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#91
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![]() Btw check this for old patch notes. http://www.waringmcmarrin.com/?page_id=50
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Ezabeau Tombz - Trauma Surgeon.
Triell Kontrol - Operational Psychologist. Jander Sunstar Trapp "Greater Indeed are pleasures that are shared" Drizzt Do'Urden - Exile | ||
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#92
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Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#93
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#94
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November 29th, 2000 3:00 AM - "- Higher level Magician, Necromancer, and Shadowknight pets now have the ability to dual-wield without being handed weapons. The calculation used to determine whether or not this ability exists takes several things into account, but for the most part 39th level and above summons (higher for the Shadowknight) will have this ability. It is possible that you could get a “good” 34th level pet that will, or a “bad” 39th level pet that will not have this ability. " So basically pets are given this ability back 7 months after Kunark release. Meaning our pets will be able to dual wield innately again in about October here on P1999. | |||
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#96
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![]() I played a mage on live and I always seem to remember giving my pet weapons. Although that was a LONG time ago and the abovementioned sword of runes bug made for some decent extra damage. IIRC I was still able to solo the Allizewsaurus in OOT by chaining the 49th earth pet and Lava Shield.
If any class gets the beat down in this patch though its clearly enchanters. Every time we mez a >50 mob we have to memblur or root now, and both of those options suck: even paralyzing earth barely lasts at all on ~50 mobs, and even recurring amnesia only works 85% of the time and has a 30 second recast. Not to mention when charm breaks I am usually at the top of the hitlist (I've done the parsing and rogues and monks do outdamage the pet, but they are evading/fd'ing), so without taunt that's basically a 'pray for color slant' scenario. Speaking of charm, the duration is reduced in this patch, although I don't know whether its a large or small change. Seeing as how Haynar said charm has been completely recoded from live (I read the eqemu code and charisma is worthless there among other things) this is pretty much a developer decision and I'm not sure why they changed their minds. One enchanter claimed that people were charming nameds and owning the zone with them, but its kind of hard for me to believe that. I tried charming the King once and he was only able to kill about 3 of his guards before dying (berserker spirit came too late and cost me a Crown of Froglok Kings!) Should enchanters be able to solo the king room in Guk? Probably not. But that won't be a problem any more, because I see 'Critical Resists for Lull' changed. IIRC on live Harmony and Lull were all worthless because Sony realized that the ability to fight mobs one at a time made the game about 30 times easier. So while I understand this is classic, I don't understand why it wasn't done a year ago. So over the past month my poor enchanter is a shell of his former self. Some of the changes are unquestionably classic but its going to be hard being a buffbot. Unfortunately I think part of the problem is that when you design a game to be hard, with the monsters stronger than the players, then by definition you cannot include cool abilities which significantly manipulate the super-powered mobs. | ||
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#97
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#98
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![]() of course they never said so, but i always considered the taunt for mobs above 50 a bugfix. they simply forgot to remove that cap from the game when they made kunark and then fixed it.
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dance!
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#99
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http://replay.waybackmachine.org/200....shtml?id=6415 Ahhh here we go. Epic quests were modified in this patch; http://www.tski.co.jp/baldio/patch/20010314.html March 14th, 2001 Epic Quests: As part of the Plane updates, we've made several adjustments to Epic quests for a number of classes. Previously, questers of many classes were put in direct competition with regular non-questing adventurers for a few coveted spawns. In these cases, a new step has been added to separate the "Epic Encounter" NPCs from the "Epic Quest" NPCs. For those who are mid-quest, all quest requirements have remained the same. In other words, if you turn the same items into the same NPC, the same reward applies. What has changed is that some components may be in a different location from where you expect them. It is recommended that you check with the last NPC in line or other adventurers to find where you need to go next. The Undead Bard did not exist until this time, March 14th, 2001- so, by this logic we can know that Trak was a 3 day spawn because when those DKP logs were made there was no such thing as An Undead Bard, this is backed up by it not showing up on Alla until April of 2001, and by the patch notes I've posted above. | |||
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#100
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You can also use the LOS archives since those were updated almost daily by tiggle during kunark / velious. You can also look at all of the EQ class boards that are still archived / running (some of which have been linked to in the bugs section). You also have a boatload of us who actually killed Trak on live during the kunark time frame. All of these things point to trak as a 3 day timer. None of these things or any concrete evidence points to trak as a 7 day timer.
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Shiftin Anout
Formerly of Tunare | |||
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