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#1
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I would also bring up the fact that a well timed stun to interrupt a gate/heal/ice comet makes a hell of a difference but they'll just come back and say something like "oh yea well the cleric in the group can do that". Everything a pally brings to a group is apparently disregarded because "another class can do it", but when you point out that another class does what SKs can do but better, they make excuses about how an SK is still somehow more valuable.
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#2
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SK's are not stigmatized in group settings, so you don't have much of an edge when getting groups as a Monk. Fungi Tunic camp will take a Monk or an SK as a puller. When determining if you should play SK or Monk, it really just depends on how much grouping/raiding you want to do. If you solo a lot and group/raid occasionally, SK will be better. Otherwise, Monk is better. Quote:
But as I keep saying, if you are in a group where you can just pull mobs without FD, you probably aren't being bothered by spell casters hehe. Just murder them before they can cast and move on, or let the spell land because you are resisting it anyway. You need to use a different argument than "FD isn't needed" to justify a Paladin, because literally any class can just pull mobs into camp hehe.
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Last edited by DeathsSilkyMist; 07-28-2022 at 02:28 PM..
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#3
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As a 60 monk and SK, monk is definitely better as frankly it's broken, but SK is underrated, probably because it's mostly played by shitters. A few points for SK: 1) way easier to gear 2) surprisingly capable puller in not ToV 3) can tank non-velious dragons
As for paladin vs sk raiding, since the soul fire nerf, it's paladin basically every time, except maybe PoF or when you need a pet for something. For group and solo content, SK is excellent and really fun. Paladin might be able to heal through some shit that sk can't, but they also can't pull fungi or other high end stuff so who cares. | ||
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#4
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DSM, problem with being both a tank and puller in the same group is it slows the group down. Full groups don't tend to like that. Usually a regular group will want a person doing one or the other, but not both. That is not class-specific and applies to anyone.
In a generic full group I'd usually rather have my paladin's toolset than my shadowknight's. Either class does fine in good groups, but the paladin has better capability to cover for mistakes or weaknesses in other folks if things aren't ideal. That being said, this thread was referring to "end game." That's a nebulous term, but realistically on P1999 exceedingly few people are hanging out in full groups at level cap. A few farm teams might, but it's a small portion of the population. Otherwise full groups are mostly for leveling. At level cap the overwhelming majority of players are either raiding, or doing stuff smallman in solo/duo/trios. Raids have already been discussed at length. Which class is better in a smallman group depends mostly on who the other partners are. Paladin pairs better with enchanter. Shadowknight pairs better with shaman. On balance I prefer the shadowknight's toolset when not in a full or nearly full group. It's a strong class and a good choice for a player who's notion of end-game is more smallman focused than raid focused. Danth | ||
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#5
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If your group is so unfocused that they are consistently missing stuff like heals, I doubt the group will last very long, regardless of whether you bring an SK or a Paladin. A full 6 man group should have enough people paying attention at all times. Shadowknights can contribute to more important camps like Fungi, whereas a Paladin's toolkit doesn't have a specialty in any group camp as far as I am aware. Again, I am not saying Paladins are bad or significantly worse. I am simply saying SK's offer something more unique: FD pulling. If your group is a 6 man and doesn't have enough lulls/roots/heals, it's probably a poor composition to begin with, and your efficiency is being drained by that more than by a tank puller.
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#6
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The overlap on a Paladin's abilities is much greater than the overlap on an SK's abilities, which is why your group is much more likely to have a Paladin's spell's covered already. That is the point. You are less likely to have an FD class than a class that can root/lull/heal. And as I keep saying, if you don't need FD to pull, then I am not sure what a Paladin brings to the table other than being a tank. Any class can just agro mobs and bring them into a camp.
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Last edited by DeathsSilkyMist; 07-28-2022 at 03:25 PM..
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#7
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I always enjoy your posts Danth; insightful and to the point.
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#8
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I get it, you don't have anything meaningful to add to the conversation.
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#9
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It's crazy how different some opinions can be because I have both a paladin and SK and would take my pally in 95% of the situations, the 5% being the rare time where my group is guaranteed wiping and that FD would come in handy, lol.
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#10
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The question is not "which one is miles ahead better"? The question is which one has an edge. The answer is Shadowknight simply because they have a more specialized toolkit that is harder to come by, and quite useful. That doesn't mean Paladins are bad, or groups are dropping Paladins for SK's at an alarming rate. It just means realistically speaking Paladins have a less unique toolkit, and therefore bring a bit less to the table. Now of course you could have a group where you have a lower tier healer, such as a Druid, so Paladin backup heals would be more necessary. But at that point you can't really argue about efficiency, as that group already has inefficient healing.
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