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  #1  
Old 11-19-2013, 02:20 AM
Rheon Rheon is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
TBH, I like the original RZ system because it's the one I played with.
Then you should use it! it worked well. No point trying to reinvent the wheel..Rz had a perfectly good Item loot system that did the job.
  #2  
Old 11-18-2013, 04:43 PM
heartbrand heartbrand is offline
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4 level range is what it should be on red99 with no ffa zones
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  #3  
Old 11-18-2013, 04:45 PM
Elderan Elderan is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
4 level range is what it should be on red99 with no ffa zones
Except Fear/Hate/Sky..

That is unless they could get the flagging system working.
  #4  
Old 11-19-2013, 12:25 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
4 level range is what it should be on red99 with no ffa zones
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Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
server unplayable after give or take 3 months.
Should be talking about fixing red before we talk about any of this. Whether or not people want to play red is fine, but at least it serves as a test bed before shooting your load onto a potentially dead on arrival server.

Illegal training is fine, FFA raid zones is not. Lvl 60s cock blocking the 52ers from naggy/vox (or sub 56 from gearing up in fear) or leveling in those zones is not classic for an FFA server by any sense of the imagination.

As far as item loot, I just see a bunch of people who want to win by hours invested in the game. They want to spend every hour playing and have their advantage against new players with NO RISK. They can throw themselves in full gear over and over at lower level players or up and coming guilds with no fear of loss.

With said cowards of item loot being forced to wear their no drop planar, that evens them out with the rest of the cowards, or puts them at the mercy of skilled players who aren't afraid to risk their droppable resist gear.
Last edited by Nirgon; 11-19-2013 at 12:33 PM..
  #5  
Old 11-18-2013, 04:47 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I think random is cool too. But if you can fill up slots with random items, how do you make it fair for someone who doesn't do that?
that is likewise similar to saying how do you make it fair to someone that doesn't start unequipping items when low hp and stuffing them into safe slots.
  #6  
Old 11-18-2013, 04:50 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
So in the little raffle that determines which item gets dropped make equipped gear more favorable to be picked. Like two entries in the little loot pinata rafle instead of 1.
  #7  
Old 11-18-2013, 04:51 PM
nilbog nilbog is offline
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My problem with it is that people will bag them, making them no longer equipped.
  #8  
Old 11-18-2013, 04:52 PM
Lowlife Lowlife is offline
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the system you suggested revolves around "bagging" into safe slots, however in random even those slots are at risk, if even just less so

Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
Just random across all inventory slots, if it's empty then the body has no gear to loot. That way loading up the bags with fish scales adds no benefit.
  #9  
Old 11-18-2013, 05:00 PM
Lowlife Lowlife is offline
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With a randomized system in which (for instance) worn items are 50% more likely to be selected for loot than bagged items, one can still bag that fungi tunic or fbss to increase the odds of keeping it yet there is still a chance it'll get looted. But it isn't like free form item loot where someone it taking your fungi 100% of the time if you didn't bag it. Combine this with item linking in the YT and the removal of all no drop tags.
  #10  
Old 11-18-2013, 05:06 PM
Lowlife Lowlife is offline
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In your system I'll carry 2 bags in the at-risk slots to carry food, water, etc and leave the rest of the slots empty for bagging that is actually easier than bagging. The end result is a mild inconvenience of less inventory space (bluebies will hate that btw) and I can only secure like 6 main items. I.E. my MR ears, wrists, and rings or whatever. I'm still bagging shit. it still rewards being a nude caster. And it makes general gameplay a pain in the ass via loss of bag space.
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