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#1
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#2
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i agree with everything u said
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#3
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The song is resistible, i had a naked necromancer resist it last night. I am sorry that i didnt take a screen shot and cry for nerf when i saw the resist.
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#4
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It's resistible, yes. The issue is, though, that the song only checks that first time for a resist. So once it lands, so long as the bard does not cancel song, a person is mezzed 4 ever.
__________________
“Smile, breathe, and go slowly.”
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#5
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Good morning my friends!
People cry about root/snare landing to much and is OP in group pvp due to spam.. How freaking OP isn't a Bard snare then? 1x Bard alone can you keep you snared forever and ever while his buddies beat you down. What potion are you gonna use for that? Gate potion? Not like dispelling it will make a difference. | ||
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#6
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Quote:
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#7
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Meet me at the flagpole at 3:30.
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#8
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It should do a resist check each time the song cycles.
The way he brought this up is lame but he is not wrong | ||
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#9
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I've always considered this to be fundamental to how the bard plays. If you're sticking to one song because it landed and you can't risk another resist of it, thats a choice. As previously stated, if resistances are nailed down a little better, this ceases to be an issue. If we're talking about mid level stuff where resists are out of the question, there are far bigger concerns than bards at this level. If a a bard gets the drop on you 1v1, you should have a crim pot up no question. In group PvP, bards trying this strategy will be forgoing resists and selos. Since they can't twist, in group v group they'd be easy to FF down if they have someone snare locked.
Just because a few griefers had bards boosted up to 50 here don't let that fool you into thinking you will see many on live. With charm agroing not functioning correctly, they're going to be significantly more difficult to level solo, and without the direct ability to blow people up or save lives, most will get tired of them pretty quick. Overall I think that any change is unnecessary. The mechanic is engrained as they come and I don't think think the PvP consequences will be as great as they appear due to the above reasons (scarcity and a higher pop). The change would mostly just hurt the bard PvE while leveling. If the server is such a waste land that he can keep you mezzed unharassed for long periods then we have more important problems to be thinking about. | ||
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#10
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has this lovely dude ever even played eq pvp that wasnt on an emu server??? the guy is a idiot lol. needs to be the 18th already so i can bind camp this newb
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