by having more abilities available, you can stay interested longer.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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#96
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Hell, I played L4D2 for a long time on a custom 20 player server that had a better community than most MMOs do now. | |||
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#97
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![]() The irony is that if you give players what they say they want, you ruin the game. They *say* they want it easier, better, faster, more powerful, more convenient...but if you give it to them, they get bored and wander off.
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The Ancient Ranger
Awake again. | ||
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#98
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![]() Just based on the thread title - wasn't there a time when awards meant something? When there weren't hundreds of different awards annually for the same industry?
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#99
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#100
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![]() Quote:
WoW just got stupid, still might look at an emulator for pre-Lich King but I was glad I quit [You must be logged in to view images. Log in or Register.] | |||
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