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  #91  
Old 11-04-2016, 09:36 AM
Joyelle Joyelle is offline
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very nice work guys, those weapons look great!
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Joyelle :: Jadani (not Eratani) :: Haiya :: Roban :: Aislinn :: Arcana :: Forthe:: Buymore
  #92  
Old 11-04-2016, 12:01 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Nysus [You must be logged in to view images. Log in or Register.]
I'm interested in what process you guys are using. I was using a program called Alienskin and resizing that way. Only downside was that the only way I could figure out how to batch it was to use a mouse recording program and click some OK buttons.
Cucumbers spearheaded the project by doing mass upscales of all character and armor textures with a program called Waifu which, yes, is hilariously used to upscale images of anime characters for screenprinting onto body-sized pillows, aka waifus. It has some really great de-noise algos and a powerful Caffe-based GUI which lets you do tons of images at once. I haven't used it yet cause my GPU doesn't support it (need to order a GeForce card), so I'm just manually redoing tons of weapons and items and stuff. We're pretty much done with handheld items now except epics. We could definitely use your help doing zones and anything else, though.

Quote:
Originally Posted by Nysus [You must be logged in to view images. Log in or Register.]
One issues that I ran into was that the new s3d files are huge. I got around that by saving the textures as for-web jpegs and renaming them to .bmp's. Seemed to work although I did get some errors that might have been related to that, never spent the time to track them down.
Yeah, we're doing the same thing - you have to vertically invert most images before repacking them into the S3D. Also ran into some weird coloring issues but wasn't too hard to fix.

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Originally Posted by Nysus [You must be logged in to view images. Log in or Register.]
If you run them through http://tinypng.com that would make them much smaller file size also.
That's a great idea - we're probably going to have to do this because even though we're initially compressing everything to jpeg, there will be a final conversion to DDS which will bring everything back up to bitmap size.

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Originally Posted by Nysus [You must be logged in to view images. Log in or Register.]
PS: For the love of God use Imgur. Photobucket sucks [You must be logged in to view images. Log in or Register.]
Who used Photobucket?! P99 forums only support imgur now.
Last edited by paulgiamatti; 11-04-2016 at 12:05 PM..
  #93  
Old 11-04-2016, 12:41 PM
Joyelle Joyelle is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Who used Photobucket?! P99 forums only support imgur now.
here's one http://www.project1999.com/forums/sh...0&postcount=64

You can still link to photobucket from here.
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Halliel Sil'evren :: High Priestess of Unintentional Detours
Joyelle :: Jadani (not Eratani) :: Haiya :: Roban :: Aislinn :: Arcana :: Forthe:: Buymore
  #94  
Old 11-05-2016, 02:03 AM
Turp Turp is offline
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Default OMG Cucumbers BADASS update. Insane nice work!

Quote:
Originally Posted by Joyelle [You must be logged in to view images. Log in or Register.]
here's one http://www.project1999.com/forums/sh...0&postcount=64

You can still link to photobucket from here.
Yea sorry on that , I hate photobucket the shit is so laggy even with the fastest net.
Just used it cause it used to be good. Switching it up to the imgur now [You must be logged in to view images. Log in or Register.]

PhotoSHITbucket says
Hang In There!
We're down for maintenance, but we'll be back shortly.



Small preview - wait till you guys see it all!
[You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]

Classic YET detailed - if you are not playing on a potato from 99 then you will love this. Adds a new level to immersion and on a 4k screen this shit looks almost like a new game but its got that classic feeling just , near indescribable. MUST TRY!

Looks way better in game then the pics can show.
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  #95  
Old 11-05-2016, 04:44 AM
QFuzzle QFuzzle is offline
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Maaaan. I'm diggin' the progress you guys have made! Please, keep it up!!
  #96  
Old 11-05-2016, 05:29 PM
Zaela Zaela is offline
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Hmm... weapon models, eh?

Too bad editing GlobalLoad.txt was disabled. If that was still an option, you could convert the weapon geometry from the .s3d to the .eqg model format and gain the ability to use normal maps to add some illusionary depth/contours to flat surfaces. Pretty easy to generate an okay normal map too -- would be a piece of cake for the people upscaling these textures.

Maybe someone could convince the devs to make a minor edit to GlobalLoad.txt, putting one of the xxxequip.eqg files above all the gequip.s3d ones, would be enough to allow selectively replacing .s3d models with .eqg ones.

Also, hope you guys are using DDS textures with baked-in mipmaps as the final format for these textures. My understanding is that the client does not do any dynamic mipmap generation at runtime, so any other format will start to look grainy or noisy as the weapon recedes into the distance (and may force the GPU to work a little harder in the process).
  #97  
Old 11-06-2016, 09:39 AM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Also, hope you guys are using DDS textures with baked-in mipmaps as the final format for these textures. My understanding is that the client does not do any dynamic mipmap generation at runtime, so any other format will start to look grainy or noisy as the weapon recedes into the distance (and may force the GPU to work a little harder in the process).
Yep, that will be the final conversion once everything is done / once we're ready to release the first version, which should be relatively soon. Hence why we're trying to compress everything as much as possible before we expand to DDS. Although, if tinypng produces any artifacts we'll probably just stick with jpeg - that alone is pretty significant, roughly 5:1 compression (bitmap to jpeg). According to Cucumbers, converting to DDS will bring it back up to bitmap size, so it might end up being a pretty sizable download, especially if we do zones - without zones I'm guessing it's already going to be more than 500 mb.

I'm assuming that this will be an ongoing thing even after it's released which should work out nicely with cloud storage - we can just do updates on the fly and the download link will stay the same.
Last edited by paulgiamatti; 11-06-2016 at 09:45 AM..
  #98  
Old 11-08-2016, 10:06 PM
Seiroth Seiroth is offline
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I need a date on when this will be ready. This is pretty exciting. I wish we had more talented people like Cucumbers to do this amazing stuff. Makes the game so fresh and makes me forget I'm still playing a 17 year old game. Is there a better place than this forum thread to keep updated on this project? I'm checking back here on a daily basis waiting for that first download package =)
  #99  
Old 11-09-2016, 01:25 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Seiroth [You must be logged in to view images. Log in or Register.]
I need a date on when this will be ready.
Probably won't be a release date - it's up to Cucumbers. If we release stuff before zones are done it will be sooner rather than later.

Quote:
Originally Posted by Seiroth [You must be logged in to view images. Log in or Register.]
I wish we had more talented people like Cucumbers to do this amazing stuff.
Major props go to Zaela, whose work this probably wouldn't be possible without - without EQGExport the whole process would be infuriatingly difficult and we probably woudn't be half as far along as we are.

Quote:
Originally Posted by Seiroth [You must be logged in to view images. Log in or Register.]
Is there a better place than this forum thread to keep updated on this project? I'm checking back here on a daily basis waiting for that first download package =)
Will be posted here and Cucumbers or someone from the texture crew will make a new thread.
  #100  
Old 11-09-2016, 11:16 PM
dbouya dbouya is offline
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this looks amazing! I cannot wait for the announcement that it's done, is this thread the best place to bookmark to check for that? or is there another site that's better?
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