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  #91  
Old 12-06-2011, 12:50 PM
Lucidus Lucidus is offline
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Nah, I love Velious, just not as an enchanter. Enchanter is awesome for Kunark and Luclin content, but for a Velious endgame I'm seriously considering a different toon.
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  #92  
Old 12-06-2011, 02:37 PM
Lindalind Lindalind is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]

Wizards: the only nuker class that really thrives, and still I wouldn't call them great. Lure spells will land on raid mobs, but they have horrible mana efficiency and wizards bring literally nothing but damage. Melee still out-shines them, raid mobs get so many HP that you can't burn them down, and there isn't enough flowing thought gear in the game until Luclin/PoP for a wizard to really be able to provide sustained damage throughout the entire fight. There were still places where coordinated burst damage has value, and it's nice to avoid AoEs, but casters weren't truly on par with melee until AAs.

Rogues: best DPS, though if you can't get one of the very high-end daggers from Vulak, Tunare etc., you don't actually get much better between Kunark and Velious. Goes to show how insane of a boost 51-60 and Ragebringer was for rogues. You should have max str/dex without Avatar anyway.

Monks: insane class until the nerf hits, which isn't until Luclin/PoP. The vast amounts of 100HP/20+AC items in Velious makes this class absurdly strong, able to tank much better than a DPS class should while doing great DPS and retaining the critical role of best puller. They lose all of that in later expansions which probably made Furor jizz his pants, but in Velious, raid-geared monks are just too good.

Bards: still a fine class, and crucial on raids for their resist songs, but many of their songs lose value as people easily hit caps with the wide variety of 41% haste items and +20ish stats/resist gear in Velious. I personally think this class goes downhill after Kunark and descends from superb to good. It's only because songs are limited to your group that they don't end up at the enchanter status of "just need one or two for the buffs". They also don't benefit much from gear, lacking the incentive to optimize melee DPS and having no use for the flowing thought items that appear in Velious. Can do silly things solo, but a lot of mobs start summoning by then.

Wizards though are great to burn the raid mob down fast along with the rogues and monks in the last half or so when they won't get much or perhaps any agro. A couple groups of wizards will add a ton of firepower and the fight will go a lot faster since they can go all out at that point.
  #93  
Old 12-06-2011, 03:11 PM
usedtobejubaloftorv usedtobejubaloftorv is offline
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The point of nukers is not sustained dps, but burst dps... they're there to burn the mob through critical points (e.g. while a mob is trying to CH itself), not to top the overall damage charts.
  #94  
Old 12-06-2011, 03:34 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Lucidus [You must be logged in to view images. Log in or Register.]
Nah, I love Velious, just not as an enchanter. Enchanter is awesome for Kunark and Luclin content, but for a Velious endgame I'm seriously considering a different toon.
Charmed giants in Kael/ some things in western wastes, PoG CC and rune spamming tanks ain't so bad man.
  #95  
Old 12-06-2011, 03:47 PM
Ele Ele is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Charmed giants in Kael/ some things in western wastes, PoG CC and rune spamming tanks ain't so bad man.
Spends months on ENC epic

Keep VoG memmed
  #96  
Old 12-06-2011, 03:58 PM
Nirgon Nirgon is offline
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Effect: Speed of the Shissar (0 mana)
1: Increase Attack Speed by 66%
2: Increase AGI by 40
6: Increase AC by 12

Effect: Visions of Grandeur
1: Increase Attack Speed by 58%
2: Increase AGI by 40
3: Increase DEX by 25
4: Increase ATK by 20

Not to mention the 10 save all, 20 int etc definitely sucks on the staff right
[You must be logged in to view images. Log in or Register.]

I'd also hate to have free haste for everything I charm.

Months on enchanter epic, lulz.
  #97  
Old 12-06-2011, 04:02 PM
Lucidus Lucidus is offline
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Charming mobs isn't endgame. Rune spamming - nothing like reagent heals.

Yeah, sad to say that PoG was the highlight of Velious.
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  #98  
Old 12-06-2011, 04:02 PM
Atmas Atmas is offline
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Yeah I felt bad for enchanters in Velious.

Back on the main point. Wizards work/worked as intended. Good burst dps on raids and the intended lack of sustainability. Orginial EQ was great because it gave classes checks like that. Did anyone ever read the WoW description for Death Knights? I'm paraphrasing but it really did go something like this:

Death Knight

Description:
yada yada yada
.... ..... ... ....
Stengths:
... ..... ....
... ..... ....
Fighting gives rune power so as long as you keep fighting you can have unlimited rune power
... ..... ....

Weakness:
Your attacks need rune power

Anyway what I am getting at is I hate fantasy RPGs where one class can do everything with no real failing. At one point Death Knights, a hybrid tank class, topped the charts on AoE damage.
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  #99  
Old 12-06-2011, 04:10 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Effect: Speed of the Shissar (0 mana)
1: Increase Attack Speed by 66%
2: Increase AGI by 40
6: Increase AC by 12

Effect: Visions of Grandeur
1: Increase Attack Speed by 58%
2: Increase AGI by 40
3: Increase DEX by 25
4: Increase ATK by 20

Not to mention the 10 save all, 20 int etc definitely sucks on the staff right
[You must be logged in to view images. Log in or Register.]

I'd also hate to have free haste for everything I charm.

Months on enchanter epic, lulz.
20int, who needs int?

Give me more hp/mana pls.
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  #100  
Old 12-06-2011, 04:11 PM
Nirgon Nirgon is offline
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The int is nice for people who are largely wearing resists/CHA gear depending. Took the bait.
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