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  #1  
Old 04-07-2015, 04:51 AM
iruinedyourday iruinedyourday is offline
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Originally Posted by Morbo the Annihilator [You must be logged in to view images. Log in or Register.]
Dividing Elders into separate camps is like splitting up the Grachnist camp. terrible idea.
RNG will mean that some poor sod will camp his spawn for 12 hours and leave empty handed whilst some newcomer will grab it in 10 mins and leave.

Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.

That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.

This is a perfect opportunity for the server to come together and cooperate on a potentially volatile camp and I guarantee that this will save GMs a tonne of petition hours.

Let's not be fuckheads about this.
I wish we could be like that

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  #2  
Old 04-07-2015, 08:31 AM
Cecily Cecily is offline
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Quote:
Originally Posted by Morbo the Annihilator [You must be logged in to view images. Log in or Register.]
Dividing Elders into separate camps is like splitting up the Grachnist camp. terrible idea.
RNG will mean that some poor sod will camp his spawn for 12 hours and leave empty handed whilst some newcomer will grab it in 10 mins and leave.

Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.

That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.

This is a perfect opportunity for the server to come together and cooperate on a potentially volatile camp and I guarantee that this will save GMs a tonne of petition hours.

Let's not be fuckheads about this.
This please. We need to scrap Derubael's terrible 'I'm on the list but I'm playing on my alt somewhere else' policy. Wait there for your turn if you expect to get a turn.
  #3  
Old 04-07-2015, 06:55 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
This please. We need to scrap Derubael's terrible 'I'm on the list but I'm playing on my alt somewhere else' policy. Wait there for your turn if you expect to get a turn.
Back on Rallos Zek 15 years go, I went down to get my jboots off of Drelzna. It blew my mind the organization our server had for that, not sure if the others had it too?

There was a literal que of people that went from the room, down the hall, even out past the locked door.. and you would stand side by side, chatting, waiting, standing there moving closer to the group killing Drelzna with each passing jboot drop. Finally you get into the group, move up the 6 person que & get to be the guy that loots the next boot drop.

It took me 25 hrs straight to get through the line into the group and get my boots, which by Blue99 Standards is nothing.. but for 1999, that's a life time.

Was cool, good times, classic eq.
  #4  
Old 04-07-2015, 06:57 PM
JayN JayN is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Back on Rallos Zek 15 years go, I went down to get my jboots off of Drelzna. It blew my mind the organization our server had for that, not sure if the others had it too?

There was a literal que of people that went from the room, down the hall, even out past the locked door.. and you would stand side by side, chatting, waiting, standing there moving closer to the group killing Drelzna with each passing jboot drop. Finally you get into the group, move up the 6 person que & get to be the guy that loots the next boot drop.

It took me 25 hrs straight to get through the line into the group and get my boots, which by Blue99 Standards is nothing.. but for 1999, that's a life time.

Was cool, good times, classic eq.
When fables first started on live; it was very much the same for fabled jboots on my server
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  #5  
Old 04-07-2015, 10:41 AM
Ele Ele is offline
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Quote:
Originally Posted by Morbo the Annihilator [You must be logged in to view images. Log in or Register.]
Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.

That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.
I guess the assumption in this plan is that the person at the front of the list actually participates and is capable of killing the Holgresh or can people stick their girlfriend's level 30 character AFK in the list and get beads handed to them based on the work and time of other people trying to move up the list.
  #6  
Old 04-12-2015, 04:46 AM
iruinedyourday iruinedyourday is offline
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Join Date: Apr 2014
Posts: 7,351
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Quote:
Originally Posted by Morbo the Annihilator [You must be logged in to view images. Log in or Register.]
Dividing Elders into separate camps is like splitting up the Grachnist camp. terrible idea.
RNG will mean that some poor sod will camp his spawn for 12 hours and leave empty handed whilst some newcomer will grab it in 10 mins and leave.

Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.

That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.

This is a perfect opportunity for the server to come together and cooperate on a potentially volatile camp and I guarantee that this will save GMs a tonne of petition hours.

Let's not be fuckheads about this.
10 pages ago this was posted and you guys are still trying to fight it out.. smh
  #7  
Old 04-12-2015, 04:50 AM
Erydan Ouragan Erydan Ouragan is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
10 pages ago this was posted and you guys are still trying to fight it out.. smh
You're right, let's change the subject.

This thread is now about the fact that Luclin/PoP are amazing and we need a new server with the same ruleset that goes up to these expansions.

Luclin models are amazing and make the game way more beautiful. Hot elves > square minecrafty elves.

Discuss.
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  #8  
Old 04-07-2015, 10:03 AM
L4m3st0n3 L4m3st0n3 is offline
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Should just make them no drop
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  #9  
Old 04-07-2015, 06:05 PM
JayN JayN is offline
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Quote:
Originally Posted by L4m3st0n3 [You must be logged in to view images. Log in or Register.]
Should just make them no drop
This would be best sadly
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  #10  
Old 04-07-2015, 10:24 AM
Daldaen Daldaen is offline
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If a wait list is held and corpsing lore items isn't acceptable, that would work.
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