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#91
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![]() Also i'm fairly sure instances require a completely different server and would cost a fair bit more.
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#92
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![]() Quote:
This comment is horrible -10/10
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Zquils
60 High Elf Phantasmist Quit finger poppin each others assholes Gabronth 15 Human Paladin | |||
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#93
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![]() Or just give us luclin and breath some life back to the server.
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#94
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However, when you are in wide open area that SUPPOSE TO BE WIDE OPEN AREA - having mobs standing 5 feet away from each other will look ridiculous - you have to spread them out to make things look realistic. If any of the plains of Karana would be size of Lesser Faydark, while NOT being a foggy forest, then by standing in the middle of it you could see the zone from one end to another with every single mob in sight. And that would be just plain stupid. So yes, large open area outdoor zones HAVE TO BE MUCH LARGER, in order to spread mobs out more, to make it look real. Plains being a bit empty and lacking some decent geographic features is another thing - that has to do with early zone makers not being very experienced - Kunark outdoor zones were clear upgrades in that regard.
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#95
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#96
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#97
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I think it would be brilliant to put in some quests for the planar armor sets where you have to talk to a NPC, they reference your POF or POH armor and say they've heard of a smith who can correct some flaws. For instance, the 9 int and 0 wisdom on a Vermiculated druid helms .... in exchange for going to some obscure areas and collecting some lore, no drop items, they'll take that helm and re-forge it into a "Rectified Vermiculated Helm" with wisdom instead of intellect. Every class has useless planar armor drops that could be made into something meaningful through this style of quest, and I really wish they had done this on live as a part of the velious revamp. Custom Content isn't necessarily about making more end game stuff or making people more powerful in total, it's just about creating some more meaningful experiences and possibly addressing some of the unique issues with eternal legacy servers, which I'll reference below. It's not terribly hard to farm Velious armor, and Velious armor and Velious armor absolutely is better than planar armor, making POF/POH gear fairly irrelevant from a gearing perspective. Obviously, they'd have to ensure that stat itemization doesn't turn the upgraded quested gear into BIS because you don't want this content to be the end game objective but more of a filler than people can do as a follow up to an existing raid tier(where they get the base piece) and the next one they'd logically do. Tuning it so that key stats are just under equivalent Thurgadin armor pieces would make sense. I'm going to throw this out there too: Quote:
But whats to say that you couldn't also do something with the tradeable class armor like Deepwater or Blood Ember ... which has gotten so cheap you'll see it sold to vendors. Having a quest that would upgrade these items and add a very small number of meaningful stats (Say 2 sta, 2 wis to some paladin boots ) that costs some platinum and creates a no-drop item is a double bonus if the goal of this server is to have a classic economy experience as it unfloods an excess of high end gear on the market, pulls some Platinum out of the market, and gives someone the opportunity to complete an entertaining and interesting quest which results in a very marginal upgrade that's not going to upset balance. Right now, if you get normal drops, they just don't sell for very much ... but high end items like RBG/Fungi etc still sell for 50k + You'd have to get and sell 166 deepwater helms to buy a fungi tunic, that's not classic based on my experience on live. Lastly, you have the trade-able "Pre-nerf" items that go for massive amounts of money and are basically unobtainable for any new people coming to the server. People will say that's how classic was, but economically, I'd say that due to the massive amount of accrued money it's a little different. I've seen Holgresh elder beads auctioned for 400,000pp. I'm not saying that they shouldn't be crazy expensive but you certainly could add a quest for someone to turn in a current holgresh elder beads, add some other quest items and something more reasonable like 50k to 100kpp and create a no-trade pre-nerf elder beads for that person. This all feels positive to me. It can make the game more interesting, provide players with new things to do that may encourage adventuring to some more obscure/lesser used areas, and improve the overall economy of the server. Those are my thoughts :-) Danny- | ||||
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#98
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![]() I would like a dedicated zone in which characters can set themselves up as merchants and sell their wares. We could call it, the bazaar.
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#99
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chubble? Sir Schubbles? ehehehejehe
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<Millenial Snowfkake Utopia>
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#100
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![]() AAs
Beastlords Custom zone for each level bracket 1-10 11-20 Etc Also the idea for more mini raid zones sounds great - 2 to 3 group raid zones only Epic raid mobs that take 200+ people to kill after a week long series of raids from guilds to complete a quest line. These epic raid mobs only spawn once a month. If killed the whole server gets a random bonus: Double xp for a week, Double drop rates, Double faction, a Simulated respawn. A questline to upgrade epics to be better than ToV weapons and maybr add focus effects for casters - i.e mana prev 3 etc. A few PvP zones added to blue that have 0 GM intervention but included in them will be amazing items so guilds will have to fight over them and can train/pvp etc as much as they want without GMs getting involved. Shawl 8 add New sets of crafted armor and weapons | ||
Last edited by White_knight; 01-09-2019 at 06:13 PM..
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