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  #91  
Old 02-20-2012, 06:05 PM
Salty Salty is offline
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Thx for the patch homies.
  #92  
Old 02-20-2012, 07:39 PM
Motec Motec is offline
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Quote:
Originally Posted by bluejam [You must be logged in to view images. Log in or Register.]
This isn't receiving the attention it deserves. It's being exploited right now.
The funny thing is within 6?mins of server up, I was over in skyfire rounding up mobs for the greatest swarm in history.

But after about 60 only, and killing maybe 10, I zoned knowing the current shaman epic is now the most powerful item in the game combined with non targetted instant sow boots.

Any amount of mobs in the zone, as long as they dont summon, dead. Awesome exploiting there.
  #93  
Old 02-20-2012, 08:55 PM
Odeseus Odeseus is offline
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I played a shaman on live from Kunark til Seeds of Destruction (I think). Shaman pets have always been pretty awful. Even SK pets were generally better, according to my memory. The only pets that were worse were the 1 druid bear pet they got at some point. Otherwise shaman pets were HORRIBLE. I think I remember shaman pets getting weapons around Luclin, definately by PoP. Although that doesn't really help anything here on P99.
  #94  
Old 02-20-2012, 10:37 PM
mwatt mwatt is offline
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RE: Kanras: Removed extra tic from duration of most spells.

I assume you left in the extra DoT granted when they adjusted dots to do 2/3 damage if the mob is coming at you. [You must be logged in to view images. Log in or Register.]

Thanks again for a fantastic experience.
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  #95  
Old 02-20-2012, 11:15 PM
kanras kanras is offline
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
RE: Kanras: Removed extra tic from duration of most spells.

I assume you left in the extra DoT granted when they adjusted dots to do 2/3 damage if the mob is coming at you. [You must be logged in to view images. Log in or Register.]
Right. This extra tic was the result of some older stock EQEmu code, not the actual duration formula calculations.
  #96  
Old 02-21-2012, 01:29 AM
Galelor Galelor is offline
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
Ah but Shaman pets did dual wield with weapons at some point. There are several posts scattered over the web referring to giving Shaman pets weapons to make them dual wield (so far I can't find one from 2001 though). Also I do remember them doing so on live. Finally, the fact that EQEmu allows this by default is also evidence of a sort.

So I guess the real issue is when Shaman pets did not accept weapons in order to dual wield. Kanras may well be right that they did not do so in the 2001 time frame. However, I'd be more comfortable with this knowing when they began accepting weapons if anyone can find a post to that effect. Again, I can say for certain that they did take weapons at one point. This post from 2004 is evidence:
http://everquest.allakhazam.com/foru...942522461&h=50
(look at two posts back to back from Urakmathis and Teleos)
While this is classic, it is sad days. That said, the shaman pets in p99 were destroying mobs. They use to be pretty sucky in live if you remember... I think someone already eluded to the fact that the only classic pet that is worse than a shaman pet is the druid bear pet...

You may be having a tough time finding research about old school shaman pets because the original shaman boards (the shaman crucible) are gone (I believe...) Samanna.net took over for the original shaman and pally boards, but all the historical data did not transfer over.
  #97  
Old 02-21-2012, 01:33 AM
kensoto kensoto is offline
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Default Bard AE Fear Song Duration is shorter

Anglestiches Appalling Screech, level 26 AE Fear song for bards - the duration is shorter now on mobs. During fear kites before the patch I was able to comfortable twist Fear song, haste, dot 1, dot 2 and then restart with fear song again. Now I'm finding that the mobs are breaking out of fear WAY Earlier than they used to. they're not resisting, and they're the same mobs I've been killing for days and days before the patch and I didnt have ths problem. Now 6 seconds after I hit them with fear they're turning around and hitting me and I never had ths problem before with the lower level mobs I fear kite.
  #98  
Old 02-21-2012, 02:04 AM
Ssleeve Ssleeve is offline
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Quote:
Originally Posted by kensoto [You must be logged in to view images. Log in or Register.]
Anglestiches Appalling Screech, level 26 AE Fear song for bards - the duration is shorter now on mobs. During fear kites before the patch I was able to comfortable twist Fear song, haste, dot 1, dot 2 and then restart with fear song again. Now I'm finding that the mobs are breaking out of fear WAY Earlier than they used to. they're not resisting, and they're the same mobs I've been killing for days and days before the patch and I didnt have ths problem. Now 6 seconds after I hit them with fear they're turning around and hitting me and I never had ths problem before with the lower level mobs I fear kite.
It's already been explained by kanras it was a stock EMU issue that you were getting that extra tic, it's now how it was suppose to be.

Edit: He explains it 2 posts above this, l2read.
  #99  
Old 02-21-2012, 03:22 AM
Pyrocat Pyrocat is offline
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Quote:
Originally Posted by Butthead [You must be logged in to view images. Log in or Register.]
lol ppl cant handle red so they cry...
wen u kids guna grow up n stop sucking.
trawling patch note threads for people to add to ignore, very efficient.
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  #100  
Old 02-21-2012, 04:56 AM
Drem Drem is offline
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thank you guys. getting more classic with every patch!
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