![]() |
|
#91
|
||||
|
Quote:
| |||
|
|
||||
|
#92
|
|||
|
There are at least 3 quests I know about at level 1 that you can do elsewhere that are the same plat/min as killing the rabid wolf every 6.5 min and you get more exp doing the quests than camping the wolf and doing the turn ins.
| ||
|
|
|||
|
#93
|
||||
|
Quote:
| |||
|
|
||||
|
#94
|
|||
|
PM a week after launch and I'll spill the secrets.
| ||
|
|
|||
|
#95
|
||||
|
Quote:
| |||
|
|
||||
|
#96
|
||||
|
Quote:
| |||
|
|
||||
|
#97
|
||||
|
Quote:
Mail quests are out, so what's left? Tackle box quest? | |||
|
|
||||
|
#98
|
|||
|
Soup for Deputy Mowat.
But a character which hasn't had any melee skill ups for 4 levels is gonna be a big yikes. Imagine fighting like a level 1 and the lowest level mob you can get skill ups off is a level 2.It ain't pretty getting caught back up. I suggest levelling to 3 off xp quests if you have to go that way, 4 at an absolute most (maybe if mage?). At level 3 you can still make reasonable xp off those decaying skeletons, hopefully luck out on full set of cloth and get your classes BIS rusty/tarnished weapon. | ||
|
|
|||
|
#99
|
|||
|
Please no increased respawn!!! .....
It will ruin the pace of the game. Let newbies struggle a little finding mobs....THAT'S OK. Then people will spread out more and explore more and have fun. They will go "yard is too busy, maybe i'll try buying up wolf pelts and tailoring and selling armor!!". Or all sorts of other scenarios....where they start trying to explore deeper than they would normally....getting a group together to go places with less competition (but far more danger since they are underleveled). | ||
|
|
|||
|
#100
|
|||
|
Obviously they're not going to have Hadden on a 1-hr timer. Come on.
| ||
|
|
|||
![]() |
|
|