Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-04-2014, 06:04 PM
mikemandella mikemandella is offline
Sarnak


Join Date: Jun 2012
Posts: 457
Default

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]

It's okay though, having a job will pay off in Velious when we are playing on the server uncontested.
Literally adding nothing. I do not care what side you are on. Cmon bro we all know your feelings. Let's help Derubael find a solution for change not another reason to write our community off as a "lost cause"..

Thanks!

- Oppressor
  #2  
Old 02-04-2014, 06:02 PM
Mac Dretti Mac Dretti is offline
Banned


Join Date: Dec 2013
Posts: 1,337
Default

O a guy that doesn't play is threatening to not play if gms don't change ruleset

Better cave into his terrorist demands
  #3  
Old 02-04-2014, 06:08 PM
mikemandella mikemandella is offline
Sarnak


Join Date: Jun 2012
Posts: 457
Default

Quote:
Originally Posted by Mac Dretti [You must be logged in to view images. Log in or Register.]
O a guy that doesn't play is threatening to not play if gms don't change ruleset

Better cave into his terrorist demands
I agree with Retti on this... I hate to be the bearer of bad news, but the player base has no leverage.. Right now RED99 is something the staff tolerates do to years of ass hattery on both sides.. We all walk a very fine line.. Let's not look a gift horse in the mouth... They are trying to communicate.. surprise them as a community and add something to the talk!

- Oppressor
  #4  
Old 02-04-2014, 06:13 PM
Eslade Eslade is offline
Planar Protector


Join Date: Aug 2013
Location: The Lab
Posts: 2,109
Default

We need more ideas about how to encourage people to start from scratch. We're concentrating too much on raiding and not enough on people starting here. We have make it attractive to newer players to come here instead of blue. Obviously the xp isn't incentive enough. We have to corral the new players and make them want to stay in the same zone. That way even with a low pop, you won't be alone all the time.
__________________
Edalse Dwarf Cleric
Eslade Dwarf Paladin (Cazic Thule Server)
Quote:
Originally Posted by Derubael View Post
WIPE IT CLEAN ITS TERRIBLE
#elfpals discord
  #5  
Old 02-04-2014, 06:17 PM
mikemandella mikemandella is offline
Sarnak


Join Date: Jun 2012
Posts: 457
Default

I think we all agree on that Eslade. I'd say one step at a time right now. There are a lot of good ideas to make it a better and easier ride for new comers..

Durubael want's to know the PRO's and CON's of simulated repops do you have anything you'd add to that topic?

- Oppressor
  #6  
Old 02-04-2014, 06:27 PM
Eslade Eslade is offline
Planar Protector


Join Date: Aug 2013
Location: The Lab
Posts: 2,109
Default

Quote:
Originally Posted by mikemandella [You must be logged in to view images. Log in or Register.]
I think we all agree on that Eslade. I'd say one step at a time right now. There are a lot of good ideas to make it a better and easier ride for new comers..

Durubael want's to know the PRO's and CON's of simulated repops do you have anything you'd add to that topic?

- Oppressor
Yeah, randomly spawn 3-5 boss mobs at different times during the week on top of the 7 day rotation.
Example:
Cazic Thule spawns at 7pm eastern on a Wednesay.
Innoruuk spawns at 8am eastern on a Saturday.
Nagafen spawns at lunch on a Sunday.

Not exactly those mobs and not exactly those times, all while the 7 day timer is stilll going. Why not make them spawn in random zones just to really throw a wrench in.
__________________
Edalse Dwarf Cleric
Eslade Dwarf Paladin (Cazic Thule Server)
Quote:
Originally Posted by Derubael View Post
WIPE IT CLEAN ITS TERRIBLE
#elfpals discord
Last edited by Eslade; 02-04-2014 at 06:35 PM..
  #7  
Old 02-04-2014, 06:18 PM
mikemandella mikemandella is offline
Sarnak


Join Date: Jun 2012
Posts: 457
Default

Here is a good place to start...

