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#91
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![]() Also, the team thing should be handled in a innovative way instead of the old mantra of "SHIT AINT CLASSIC." The shit ppl can do with eqemu is REALLY impressive so I know it wouldn't be difficult to set up some sort of system to assist in team balance. Someone mentioned Planetside 2 - I only played the sequel very briefly, but the first game had a system in place that granted the team with a lower population various bonuses. Something like that would be cool - a scaling xp/drop bonus based on the percentage of the population that each team has. Say the evil team has 100 people on, news have 70, and goods have 50 - evil would get no bonus, newts would get a small bonus, and goods would get a fairly substantial bonus.
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#92
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#93
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![]() would be cool to have team based ooc instead of global. got some ideas that would immerse the immersible.
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#94
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![]() Inside sources are telling me that the R99 database went poof on Rogean, please see my RnF thread regarding this and why it is good for the server (though maybe not the 5 pixel kings in Nilly).
*also chuck dont try to suck up, we're on the skids. | ||
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#95
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#96
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![]() Was just talking to Germanic earlier about stuff like this. I'm ready to abandon my bluebie shell.
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#97
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Totally agree with what you say here, bud. | |||
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#98
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I get u. But I also get me. | |||
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#99
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![]() 2 teams are worse than 0 teams, because at least with 0 teams you have the possibility of guilds ganging up against the uberguild that is ruining the server. With 2 teams you prevent that from happening because people are far less likely to reroll.
3 teams is fantastic because you can have 2 teams ganging up against whatever team gets too big for itself. 4 teams seems to just encourage crossteaming and invulnerable healing. Vallon Zek held off on it for as long as possible, to the neglect of the evil side. | ||
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#100
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![]() im rock hard
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