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  #101  
Old 03-22-2013, 01:10 PM
Sear Sear is offline
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one more thing about server pop is from my perspective it is WAY higher than it used to be - there were like 180 online on Monday. I'm seeing occasional mid level pvp for a change.

The rate really isn't that bad, but I'll throw in the same suggestion I made a year ago: up the ZEM for a handful of zones (e.g., Unrest, Dreadlands, Karnors) instead of increasing the global rate. Faster exp and more pvp. Everyone wins.
  #102  
Old 03-22-2013, 01:26 PM
Elderan Elderan is offline
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I am for
- Slightly higher exp bonus, but it is already really high.
- Reduce pvp exp loss from 3% to 1.5%
- Remove all instant dmg/debuff clickies used in pvp. Example golem wand, conflag wand, Trak tooth,
- Add in yellow text.
- Make bank areas safe zones which pvp is not allowed.

I am against
- Item Loot
- Variance
- Reduced pvp level range
  #103  
Old 03-22-2013, 01:32 PM
Sektor Sektor is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
I am for
- Slightly higher exp bonus, but it is already really high.
- Reduce pvp exp loss from 3% to 1.5%
- Remove all instant dmg/debuff clickies used in pvp. Example golem wand, conflag wand, Trak tooth,
- Add in yellow text.
- Make bank areas safe zones which pvp is not allowed.

I am against
- Item Loot
- Variance
- Reduced pvp level range
I agree.
  #104  
Old 03-22-2013, 01:48 PM
Elderan Elderan is offline
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Quote:
Originally Posted by STILLnotMORNIN [You must be logged in to view images. Log in or Register.]
lol bank safe zones... literally the only good thing that would come from a bank safe zone is higher pop due to AFKs sitting in it... I would give my suggestions to how box would thrive but i dont like wasting my time any more than i already do with this box/forums
This would help grow the economy of the server which in turn will grow the box.

Right now transactions are a pain in the rear for a lot of people.
  #105  
Old 03-22-2013, 02:28 PM
KabanazyTZ KabanazyTZ is offline
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Quote:
Originally Posted by Sear [You must be logged in to view images. Log in or Register.]
Fine w/ exp rate at lower levels tbh, can get a level in a couple hours np at 30'ish.

Hybrid penalty is admittedly terrible. Pvp exp loss is nothing at my level (NOT THAT I WOULD KNOW, I NEVER DIE IN PVP HEH) but I'm sure that's a different story at 51+
PvP death at 59 is a 4-5% xp loss. Which can take up to 3 hours (depending on group) to reattain. I didn't mind the xp loss when level 50 was cap, but since I started playing again in Kunark I've plugged more times than I'd care to admit to in order to keep my precious xp.

I'm the kind of person who likes to fight things out, and not care if I die, then ask for LnS. With the kind of penalty deaths have it almost removes my pvp bloodlust.
  #106  
Old 03-22-2013, 02:31 PM
KabanazyTZ KabanazyTZ is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
I am for
- Slightly higher exp bonus, but it is already really high.
- Reduce pvp exp loss from 3% to 1.5%
- Remove all instant dmg/debuff clickies used in pvp. Example golem wand, conflag wand, Trak tooth,
- Add in yellow text.
- Make bank areas safe zones which pvp is not allowed.

I am against
- Item Loot
- Variance
- Reduced pvp level range
Ya I bet Nihilum is against variance :P, might suck if you guys can't log in on sunday every week and drop all 7 day spawns in a few hours.
  #107  
Old 03-22-2013, 02:39 PM
Elderan Elderan is offline
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Quote:
Originally Posted by KabanazyTZ [You must be logged in to view images. Log in or Register.]
Ya I bet Nihilum is against variance :P, might suck if you guys can't log in on sunday every week and drop all 7 day spawns in a few hours.
Variance would be terrible for everyone all around. Just look what blue has turned into.

On red this is not needed since if you want a boss all you need to do is pvp for it.
  #108  
Old 03-22-2013, 02:40 PM
Stinkum Stinkum is offline
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"Reducing" XP penalty should be to 0%, not 1.5%. Terrible post.
  #109  
Old 03-22-2013, 02:58 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
"Reducing" XP penalty should be to 0%, not 1.5%. Terrible post.
I am ok with that but ONLY if you can provide a alternate method for being punished by a pvp death.

Here is one

- After pvp death player is under resurrection effects for 15 minutes. Player is immune to pvp while under these effects until the player moves or cast a spell.
  #110  
Old 03-22-2013, 03:01 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
I am for
- Slightly higher exp bonus, but it is already really high.
- Reduce pvp exp loss from 3% to 1.5%
- Remove all instant dmg/debuff clickies used in pvp. Example golem wand, conflag wand, Trak tooth,
- Add in yellow text.
- Make bank areas safe zones which pvp is not allowed.

I am against
- Item Loot
- Variance
- Reduced pvp level range
I like all of these. The no variance helps Nihilum for sure right now but as you mentioned in another post it promotes pvp for pve instead of making people have shifts and watch spots 24/7, that is pathetic. You did also include no instant dmg/debuff clickies in pvp which would be a huge equalizer on this server and it would actually be a negative for Nihilum. These changes are fair.

The bank thing means nothing to me but it also seems like it would benefit guys starting out. People in established guilds already have tons of people to log in for them to transfer items from level 1 chars or they just box and know how to get away with it.
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