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  #91  
Old 07-14-2013, 07:29 PM
OriginalQin OriginalQin is offline
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Originally Posted by Aaron [You must be logged in to view images. Log in or Register.]
Welcome to the server. Devs make things as they were in classic. Not how they think it should be or for any kind of class balance. Sooner you learn that the better.
Well, things are not as they were in classic. Some things are as they were after patches to classic, such as the /hidecorpse command, which was added in a patch on 7/19/2000. So there are some things that are changed. I'm looking through the patch notes archive on Allakhazam and I don't see where the hide skill was nerfed, for example.
  #92  
Old 07-14-2013, 07:47 PM
Clark Clark is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
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lmao
  #93  
Old 07-14-2013, 08:19 PM
Aaron Aaron is offline
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Originally Posted by OriginalQin [You must be logged in to view images. Log in or Register.]
Well, things are not as they were in classic. Some things are as they were after patches to classic, such as the /hidecorpse command, which was added in a patch on 7/19/2000. So there are some things that are changed. I'm looking through the patch notes archive on Allakhazam and I don't see where the hide skill was nerfed, for example.
It wasn't a nerf on live AFAIK. It's the way worked from the beginning, and shouldn't have been implemented differently here ever.

Rather than complain here, it's probably better to see thread in bugs forum.
  #94  
Old 07-14-2013, 08:48 PM
Ele Ele is offline
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Quote:
Originally Posted by OriginalQin [You must be logged in to view images. Log in or Register.]
Well, things are not as they were in classic. Some things are as they were after patches to classic, such as the /hidecorpse command, which was added in a patch on 7/19/2000. So there are some things that are changed. I'm looking through the patch notes archive on Allakhazam and I don't see where the hide skill was nerfed, for example.
Stuff like the tracking and hide "nerfs" aren't timeline nerfs, but reversions to classic appropriateness. They should have never been in game to begin with on this server.
  #95  
Old 07-14-2013, 09:43 PM
Furinex Furinex is offline
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Thanks Nilbog. Only reason I asked was because the patch included spellsnew.eff. Im actually working on the Bard spells as we speak.
  #96  
Old 07-14-2013, 09:56 PM
Dynir Dynir is offline
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Nilbog: The ancient croc camp in guktop given additional checks to prevent breaking. Please report any issues you encounter with it.
It's not respawning again.
  #97  
Old 07-14-2013, 10:48 PM
Deanob Deanob is offline
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From what I understood by reading patch notes, the druid track reduction was temporary and was reverted back after a few weeks?

Surprised to see this change.
  #98  
Old 07-14-2013, 11:57 PM
Dacuk Dacuk is offline
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not sure if this is related, but i've been xp'ing on Bondl Felligan in NFP recently.. based on my logs before this patch he had about 2500hps, and post patch its about 5900. Is this intended?
  #99  
Old 07-15-2013, 02:46 AM
Ambrotos Ambrotos is offline
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Quote:
Originally Posted by Dacuk [You must be logged in to view images. Log in or Register.]
not sure if this is related, but i've been xp'ing on Bondl Felligan in NFP recently.. based on my logs before this patch he had about 2500hps, and post patch its about 5900. Is this intended?
Looks like the most HPs he has had is around 2700. Checked about 10 encounters by people today in the log for it.
  #100  
Old 07-15-2013, 04:34 AM
thugcruncher thugcruncher is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
[*]Nilbog: Gnome warriors no longer have issues turning in their starting note.
WOOOOOOOO
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