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  #1  
Old 09-15-2012, 10:02 AM
CrystalBlue CrystalBlue is offline
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Quote:
Originally Posted by Aerist [You must be logged in to view images. Log in or Register.]
I agree incentive to group is a plus, but i think the focus on the server should be having the entire player base near or around the same level to promote such grouping.

I also do like the idea of character transfers from blue to red
Which is why there is already a low level xp bonus that scales down as you get higher.

Thats the only individual xp bonus that is needed, anything more and people will just continue to solo which results in 50 percent of the players (the non solo classes) quitting early, and 25 percent of the soloers quitting later (due to bordem after all that soloing).

The player retention rate in regards to xp has to be tackled from both sides. People need a reason TO group (xp bonus) and a reason NOT to solo (no bonus associated with it).

The draw and desire to solo is HUGE. Its just so much better and more convinient. No waiting on others, afk when you want, go where you want, 100 percent of the cash/loot is for you,etc.etc.etc. Even if what I suggest comes about some people will still solo just because of the above.

The idea of transers or "free level 60s at char creation" is just collectivly throwing in the towel and would greatly cheapen the server.

Anyone remember that server sony launched where you started out lvl 51 with 50 AAs? lol how fast that became a ghost town with the finaly 7 people playing BEGGING to be merged with another server, it was scary/funny. Think it was called Trakanon? Total joke server.
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  #2  
Old 09-15-2012, 10:31 AM
SamwiseBanned SamwiseBanned is offline
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added /testbuff to my suggestions list on first page
  #3  
Old 09-15-2012, 03:25 PM
Pudge Pudge is offline
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i actually really like the blue character transfer/copy idea. as long as no gear
  #4  
Old 09-15-2012, 05:36 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
i actually really like the blue character transfer/copy idea. as long as no gear
I also think char copied to lvl 50 would be great for helping people find groups, meet people, and battle for the content on red. At 60 people wouldn't need to group, would probably just log in for a few to gank. Having to level up would give them an objective.
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  #5  
Old 09-15-2012, 04:41 PM
Graahle Graahle is offline
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Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
added /testbuff to my suggestions list on first page
Yesss. EQ Live's test server has this feature and it's just great.
  #6  
Old 09-15-2012, 06:21 PM
Sirken Sirken is offline
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ok so it seems the thread is just about wrapping up, ideas are being repeated or seconded. not really anything new being suggested.

so. i'm going to lock the thread for now, and get back to all of you, either in this thread, or a new thread, after i sound these off on the rest of staff and get their input on them as well. this will not be an overnight process. however, i WILL be getting back to you.

thank you to everyone that wants to make the server a better place, and thank you for all the well written and well thought out ideas.

<3
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  #7  
Old 09-16-2012, 03:33 AM
Sirken Sirken is offline
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i stand corrected


Quote:
Originally Posted by Zallar
Got to the thread too late but here's my input.
Create an XP bonus for those of us who've gotten older and have wives and jobs.
A cooldown bonus. If I haven't logged in for X amount of hours, then when I log in, I get Y amount of time at a higher XP bonus that expires.

Quote:
Originally Posted by Renk
That thread got locked pretty quickly so I hope it's ok to add something to it here. This might also be relevant to blue.

I wish that you guys utilized the motd's and/or some special form of notification for staff-to-player communication more often(not broadcasts or things that can easily be missed), for example to notify people about the existence of the feedback thread, as it is important to the future of the server, and isn't just the usual day-to-day forum chatter which not everyone is interested in or even able to keep up with. If someone didn't watch the forums closely the last few days, they may have missed it. Currently, it feels like the forums give undo weight and power to those who have excessive time/desire to spend on forums and those who often seem to like to hear themselves talk a lot (more notably on red with the egos and trolls abound, I'm sure you're familiar with it). As someone who tries not to get involved in the petty wars of words very often, I just want to make sure those with busier lives and the non-forum-lurkers are kept in the loop too, since they are probably ones who aren't trashing up the server as much anyway.

Other than that, I would have seconded some(but not all) of people's ideas in the thread, but sounds like you've had your fill of that. Personally I like PVP as an interesting social dynamic, and kinda like things not being catered to the kill-kill-smacktalk crowd via yellow text and such, but I realize a lot of people are calling for that stuff so maybe it's inevitable.

Thanks for everything you do!
  #8  
Old 09-16-2012, 01:33 PM
Yukahwa Yukahwa is offline
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The only problem with a Cooldown EXP bonus is that I can see a decent amount of players only logging on and using the bonus, and then logging off until it returns.

Staff to player communication is one of the most important things I'd like to see changed, as Renk said.
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  #9  
Old 09-16-2012, 01:40 PM
Nirgon Nirgon is offline
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I think all of the classic people left minus a guild (encompassing one or two of these remaining people) who doesn't want spawn variance.

These fast xp, YT enabled, broken mechanic boxes don't survive.

Best thing was no MQ.

Often, for games that finally turn it around? It's too late. Look at Warhammer.
  #10  
Old 09-16-2012, 05:29 PM
Autotune Autotune is offline
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Red needs this.

Add 2 (possibly 3) items.
1) an item that increases XP gained by up to 15%
2) an item that increases coins dropped by up to 15%
3) (if possible) add an item that increases you drop rate chances by up to 15% on items.


Allow them to be picked up from class trainers every week.

Allow people to loot them from corpses and turn them in for random rewards (or turn their own in for rewards)

These items would have different level ranges to help combat exploitation/abuse. So the item given to a lvl 10 would have crappier rewards compared to a lvl 50 item turnin. Allow the items to also stack based on bracket levels, allow 4 to be turned in at once to a different npc for a chance at rarer items and make it so the items cannot be banked.

Next add in xp/loot hot spots that change every 2 weeks. (probably been discussed)

I think Blue has the classic people on lockdown and red just needs it's own style. Right now, red has no Style, it's just blue with a seriously tiny player pool that is over saturated with assholes.

There has to be something to entice people to play on it.
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