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  #1  
Old 11-11-2019, 05:59 PM
Zeboim Zeboim is offline
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You could also just not get a manastone.

Sorry for your struggles with your 100% voluntary problem.
  #2  
Old 11-11-2019, 06:09 PM
Lone Gnome Lone Gnome is offline
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A manastone is supposed to be a rare item
  #3  
Old 11-11-2019, 06:16 PM
Nisrak Nisrak is offline
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I like the suggestion of kicking you from the list if you LD and come back with a new IP. With ISPs these days, going LD is so rare that the amount of people affected that aren't sharing accounts would be minimal. If people couldn't stay on the list by sharing accounts, the average list length and required camp length would drop dramatically.
  #4  
Old 11-11-2019, 06:25 PM
port9001 port9001 is offline
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This thread should be archived as a cautionary tale
  #5  
Old 11-11-2019, 06:57 PM
stakka stakka is offline
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If you're afraid of not getting manastone, and you're holdin' on, you'll see devils tearin' your life away. But if you've made your peace, and dont care about getting it, then the devils are really angels, freein' you from the world
  #6  
Old 11-11-2019, 07:35 PM
LiQuid LiQuid is offline
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Is there actually any downside to just doubling or tripling the droprate? There's going to be hundreds of these things in the game by the time they no longer drop, what does it matter if it's hundreds or thousands? Somebody is legitimately going to get hurt or die camping this and it's literally just a stupid pixel trinket on an emulated server of a 20 year old game.

I understand the developers here are in love with their gimmick of making these servers "classic" and it's a cute dream but ultimately this server is a nostalgia toybox and it's not worth going thru this bullshit over. Just make the damn stone drop super fast and have a LIFETIME lockout on getting one per account
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  #7  
Old 11-11-2019, 08:03 PM
tg822 tg822 is offline
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Quote:
Originally Posted by LiQuid [You must be logged in to view images. Log in or Register.]
Is there actually any downside to just doubling or tripling the droprate? There's going to be hundreds of these things in the game by the time they no longer drop, what does it matter if it's hundreds or thousands? Somebody is legitimately going to get hurt or die camping this and it's literally just a stupid pixel trinket on an emulated server of a 20 year old game.

I understand the developers here are in love with their gimmick of making these servers "classic" and it's a cute dream but ultimately this server is a nostalgia toybox and it's not worth going thru this bullshit over. Just make the damn stone drop super fast and have a LIFETIME lockout on getting one per account
This is the correct answer.
  #8  
Old 11-11-2019, 08:47 PM
Psyborg Psyborg is offline
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Quote:
Originally Posted by LiQuid [You must be logged in to view images. Log in or Register.]
Is there actually any downside to just doubling or tripling the droprate? There's going to be hundreds of these things in the game by the time they no longer drop, what does it matter if it's hundreds or thousands? Somebody is legitimately going to get hurt or die camping this and it's literally just a stupid pixel trinket on an emulated server of a 20 year old game.

I understand the developers here are in love with their gimmick of making these servers "classic" and it's a cute dream but ultimately this server is a nostalgia toybox and it's not worth going thru this bullshit over. Just make the damn stone drop super fast and have a LIFETIME lockout on getting one per account
I don’t like this argument because you can distill the entire game down to “stupid pixel trinkets on an emulated server.” Almost everything we do in EQ boils down to camping mobs for prolonged periods of time for pixels. The manastone camp is absolutely no different. If this isn’t your thing then you’re playing the wrong game. I just finished killing Hasten and other PHs over and over for 12 hours and my payoff was far less than a manastone.
  #9  
Old 11-11-2019, 11:23 PM
LiQuid LiQuid is offline
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Quote:
Originally Posted by Psyborg [You must be logged in to view images. Log in or Register.]
I don’t like this argument because you can distill the entire game down to “stupid pixel trinkets on an emulated server.” Almost everything we do in EQ boils down to camping mobs for prolonged periods of time for pixels. The manastone camp is absolutely no different. If this isn’t your thing then you’re playing the wrong game. I just finished killing Hasten and other PHs over and over for 12 hours and my payoff was far less than a manastone.
The manastone camp absolutely is different because the only way it's conceivable for you to obtain said item is by staying awake for 48+ hours while clicking a checkbox on your screen every 10 minutes... There's no way for you to "luck" your way into getting it the way you can just zone into RM and find Hasten up, or wander into a named mob uncamped and get an item. There's an element of luck and RNG to almost every other camp in this game. It took me about 60 hours camping Pained Soul to get my VP key, that's likely longer than it will take any one person to get a Manastone, but I did it over the course of 3 (still excruciating) sessions and got some god damned sleep in between because it wasn't a perma-camped /list mob with a revolving door of yayhoos sharing accounts that were immune to the human body's need for sleep

edit: that's all not even to mention the fact that all those other items won't stop dropping in the game in a few months. The element of finality of the manastone dropping in the game and the rush to get one while you still can is also adding to the fervor, so again I absolutely think this camp is different than any other camp you can think of in the game and it's a perfect storm to hurt players
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Last edited by LiQuid; 11-11-2019 at 11:33 PM..
  #10  
Old 11-12-2019, 12:57 AM
Psyborg Psyborg is offline
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Quote:
Originally Posted by LiQuid [You must be logged in to view images. Log in or Register.]
The manastone camp absolutely is different because the only way it's conceivable for you to obtain said item is by staying awake for 48+ hours while clicking a checkbox on your screen every 10 minutes... There's no way for you to "luck" your way into getting it the way you can just zone into RM and find Hasten up, or wander into a named mob uncamped and get an item. There's an element of luck and RNG to almost every other camp in this game. It took me about 60 hours camping Pained Soul to get my VP key, that's likely longer than it will take any one person to get a Manastone, but I did it over the course of 3 (still excruciating) sessions and got some god damned sleep in between because it wasn't a perma-camped /list mob with a revolving door of yayhoos sharing accounts that were immune to the human body's need for sleep

edit: that's all not even to mention the fact that all those other items won't stop dropping in the game in a few months. The element of finality of the manastone dropping in the game and the rush to get one while you still can is also adding to the fervor, so again I absolutely think this camp is different than any other camp you can think of in the game and it's a perfect storm to hurt players
The only thing causing that is the /list system. Instead of calling for free manastones for everyone you should be calling for the removal of /list.

Also, do you have any proof that anyone who has looted a manastone has been up for 48 hours? I don't think it has even gotten to the 24 hour mark from what I've seen.
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