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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
Yes |
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75 | 42.13% |
No |
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103 | 57.87% |
Voters: 178. You may not vote on this poll |
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#91
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![]() As a casual player I have no problems whatsoever with TMO monopolizing raid targets because as a casual player I won't be raiding them anyway. TMO is willing to invest more of their free time than I am, therefore TMO should see raid targets and I shouldn't.
EQ is both a co-operative game a competitive game. | ||
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#92
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#93
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![]() Here is the solution. Spawn each raid boss at random times in any random zone. I mean any. It would not only be impossible to place a tracker in every zone but it also would be hilarious to see raid targets end up in east commonlands ravaging everyone. There is the fix.
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#94
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I quit trying, because that kind of game isn't fun. It's not even a game at that point and that is currently why TMO has no competition, because I'm not the only person who got burned out on doing that. I'm not asking for handouts, I'm just asking to play the game. | |||
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#95
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#96
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Also, cry me a river. You guys put up about 2 weeks worth of a fight before giving up. The rest of us went through months of that before we were on top. | |||
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#97
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#98
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![]() The problem is that competition has been replaced by unemployment. On live, variances were much smaller and raid rules were much less restricting. Competition took place in the form of mobilization and training each other, not sitting at a spawn for absurdly long periods of time and responding to text messages at 2PM, 4AM, or whenever else a mob happened to spawn.
It used to be a disadvantage to have a massive raid force. Zerg guilds took too long to mobilize, too long to organize, and too long to rez up after they'd been trained. Now, it's a pure numbers game. You need 25+ capable of logging in at any hour of any day. As long as you've got that, you're golden. | ||
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#99
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__________________
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#100
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