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Originally Posted by Nirgon
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Whatever you say, guy.
The IB guys who did VP on EQMac would tell you otherwise.
Invis pulling classic, HEH.
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If we're talking EQmac, thats good ol PoP era. Coincidentally, I 3-4 manned VP every week for well over a year during the PoP-GoD (basically, until Revamp) stretch for copies of DI and things like Blood Orchid Katana. We invis pulled everything to zone in. Luckily I'm a hoarder and EQ is free so I can log in my characters with 20 classic VP drops banked if you want.
As I stated before, I'm not sure if the whole 'timing invisibility to land with spell casts' thing worked how it did, but the CoS trick I posted worked (and still worked up until I quit the second time in Secrets of Faydwer). That trick was FD, stand + instant Circlet of Shadow - any see invis mobs would come toward you and mobs that didn't would path back. IF invis broke, the non-see invis mobs would re-aggro.
Yep - a quick google of Evil-Gamer Circlet of Shadow. This method
(FD + CoS) pulling still functioned like this on live as of 2008.
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there are basically 2 major tricks that instant invis + FD allows you to use, presuming that mobs don't see invis:
1. you can pull a ton of mobs, fd, get up/invis, and the mobs will not re-aggro you (which is mainly useful for moving and pulling) - however, if you break invis before all those mobs have reset, they will re-aggro you.
2. you can use invis to pull mobs through other mobs without getting aggro (for example, tag a mob in RSS and then invis, you can run through the entire zone and only the mob you tagged will chase you)
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Again, I don't know if timing casts with invis ever functioned like it does here. There might be differences in initial social aggro versus continued social aggro. In other words, even with invis mobs nearby the initial aggro target might join in, but continued mobs without see-invis definitely didn't.
This is not something I would expect anyone who did not play a SK or Necro to know.