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Arguments against repops:

1) Tough luck to the other guilds. Either man up and contest or don't.

2) End game isn't for everyone

3) Will result in more items "flooding" the game

4) Seems anti-competitive

5) Seems to favor one guild [red dawn]

Reasons FOR repops

1) Server is incredibly stagnant in it's current state which has led to a declining population with multiple people stating they have quit because of it

2) Due to the incredibly infrequency of resets here compared to live or even with blue with variance, one unfavorable reset @ an odd hour can result in months in a row of mobs @ awful times that a majority of players can never hope to attend, thereby completely restricting access to the game to a significant % of players

3) Could result in higher pop and serve as a catalyst to bringing some people back, which could very well result in bigger scale pvp battles

4) Some of the most exciting pvp is that which is "spontaneous" on the spot with two guilds struggling to bat phone and rush mobs, whereas "planned" pvp is usually decided hours ahead of the battle by whoever has more logged on level 60's

5) Repops are classic, 3 months + of no repops where timers barely move is not

6) Zero long term damage can come from a test run of it

7) Will desperately be needed for Velious where the gear difference can become too large to be gapped in planned guild v guild battles

8) Allows for potentially even a third or fourth guild, particularly in Velious, to rise up
If we can all agree those are the main reasons people are in favor... Can we get some counter's to the "reasons for" HB listed? All feedback is welcome!

Thanks guys,

- Oppressor
Last edited by mikemandella; 02-04-2014 at 06:20 PM..
  #8  
Old 02-04-2014, 07:03 PM
HippoNipple HippoNipple is offline
Banned


Join Date: Jun 2010
Posts: 4,095
Default

Quote:
Originally Posted by mikemandella [You must be logged in to view images. Log in or Register.]
Here is a good place to start...



If we can all agree those are the main reasons people are in favor... Can we get some counter's to the "reasons for" HB listed? All feedback is welcome!

Thanks guys,

- Oppressor

We have had threads like this for 6 months about variance. There have been tons of good information about why variance would be good, which is basically the same thing as simulated repops. The answer lies somewhere between complete variance to windowed repops, etc. There are 0 cons against changing the current system besides Nihilum saying it is a troll to grief them because they enjoy the current raid scene.

Stasis comes up with these threads a couple times a week and gets made fun of. Cast made countless threads about it and many supported him including myself while the discussion was relevant.

This is just like any change that would be good for the server, resists, increased exp, etc. It is out there, it has been out there, eventually a GM will decide to implement something but for some unknown reason they move extremely slow.

Then they will make fun of players for crying to get what they want, which I don't mind because if done cleverly can be worth a laugh.
  #9  
Old 02-04-2014, 07:46 PM
mikemandella mikemandella is offline
Sarnak


Join Date: Jun 2012
Posts: 457
Default

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
We have had threads like this for 6 months about variance. There have been tons of good information about why variance would be good, which is basically the same thing as simulated repops. The answer lies somewhere between complete variance to windowed repops, etc. There are 0 cons against changing the current system besides Nihilum saying it is a troll to grief them because they enjoy the current raid scene.

Stasis comes up with these threads a couple times a week and gets made fun of. Cast made countless threads about it and many supported him including myself while the discussion was relevant.

This is just like any change that would be good for the server, resists, increased exp, etc. It is out there, it has been out there, eventually a GM will decide to implement something but for some unknown reason they move extremely slow.

Then they will make fun of players for crying to get what they want, which I don't mind because if done cleverly can be worth a laugh.
I agree man. I am hoping to get some reasons against simulated repops.. for science. So far the only argument is things are fine.. I don't understand how everyone can agree that there is a severe issue, but "everything is fine".

Can anyone offer some feedback against the pro's that HB put down?

- Oppressor
  #10  
Old 02-04-2014, 06:50 PM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Its been said a million times whats wrong with the server, its fucking boring to a PVPer.

You guys better get used to PVPers passing on this purple server and u guys being content with this lol PnP and your 15% time played being PVP.

Item loot would make it more fun, events, blablabla etc
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:57 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.