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  #91  
Old 10-28-2014, 02:48 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Raid scene is fine the way it is, why people trying to fix what isn't broken?


You think its bad now then you must have not been around for what raiding was before. You people won't ever be happy, just go play on a GM server so you can do whatever you want in the pixels you want, and summon any content you want to kill. Obviously p99 isn't the experience some of you are seeking.
The scene is not fine when people have full groups chilling ready to FTE mobs for entire 16 hour windows.
  #92  
Old 10-28-2014, 02:50 PM
fadetree fadetree is offline
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Look, people, there is no solution. Get over it. You can adjust how much it annoys different groups of people, but you can't fix it.
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  #93  
Old 10-28-2014, 02:54 PM
Lazie Lazie is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
so here's a question then....

What does C want?

many cite no change at all or even better, remove most the current rulesets...

If Class R doesnt know what kind of things Class C wants, it makes it very hard to find a middle ground to compromise

( hence why FFAs are such clusters and why R's solution has been to essentially get rid of the only time where C/R meet on the battle field on a regular basis )
Less rules is better. Using CotH to me is the same as gating to a spawn. Which the staff has a firm stance against.

This isn't to open a can of worms, but the truth needs to be admitted here. Taken first tried to gate to spawns on FFA mobs. They were also the first to put mages on FFA spawns. We were clear from Day one we would rather race. I personally want to race and what Haynor just posted is an even better resolution. The only thing is with Haynor's resolution it comes down to people being at character select instead of in game. The poopsock is still there it's just has the extra barrier of hitting "Enter World".

Class C raids every week with the rules they prefer and have minimal problems or headaches regardless of what some folks outside of Class C says. The reason why is the rules are limited and simple to follow. I think applying something similar to FFA and lowering the variance would have an effect you guys would appreciate in the long run. You just can't see it until you apply it to practice.
  #94  
Old 10-28-2014, 02:56 PM
Oleris Oleris is offline
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change 7 day spawns to something like ragefire so they become 1-7 day variance....
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  #95  
Old 10-28-2014, 02:57 PM
Korben Korben is offline
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Quote:
Originally Posted by Oleris [You must be logged in to view images. Log in or Register.]
change 7 day spawns to something like ragefire so they become 1-7 day variance....
You underestimate the depth of socks, lad
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How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
  #96  
Old 10-28-2014, 03:01 PM
Thulack Thulack is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
It is impossible to stop the socking. The nature of the game requires it. Change the nature of the game if you want to stop the socking.
Instancing was a great way to stop socking [You must be logged in to view images. Log in or Register.]
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  #97  
Old 10-28-2014, 03:04 PM
Chrysus Chrysus is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The scene is not fine when people have full groups chilling ready to FTE mobs for entire 16 hour windows.
That will never change. You can come up with a huge list of rules of where people cannot go, and it will still be "full groups chilling" in the ideal place permitted by the rules with an engagement plan, and it just becomes about who zones faster.
  #98  
Old 10-28-2014, 03:05 PM
toolshed toolshed is offline
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Oh this thread again?
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  #99  
Old 10-28-2014, 03:06 PM
xexbis0 xexbis0 is offline
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Quote:
At this point its more likely that variance will go UP if you guys can't stop poopsocking. I know everyone remembers that we specifically set no more poopsocking as a condition of this, and it's literally gotten 10x worse with ducking mages and the like. Its become worse, not better, so there's no reason to continue on with the reduced variance that everyone promised would stop the socking

I can hear Sirken silently nodding, agreeing with everything I just said.
And population will go DOWN again since you're reverting to the previously aforementioned raid scene that was killing this server. Variance going back up is one of the dumbest fixes to a non-existent problem to come out of the staff's mouth.
  #100  
Old 10-28-2014, 03:07 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The rules should be simple. One tracker in zone. Tracker cannot get or be involved with FTE.

And no poopsocking. That includes staging raid forces, whether they are camped nearby or just sitting waiting on a spawn. This includes being gathered in a common location, waiting for a pop, and a rapid port. Putting 5 groups in 5 diff zones, just waiting for a pop and doing little else, is still poopsocking.

No variance.

And thats all I have to say about that.

H
Gonna need logs of who was grouped with who and who was bound where! I SWEAR TO GOD IF THAT WAS A GATE POT YOU'RE GROUNDED MISTER.
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