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  #101  
Old 11-17-2013, 03:00 AM
BillyCranston BillyCranston is offline
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Quote:
Originally Posted by Hawala [You must be logged in to view images. Log in or Register.]
So, after messing around with these two files all day long, I've at least come up with a few solutions to issues. Bytes are grouped into sequences of 4 hex digits

EDD animates the spells. There are 344 hex codes of parameters, I don't think this one is possible to crack without some kind of decompiler.

EFF calls animations in sequential order. So 01010000 refers to the very first animation drawn in EDD. 02010000 is the second, 03010000 is the third, etc.

So, for example in NPCAegolism
3C010000 00000000
01000000 04000000

3C010000 00000000
01000000 05000000

The 3C(hex)th animation(01) from .EDD happens at level 0(hex) from the Left Hand(04).

I still have no idea what the 01000000 does, when I change it there is no animation.
01000000 is probably just a true/false for on/off. Seems redundant but if that's all that happens with no matter what you change it to, that's probably all it is. Can you change the 0400000's 0100000, in order to only have the right hand display particles?
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  #102  
Old 11-17-2013, 03:19 AM
Telin Telin is offline
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Went ahead and shrank the shield particles around target to make them look more classic. It matches the hands more. Updated the link on previous page and on server chat.
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  #103  
Old 11-17-2013, 04:10 AM
Vega Vega is offline
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Amazing work, Telin! Don't currently have a chance to test them out myself, but very happy that you are continuing the work!
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  #104  
Old 11-18-2013, 05:43 AM
Telin Telin is offline
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Default Another update!

I've been busy working on this again. Here are the latest updates:

-- The See Invisible spell effect now levels up with the player. The particles that were above the head are now properly aligned with the eyes of the player.

-- The shielding spell particles around the player get closer to the target per classic era.

-- The fire-based Ignite line of spells now level properly with player. The sound effect for the target is now correct.

-- The Invoke Lightning line of spells now level with the character. Particle effects have been added and altered to appear more classic. Sound effect has also been corrected.

-- The Blinding line of spells now level with the player. Classic had particles on the feet going both horizontal and vertical into the air. For now I was limited to which one I could keep. I added the vertical effect because it's more noticeable.

-- Revisited the Immolate line of spells to correct the landing animation. Flames have been added with the fireballs around the target to appear more classic.

An example of the classic look I was able to give this AOE spell:
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Attached Files
File Type: zip Spellsnew v5.1.zip (85.5 KB, 66 views)
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  #105  
Old 11-19-2013, 08:12 AM
Telin Telin is offline
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Default Small update

v0.53

--Levitate now has classic sounds and levels with the player.

--Mezmerize and Harmony spells now level with the player.
Attached Files
File Type: zip Spellsnew v.53.zip (85.2 KB, 93 views)
Last edited by Telin; 11-20-2013 at 10:37 PM..
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  #106  
Old 12-03-2013, 11:13 PM
Telin Telin is offline
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LATEST UPDATE
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  #107  
Old 02-23-2014, 03:52 PM
azxten azxten is offline
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Looks like our work made it into the latest patch, sweet. Telin you have put more time into this than anyone, thanks for putting in the effort from start to finish.
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  #108  
Old 02-23-2014, 03:55 PM
Telin Telin is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Looks like our work made it into the latest patch, sweet. Telin you have put more time into this than anyone, thanks for putting in the effort from start to finish.
Thanks to you and Furinex for starting it!
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  #109  
Old 02-23-2014, 03:57 PM
Hailto Hailto is offline
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So, im getting error in your GUI XML files error after this latest patch, any idea guys?
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  #110  
Old 02-23-2014, 03:58 PM
Vega Vega is offline
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Yeah, I was kinda sad that Azxten and Furinex didn't even get a mention. I think Telin's persistence obviously deserves the lion share of notice, but still.
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