Quote:
Originally Posted by Seltius
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But no you couldn't run in when a mob spawned and engage him because the person camping him didn't engage fast enough for you. That is FTE and they did rule that camped mobs were not FTE.
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Yes, they should get a short grace period.
Quote:
Originally Posted by Seltius
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Didn't read all of this but once upon a time there was a 5 minute window on camped mobs. I believe it was more out of courtesy than anything though I don't remember if there was ever an official ruling.
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The problem with a five minute window is that it's simply too long. I'd like to propose a scenario. You zone into LGuk and ask for a camp check. No one calls ASS/SUP, so you make your way there. You arrive at the camp and not only find a Necromancer feigned in the room, but the supplier is up! You send the Necromancer a tell, but he does not respond. What do? You wait 20 seconds, and still no reply. You are now within your full right to take the supplier and assume ownership of this camp.
Assume the same scenario, but you've got a tracker with you that tells you supplier is up on zone in. Still no response on camp check. Still no reply from Necromancer after 20 seconds after you get to the camp and find him FD. It's now your camp.
You have no way to know how long the supplier has been up in either scenario. Did the timer start when you saw it on track? Or when you confirmed it was up and uncontested at the camp? Even if the Necromancer in the camp knows how long ago it spawned, they could easily lie to you about the spawn time, so giving the entitled prick a five minute leeway is entirely too generous.
It's too much work for the rest of the server to keep track of your mobs for you. If you cannot hold down your camp and kill the spawns within a reasonable time frame, you have no claim to the camp. Time to move on, AFK Necromancer.