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#1
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![]() Updated for the weekend. I spent most of my time today studying Necromancer spells. I have taken a lot of notes comparing classic effects to what we have right now. I noticed most of the disease and poison spells are not correct. I noticed that one cold spell was missing a ton of effects. Luckily, I think I have the tools to recreate them.
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#2
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![]() Quote:
You sir are a true hero of the people. | |||
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#3
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![]() Awesome, thank you.
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#4
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![]() I hope this becomes part of the official required files for Velious. :P
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#5
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![]() Great work.
__________________
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#6
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![]() Loving these effects, Good job look forward to any updates/changes. Haven;t had an issue with anything, And I actually can tolerate 100% opacity on medium or high even though bards are still a bit overwhelming its no where near as bad as prior. I actually feel like these fx are smoother, and just better all together its hard to explain without seeing it in game for yourself.
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#7
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![]() Love the work you've done however i'm having a small issue with the progression of the particles 1st tier spells look like 3rd for some spells like heals and yaulp
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#8
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![]() Thanks all for the support. Reid, you may want to retry putting the spellsnew files into your directory and make sure you overwrite the old ones. The tier issue for those spells you mentioned are fixed.
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#9
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![]() Great work [You must be logged in to view images. Log in or Register.]
__________________
Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | ||
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#10
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