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#91
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![]() Coin loot works well in my opinion. I don't think we need much of an incentive to pvp beyond that and zone control. Item loot might be ok but it can get sloppy and seems to stunt melee class growth since they are more gear dependent.
Exp loss for pvp death is just unnecessary. One of the reasons so many stopped playing EQ years ago was the steep exp penalties for death. If you want people to play on an emu server for a game this old you're going to have a hard time enticing people if you make it harder than it was to begin with. | ||
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#92
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![]() And sweet baby jesus no boxing...
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#93
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![]() IIRC, at one stage on RZ, you could loot 1 item but no weapons. That'd help to inbalance caster/melee risk vs reward.
__________________
Hallyguk Zek <Europa> Officer and Ogre Oracle
Spirit luvin' and Slayer of the Sleeper Kerafyrm. Formerly known as: Hallyguk Knochenbrecker Level 65 Shaman of Wudan on Rallos Zek | ||
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#94
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#95
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Its not classic~ Hinders pvp: People run cause they dont want broadcast of their death, they zone plug, etc, etc... meanwhile you have a small group porting everywhere in game trying to get 1 more killshot to broadcast their name. State a purpose it servers besides ego stroking? Cause honestly Searyx, who the in the fuck on this PvP forum needs a bigger ego? I know you and I dont. =P In short, YT makes people scared of dying. IT does not make them want to fight more. Its like playing a game to not lose, instead of playing a game to win. YT makes a far larger segment of the population go to "not to lose" instead of playing to win. I PK folks for the thrill of dropping them, not to have others see my name. Let fags that care about that compile SS's of kills and make collages. | |||
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#96
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![]() I agree with everything this guy just said ^
Quote:
But most importantly, this part. Lol! | |||
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#97
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![]() I think exp loss would deter PVP just like item loot.
I don't like the idea of xp loss in PvP, at least not a full xp death. People can just wait for you to kill a mob, get low health/mana and gank you over and over. A little exp loss I don't think is such a horrible idea, especially at max level (there needs to be risk for the reward) but not a full xp death. NO Yellow Text would decrease PVP (YT would make people port into fights) Yellow text is a horrible idea. Getting spammed with "Ilikebig has killed buttsandicannotlie" over and over really...sucks :P Item Loot would decrease PVP Now I could be completley wrong but didn't this make RZ a virtual non pvp, pvp server? If you were labeled as a Peekay (you killed somoene) the entire server knew about it and hated you. Incentivise pvp imo. Being able to /who all zones would decrease PVP Disagree totally with this statement. Go /annon or /role if you don't want pvpers to know where you are, let it hang loose if you want them to find you. A leaderboard would increase PVP Not at all, a leaderboard would incentivise griefing. (look at knuckle on the recent pvp release, he camped CB and zoneplugged so he could get OMGZ PVP KING mode) Anything that would deter PVP is a big failure. Don't we all want the most PVP we can get???? Yes but pvp isn't just about OMGZ KILL THEM to me. Pvp is about getting what you deserve. Fighting over a spawn and earning it. If someone's taking somoenthing you want, take it from them if you can. If you can't you don't deserve it. | ||
Last edited by Kope; 08-22-2011 at 12:44 PM..
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#98
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![]() Yeah, coin loss should be enough. Don't mess with the Exp because that will only lead to either exploiting or greifing moreso than we know we must deal with.
Really the main point for PvP in EQ is for zone control. That's enough incentive without adding in exp loss or gain. | ||
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#99
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![]() A red box with no yt and no way to track your statistics. Why don't we just get Rogean to make 1v1 duel only servers so you guys can avoid the shame and embarrassment of PvP. God forbid someone knows you died.
You guys should develop a first person shooter that doesn't track hit percentage, kills, deaths or headshot percentages. It would do really well. | ||
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#100
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