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  #91  
Old 07-14-2014, 04:42 PM
koros koros is offline
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I always remember hearing that it was min 5% base chance to fizzle, resist a spell, or have one land (sans immunity from mob resist/level). I'd have to check for a source on that but I was under that impression since classic/kunark. I feel like aradune/abashi confirmed that % at some point.
  #92  
Old 07-14-2014, 05:18 PM
Tasslehofp99 Tasslehofp99 is offline
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I spent tons of time PL'ing in unrest, befallen, paw, highkeep, sol A on live as a lvl 60 druid to make plat since very few farming groups really ever invited druids. Can say with almost 100% certainty that I've never had a green con resist snare/root (While PL'ing I snare every single mob twice to maintain agro over whoever I'm PL'ing, and then root with lvl 5 root when they flee) if they were true green cons that weren't specifically high MR mobs. By true greens I mean mobs that are 30-40 levels lower than me.

Something does not seem right with the way greens are landing spells on 60's/resisting spells from 60's since the last patch. I mean, an evil eye charming a lvl 60 with 270 MR seems very broken. Just seems off is all, from someone's perspective who's been playing since 1999 and spent lots of time fighting green cons to make plat on live.

As far as root breaking early/having a chance to break each tick, THAT is classic. Green cons landing full damage nukes/resisting spells with the frequency that they currently are doesn't feel very true to classic.

Not a dig at you or anyone else on dev staff Haynar, just my honest observations is all.
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  #93  
Old 07-14-2014, 05:44 PM
fullmetalcoxman fullmetalcoxman is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
And how many in classic era would be casting that crap on orcs in EC?

Seriously? WTF are you casting that there for? To prove something there is not data to refute?

How many times as a 60, did you have some dumb ass green ghoul root you?

I am thinking a 5% chance to resist spells sounds good.

H
The scenario was that I already had malosini mem'd and, being too lazy to switch to a lower level debuff, was using the spell to pull one of the orc camps for some low level player. Not trying to prove or disprove anything. It seemed odd to me, so I chimed in.

If you guys say there should be a chance for a mob to resist a spell no matter the level of the mob or player, then I guess I'll believe you. In this particular instance, it definitely struck me as strange because I've never seen anything like that on p99 before.

I guess I always assumed that resist likelihood was scaled somehow based on mob level, spell level, and player level.
  #94  
Old 07-16-2014, 09:52 AM
kevoh kevoh is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]

I am thinking a 5% chance to resist spells sounds good.

H
Sarcasm I hope? Because quad kiting is a nightmare right now. I remember getting an occasional resist here and there on Bonds back in the day on my wizard. But going through 50% mana just trying to get all 4 snared at once? No. Never. [You must be logged in to view images. Log in or Register.]
  #95  
Old 07-16-2014, 11:15 AM
koros koros is offline
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Quote:
Originally Posted by kevoh [You must be logged in to view images. Log in or Register.]
Sarcasm I hope? Because quad kiting is a nightmare right now. I remember getting an occasional resist here and there on Bonds back in the day on my wizard. But going through 50% mana just trying to get all 4 snared at once? No. Never. [You must be logged in to view images. Log in or Register.]
.95^4 = 0.81450625

That's not why you're having issues.
  #96  
Old 07-16-2014, 11:36 AM
kaev kaev is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
.95^4 = 0.81450625

That's not why you're having issues.
Actually, with the RNG here I can believe he could have a run that bad with resists. I've had better streaks than that of success on low odds crafting combines, and failure on trivial combines. Had solo fights with my warrior where I beat the mob down steadily to ~50% with my war still at 80%+ and then had to flee at 25% health with the mob still at 40%, and similar reversals in my favor. Crazy luck, good and bad, happens here.

On Topic: I wish there was solid evidence as to where the minimum resist chance should be. I don't believe the minimum for full resist was as high as 5%, at least not in Kunark era when I started playing a couple caster alts. 1 in 20 seems too often for the reactions I remember having and seeing when a low green resisted a spell. It seems to me that 1 in 50 (2%) would be closer to the way it felt then, but all I have to go by are hazy memories. I never parsed this nor do I recall reading of anybody who did.
  #97  
Old 07-16-2014, 02:03 PM
Scrubosaur Scrubosaur is offline
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So it is going to be a flat 5% for mobs to resist spells + mob resists vs spell + level resist vs npc + partial resist = gg casters. And according to Haynar we never ran around killing lowbie greens so we can't know how resist rates worked..... I guess no one ever farmed silks or skins/hides at max level in classic Everquest.
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  #98  
Old 07-16-2014, 02:24 PM
Velerin Velerin is offline
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Sometimes I think the focus seems to be more on making the game more diffciult rather than more classic. The games a lot easier now because its 15 years old and all us nerds understand all the dynamics 100 fold.
Gotta be careful on statements like "I know it was so much harder to root rot mob XYZ back in classic" (when you were 12 years old, first ever mmo, and didn't have 1000 guides telling you exactly what to do).
  #99  
Old 07-16-2014, 02:36 PM
Scrubosaur Scrubosaur is offline
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Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
Sometimes I think the focus seems to be more on making the game more diffciult rather than more classic. The games a lot easier now because its 15 years old and all us nerds understand all the dynamics 100 fold.
Gotta be careful on statements like "I know it was so much harder to root rot mob XYZ back in classic" (when you were 12 years old, first ever mmo, and didn't have 1000 guides telling you exactly what to do).
This ^ - Even with the root mechanics and spell mechanics before patch I managed to kill myself all the damn time. This game is more difficult than 99% of the MMO's out there. There is no reason to make it more difficult for the sake of "I remember" so it must be because there is no data showing otherwise.
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  #100  
Old 07-16-2014, 08:14 PM
Priceline Priceline is offline
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Chiming in with more anecdotal evidence...

"back in my day" pre-velious I precisely remember killing crocs in oasis on my DE Wizard. Deployed the root/nuke tactic, which was effective mostly. Root would break often because I was nuking obviously but I never got root resists on blue targets, only the occasional partial nuke.

in contrast here on my lowbie Human Wizard I'd be lucky if 1 in 4 nukes was for full damage.
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