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#101
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![]() one more thing about server pop is from my perspective it is WAY higher than it used to be - there were like 180 online on Monday. I'm seeing occasional mid level pvp for a change.
The rate really isn't that bad, but I'll throw in the same suggestion I made a year ago: up the ZEM for a handful of zones (e.g., Unrest, Dreadlands, Karnors) instead of increasing the global rate. Faster exp and more pvp. Everyone wins. | ||
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#102
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![]() I am for
- Slightly higher exp bonus, but it is already really high. - Reduce pvp exp loss from 3% to 1.5% - Remove all instant dmg/debuff clickies used in pvp. Example golem wand, conflag wand, Trak tooth, - Add in yellow text. - Make bank areas safe zones which pvp is not allowed. I am against - Item Loot - Variance - Reduced pvp level range | ||
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#103
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#104
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![]() Quote:
Right now transactions are a pain in the rear for a lot of people. | |||
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#105
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![]() Quote:
I'm the kind of person who likes to fight things out, and not care if I die, then ask for LnS. With the kind of penalty deaths have it almost removes my pvp bloodlust. | |||
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#106
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#107
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On red this is not needed since if you want a boss all you need to do is pvp for it. | |||
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#108
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![]() "Reducing" XP penalty should be to 0%, not 1.5%. Terrible post.
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#109
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![]() Quote:
Here is one - After pvp death player is under resurrection effects for 15 minutes. Player is immune to pvp while under these effects until the player moves or cast a spell. | |||
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#110
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![]() Quote:
The bank thing means nothing to me but it also seems like it would benefit guys starting out. People in established guilds already have tons of people to log in for them to transfer items from level 1 chars or they just box and know how to get away with it. | |||
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