#101
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Like I said on that post that you ignored and went on a tirade about math making this a bad proposal, the problem is the amount of camping needed currently, +/- 48 or whatever it is at the moment is beyond stupid. Obviously you should realize at this point you cannot deter the camping guilds from going the extra mile to get their raid bosses, so to think that making the spawn variance longer will do so is just well...stupid. Even if you don't accept this proposal, shorten the variance which was put in because of time zone differences unless I'm mistaken, even though +/- 12 would just as easily do the same thing. So would +/- 6. I'm not sure you are in the raiding scene atm Asta, and I just got into it myself, but I can tell you that camping most likely will not change due to supply and demand. What needs to change is the amount of camping that the absurd spawn variances force us to do. Lower spawn variances and removal of the first to 15 in a zone will help tremendously to alleviate this. Those 2 reasons and the no rotation thing is why this is the best proposal.
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50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||||
Last edited by girth; 06-29-2010 at 07:23 PM..
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#102
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What this means is I think a +0 to 12 would be better than a +/-6. This would ensure it still moves around the clock to accommodate all time zones, where shorter +/- variance might not be as dynamic. I definitely would like to see CT repop fear. I think that'd cut back some on PoF camping while making breaks more frequent. The pathing trash in PoH isn't really an issue to either campers or a tracker since a trash clear will remedy it and then you just have to watch the clock and make sure people are there to clear respawns. I can't remember if Inno repops Hate or not (leaning towards him not), or if this would even be a reasonable solution to implement even if he didn't. Quote:
Interested in hearing peoples' comments on possible planes changes and flat +var.
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#103
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Fair enough. I like your last post Asta.
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What I wonder is would you guys consider showing up 30 minutes to an hour before the boss is due camping or not? If so, then you will never see an end to camping until there is more content. There is no way to prevent these guilds from being there when they think/know a boss is gonna spawn. The ONLY way is a rotation, and I can guarantee you, it won't happen - just takes 1 guild/raid to ignore it and it's over. Because of that, I believe the only way to move forward is to make a solution that incorporates the fact that guilds WILL be waiting for these bosses to pop, but doesn't give the first force there priority.
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||||
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#105
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Think I would prefer a variance to flat still for this specific proposal, if only because everyone and their mom showing up 30 before would be a logistical nightmare for finding out who hit it first, people not in that raid clearing the zone, abacab trains, etc. I think some variance would help a little in keeping a higher volume of players that aren't exactly friendly separated from one another. Know when it is exactly and you have 50+ IB, 50+ DA, whatever Divinity and Remedy toss in there, and an Abacab to wreak havoc for good measure. That kettle has a high potential to boil over into ugly quick with first to engage, people getting bored, potential zone crashes, magical "mysterious" zone crashes, etc.
30 minutes early isn't a big deal to me -- it's not camping, it's more like zoning in and going to grab a snack or beer. What I meant by a flat positive variance was a positive only variance, so the spawn time is always cycling forward, rather than having the potential to seesaw back and forth a +/- variance would have. The only valid solution for guilds waiting for the boss to pop without using first in force will rely on some form of this: finding some way to decide who goes first, without making it a necessitated GM overseen clusterfuck. As of right now the only three ways I can see to decide that sort of thing. 1) /randoming with groups present, or 2) some sort of rotation or changing it up based upon who's present at the target i) negotiation [passing on later targets, trading in an individual that needs a drop from the target and presenting a fair chance for them to get it], ii) can't get two in a row [why show up then ffs... not a fan], iii) something with a dynamic rotation like SK, or 3) deciding who would get it ahead of time somehow (obvious example not many people would probably like to see -- a straight rotation. Ewwwww) Quote:
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#106
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I have the final and indisputable solution to all this: put the boss mobs on a +/- 50 year variance and simulate patch day/server down repops.
Sprinkle in first to engage. Done. Classic style. | ||
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#107
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I'm still hoping for some auto-response from the mob indicating who had first aggro. It would eliminate any conjecture and there is a random nature to it. Such a spawn could be tweaked to delay interactions even.. Its hard to say what is within the ability to program such a thing without developers' input.
Honestly, unless the variance is changed from ~1-30 days or some sort of silliness, the dragons/gods will be continued to be camped in one form or another. That is just how it is in MMO's that do not have instanced features. | ||
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#108
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I don't know if this has been suggested, but why not put some of the dragons/gods on an overlapping timer so that no guild could possibly camp all of them at once?
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#109
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Fuck megazerg guilds though. Used to have a guild on Solusek Ro that would hit Velious targets with 100+ people. More often than not they'd lag themselves out and wipe, but they still tried.
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#110
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Even if the camping guilds over-recruited to compensate you would see many more wipes due to only having 15 in zone versus the 30-50 man zergs that go on now. Also you would see more disgruntled members leaving if this were to happen. It's one thing that keeps getting overlooked and has been mentioned many times before. Every week or two all raid bosses should be spawning at the same time, just like they did on live. THAT IS CLASSIC! I can pretty much guarantee you that no guild would be able to kill all 6 raid bosses simultaneously. They will have to pick 1, maybe 2 targets tops. But since other guilds would also be there they would not be able to spread themselves too thin for fear of a wipe which would mean they would loose their shot. I'm not going to say the phrase that I've been beating to death in the past but you know what I'm getting at. Just respawn the damn raid bosses at once. The way it's always been on live. | |||
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