Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #101  
Old 11-18-2013, 04:43 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I think random is cool too. But if you can fill up slots with random items, how do you make it fair for someone who doesn't do that?
You make worn items a high drop % value than bagged items.
  #102  
Old 11-18-2013, 04:43 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Has this been mentioned? If not, discuss.

-4 level range
-Item loot of any droppable
-Bagged items included
-Primary/Secondary excluded
-Inventory slots (primary 8) excluded.

[You must be logged in to view images. Log in or Register.]

So:
-Can loot droppables from bags, but can't take the bag itself.
-Can't take items occupying a bag slot. Max chance of "bagging" 8 items, if all inventory slots are empty.
yes, this is exactly it

do it
  #103  
Old 11-18-2013, 04:43 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,758
Default

4 level range is what it should be on red99 with no ffa zones
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #104  
Old 11-18-2013, 04:45 PM
Elderan Elderan is offline
Planar Protector

Elderan's Avatar

Join Date: Aug 2012
Posts: 1,425
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
4 level range is what it should be on red99 with no ffa zones
Except Fear/Hate/Sky..

That is unless they could get the flagging system working.
  #105  
Old 11-18-2013, 04:47 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,638
Default

Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
You make worn items a high drop % value than bagged items.
Trying to find a caveat that would make randomness work.

It doesn't resolve...

Quote:
how do you make it fair for someone who doesn't do that?
Say I want to bag 8 items. I have 8 10-slot bags. By adding fish scales to every slot other than the items I bag, my % chance of losing items is less than someone who doesn't.
  #106  
Old 11-18-2013, 04:47 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I think random is cool too. But if you can fill up slots with random items, how do you make it fair for someone who doesn't do that?
that is likewise similar to saying how do you make it fair to someone that doesn't start unequipping items when low hp and stuffing them into safe slots.
  #107  
Old 11-18-2013, 04:50 PM
Hughman Hughman is offline
Kobold


Join Date: Apr 2011
Posts: 123
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Trying to find a caveat that would make randomness work.

It doesn't resolve...



Say I want to bag 8 items. I have 8 10-slot bags. By adding fish scales to every slot other than the items I bag, my % chance of losing items is less than someone who doesn't.
You could make it so items under a certain plat value aren't factored in, or maybe no stackable items.
  #108  
Old 11-18-2013, 04:50 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
So in the little raffle that determines which item gets dropped make equipped gear more favorable to be picked. Like two entries in the little loot pinata rafle instead of 1.
  #109  
Old 11-18-2013, 04:51 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,638
Default

My problem with it is that people will bag them, making them no longer equipped.
  #110  
Old 11-18-2013, 04:52 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

the system you suggested revolves around "bagging" into safe slots, however in random even those slots are at risk, if even just less so

Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
Just random across all inventory slots, if it's empty then the body has no gear to loot. That way loading up the bags with fish scales adds no benefit.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:48 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.