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#1
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![]() Quote:
Thats the only individual xp bonus that is needed, anything more and people will just continue to solo which results in 50 percent of the players (the non solo classes) quitting early, and 25 percent of the soloers quitting later (due to bordem after all that soloing). The player retention rate in regards to xp has to be tackled from both sides. People need a reason TO group (xp bonus) and a reason NOT to solo (no bonus associated with it). The draw and desire to solo is HUGE. Its just so much better and more convinient. No waiting on others, afk when you want, go where you want, 100 percent of the cash/loot is for you,etc.etc.etc. Even if what I suggest comes about some people will still solo just because of the above. The idea of transers or "free level 60s at char creation" is just collectivly throwing in the towel and would greatly cheapen the server. Anyone remember that server sony launched where you started out lvl 51 with 50 AAs? lol how fast that became a ghost town with the finaly 7 people playing BEGGING to be merged with another server, it was scary/funny. Think it was called Trakanon? Total joke server.
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-Crystalblue Persuasion, Level 45 Enchantress
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#2
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![]() added /testbuff to my suggestions list on first page
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#3
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![]() i actually really like the blue character transfer/copy idea. as long as no gear
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#4
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#6
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![]() ok so it seems the thread is just about wrapping up, ideas are being repeated or seconded. not really anything new being suggested.
so. i'm going to lock the thread for now, and get back to all of you, either in this thread, or a new thread, after i sound these off on the rest of staff and get their input on them as well. this will not be an overnight process. however, i WILL be getting back to you. thank you to everyone that wants to make the server a better place, and thank you for all the well written and well thought out ideas. <3 Sirken | ||
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#7
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![]() i stand corrected
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#8
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![]() The only problem with a Cooldown EXP bonus is that I can see a decent amount of players only logging on and using the bonus, and then logging off until it returns.
Staff to player communication is one of the most important things I'd like to see changed, as Renk said. | ||
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#9
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![]() I think all of the classic people left minus a guild (encompassing one or two of these remaining people) who doesn't want spawn variance.
These fast xp, YT enabled, broken mechanic boxes don't survive. Best thing was no MQ. Often, for games that finally turn it around? It's too late. Look at Warhammer. | ||
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#10
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![]() Red needs this.
Add 2 (possibly 3) items. 1) an item that increases XP gained by up to 15% 2) an item that increases coins dropped by up to 15% 3) (if possible) add an item that increases you drop rate chances by up to 15% on items. Allow them to be picked up from class trainers every week. Allow people to loot them from corpses and turn them in for random rewards (or turn their own in for rewards) These items would have different level ranges to help combat exploitation/abuse. So the item given to a lvl 10 would have crappier rewards compared to a lvl 50 item turnin. Allow the items to also stack based on bracket levels, allow 4 to be turned in at once to a different npc for a chance at rarer items and make it so the items cannot be banked. Next add in xp/loot hot spots that change every 2 weeks. (probably been discussed) I think Blue has the classic people on lockdown and red just needs it's own style. Right now, red has no Style, it's just blue with a seriously tiny player pool that is over saturated with assholes. There has to be something to entice people to play on it.
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