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  #101  
Old 09-09-2016, 12:03 PM
Angushjalmur Angushjalmur is offline
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Quote:
Originally Posted by 86753o9 [You must be logged in to view images. Log in or Register.]
Whats needed is a server for the big raid guilds and a seperate server for everybody else.
Or just instanced raid zones. That would also alleviate the RMT problems I keep hearing people talk about.
  #102  
Old 09-09-2016, 07:00 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by brecon [You must be logged in to view images. Log in or Register.]
More to the point...some people actually like progression. I don't necessarily want to sock a guise, but I do want to be in a guild in scrappy gear trying to solo Naggy the first time, when we're all 50s doing the encounter the way it was designed to be done.
If that's what you want then create a guild where only pre-Kunark equipment is allowed and nobody is allowed to go above level 50, then go kill Naggy and Vox. If you can get the players it would be much more fun on the server as it exists right now, as compared to a server where everyone is crowding around Naggy and Vox and the other pre-Kunark camps.

Of course, the problem is that the players won't "stay the course" when there are other options in the game. So unfortunately it just never works out with the setups available. Try to play by your own rules and people will get distracted by the reality of what is around them. Try and have a progression server and everything is a clusterfuck. Sticking to the exact classic code doesn't work. It is static and has been done to death.
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  #103  
Old 09-09-2016, 07:43 PM
sonicjoose sonicjoose is offline
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I'd come back if they wiped blue, or made a green server
  #104  
Old 09-17-2016, 05:40 PM
turbosilk turbosilk is offline
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Quote:
Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
The benefits of green is an accurate timeline.

No 100's of donals bp's being around for years enabling duoing of cash camps.
Bugs squashed. All the early day dups, RMT, etc gone.
No chardok factory churning out 60's...

etc etc.

regardless if it splits the server...I had thought they said that green would roll back in to blue.

if this ever happens, they shouldn't allow characters to be played concurrently on both servers like they do on red. Neckbeards should have to choose between whatever they are camping on green, or poopsocking on blue, but not do both at the same time. [You must be logged in to view images. Log in or Register.]
Here are some of the reason I'm really looking forward to green. Been here a few months and so many melee just running around with velious armor/weapons. If I didn't want a challenge I'd be playing [insert ezmode MMO name here]
  #105  
Old 09-17-2016, 05:41 PM
turbosilk turbosilk is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Fresh servers are prty hype tho. That feel when Unrest named drops are major upgrades!
Oh ya.
  #106  
Old 09-18-2016, 06:51 PM
banff banff is offline
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As someone who just started on this server yesterday, I would love to be able to get in on Green when it launches. Not because I'm going to get phat lewts - I work too many hours for that - but because having a whole bunch of people doing the early stuff together would be really neat.

Just my two cents.
  #107  
Old 09-23-2016, 05:45 AM
GraveZero GraveZero is offline
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This sounds like a lot of fun. We can all be noobs together.
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