Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #91  
Old 11-08-2016, 03:22 PM
Lhancelot Lhancelot is offline
Planar Protector

Lhancelot's Avatar

Join Date: Jul 2016
Posts: 3,164
Default

Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
You got an example Lhance of what you are thinking? I can go through and lost the roles of various classes, but probably easier if you can just point out an example of how an exceptional player differentiates themself from a shitty one in a raid encounter? I guess what I am saying is the bar is so damn low, I can't really imagine players being able to fail utterly and collect dkp lol^^
Well I can give simple examples I have seen just to give an idea. I seen necros that sit on raids never offering to twitch, not sure what they doing probably nuking or lifetapping mobs for fun. I seen bards that do nothing while other bards pull and kite raid mobs around. Just basic, simple things a class should do doesn't always get done by all players.

I think the larger the zerg, the more you get deadweight in a raid guild tbh. Nothing against players who like to play a little more "relaxed", but these type of players often are the ones that love to join a zerg raid guild, and collect DKP while doing the bare minimum while a core group does the majority of the work.

The funny thing is, the core group is fine with this, why? Because they also happen to get more pixels than the more relaxed, lazy players do. I suppose this is how it should be.

In my opinion, this DKP system caters equally to deadweight players as well as hardcore pixel fiends. The lazy ones get stuff without having to work for it, and the core players that work hardest and play the most get to have more control over how things operate and run.

Naturally the core players they also can argue that they deserve more stuffs because of the work they put in, and I suppose they are correct.

The problem is, this core group typically keeps the core as is, and any fringe players wanting to get into that core group either have to impress the core with mad skills, or kiss a lot of ass. Usually it's the latter.

I think this kind of setup works for some, while others who find the politics and favoritism of raid guilds distasteful want no part of it. Sadly it seems there's really no wonderful way to divvy up loot, and so with every system there are flaws.
  #92  
Old 11-08-2016, 03:47 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,795
Default

Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
Well I can give simple examples I have seen just to give an idea. I seen necros that sit on raids never offering to twitch, not sure what they doing probably nuking or lifetapping mobs for fun. I seen bards that do nothing while other bards pull and kite raid mobs around. Just basic, simple things a class should do doesn't always get done by all players.
Interesting. I see where you are coming from. If you are in a guild running dkp when nobody knows what to do and worse yet, nobody tells them what to do and the. Awards them with dkp for sitting there, it could be a pretty frustrating situation.

Twitching & spot heals are those kind of low bar activities that I'm talking about ^^ If leadership isn't indicating which encounters require twitch though then that's on them. If melee need a heal they need to have a macro to ask for them if they aren't grouped.

Bard kiting doesn't really happen outside of pog or pof clears for CT and they are very short in the latter.



Quote:

The problem is, this core group typically keeps the core as is, and any fringe players wanting to get into that core group either have to impress the core with mad skills, or kiss a lot of ass. Usually it's the latter.

I think this kind of setup works for some, while others who find the politics and favoritism of raid guilds distasteful want no part of it. Sadly it seems there's really no wonderful way to divvy up loot, and so with every system there are flaws.
With DKP though it does t matter whether any "core" group likes you or not. If you participate a lot, you get dkp and you get to spend it. Everyone has the same opportunity ^^


DKP is ultimately the middle ground between tending a guild's needs and tending players' needs. /random favors individuals to the detriment of the guild, while loot council favors the guild to the detriment of individuals. ^^
__________________
<Millenial Snowfkake Utopia>
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:34 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.