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#91
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![]() very nice work guys, those weapons look great!
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Halliel Sil'evren :: High Priestess of Unintentional Detours
Joyelle :: Jadani (not Eratani) :: Haiya :: Roban :: Aislinn :: Arcana :: Forthe:: Buymore | ||
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#92
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Who used Photobucket?! P99 forums only support imgur now. | |||||
Last edited by paulgiamatti; 11-04-2016 at 12:05 PM..
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#93
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![]() Quote:
You can still link to photobucket from here.
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Halliel Sil'evren :: High Priestess of Unintentional Detours
Joyelle :: Jadani (not Eratani) :: Haiya :: Roban :: Aislinn :: Arcana :: Forthe:: Buymore | |||
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#94
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Just used it cause it used to be good. Switching it up to the imgur now [You must be logged in to view images. Log in or Register.] PhotoSHITbucket says Hang In There! We're down for maintenance, but we'll be back shortly. Small preview - wait till you guys see it all! [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Classic YET detailed - if you are not playing on a potato from 99 then you will love this. Adds a new level to immersion and on a 4k screen this shit looks almost like a new game but its got that classic feeling just , near indescribable. MUST TRY! Looks way better in game then the pics can show.
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Turp --- Purpl
60 Shm 60 Wiz | |||
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#95
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![]() Maaaan. I'm diggin' the progress you guys have made! Please, keep it up!!
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#96
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![]() Hmm... weapon models, eh?
Too bad editing GlobalLoad.txt was disabled. If that was still an option, you could convert the weapon geometry from the .s3d to the .eqg model format and gain the ability to use normal maps to add some illusionary depth/contours to flat surfaces. Pretty easy to generate an okay normal map too -- would be a piece of cake for the people upscaling these textures. Maybe someone could convince the devs to make a minor edit to GlobalLoad.txt, putting one of the xxxequip.eqg files above all the gequip.s3d ones, would be enough to allow selectively replacing .s3d models with .eqg ones. Also, hope you guys are using DDS textures with baked-in mipmaps as the final format for these textures. My understanding is that the client does not do any dynamic mipmap generation at runtime, so any other format will start to look grainy or noisy as the weapon recedes into the distance (and may force the GPU to work a little harder in the process). | ||
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#97
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I'm assuming that this will be an ongoing thing even after it's released which should work out nicely with cloud storage - we can just do updates on the fly and the download link will stay the same. | |||
Last edited by paulgiamatti; 11-06-2016 at 09:45 AM..
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#98
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![]() I need a date on when this will be ready. This is pretty exciting. I wish we had more talented people like Cucumbers to do this amazing stuff. Makes the game so fresh and makes me forget I'm still playing a 17 year old game. Is there a better place than this forum thread to keep updated on this project? I'm checking back here on a daily basis waiting for that first download package =)
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#99
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#100
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![]() this looks amazing! I cannot wait for the announcement that it's done, is this thread the best place to bookmark to check for that? or is there another site that's better?
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