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  #101  
Old 02-04-2014, 07:03 PM
HippoNipple HippoNipple is offline
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Originally Posted by mikemandella [You must be logged in to view images. Log in or Register.]
Here is a good place to start...



If we can all agree those are the main reasons people are in favor... Can we get some counter's to the "reasons for" HB listed? All feedback is welcome!

Thanks guys,

- Oppressor

We have had threads like this for 6 months about variance. There have been tons of good information about why variance would be good, which is basically the same thing as simulated repops. The answer lies somewhere between complete variance to windowed repops, etc. There are 0 cons against changing the current system besides Nihilum saying it is a troll to grief them because they enjoy the current raid scene.

Stasis comes up with these threads a couple times a week and gets made fun of. Cast made countless threads about it and many supported him including myself while the discussion was relevant.

This is just like any change that would be good for the server, resists, increased exp, etc. It is out there, it has been out there, eventually a GM will decide to implement something but for some unknown reason they move extremely slow.

Then they will make fun of players for crying to get what they want, which I don't mind because if done cleverly can be worth a laugh.
  #102  
Old 02-04-2014, 07:46 PM
mikemandella mikemandella is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
We have had threads like this for 6 months about variance. There have been tons of good information about why variance would be good, which is basically the same thing as simulated repops. The answer lies somewhere between complete variance to windowed repops, etc. There are 0 cons against changing the current system besides Nihilum saying it is a troll to grief them because they enjoy the current raid scene.

Stasis comes up with these threads a couple times a week and gets made fun of. Cast made countless threads about it and many supported him including myself while the discussion was relevant.

This is just like any change that would be good for the server, resists, increased exp, etc. It is out there, it has been out there, eventually a GM will decide to implement something but for some unknown reason they move extremely slow.

Then they will make fun of players for crying to get what they want, which I don't mind because if done cleverly can be worth a laugh.
I agree man. I am hoping to get some reasons against simulated repops.. for science. So far the only argument is things are fine.. I don't understand how everyone can agree that there is a severe issue, but "everything is fine".

Can anyone offer some feedback against the pro's that HB put down?

- Oppressor
  #103  
Old 02-04-2014, 07:49 PM
iiNGloriouS iiNGloriouS is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
The real problem is in the red community.

Too many spineless weaklings that defect rather than fight the good fight.
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  #104  
Old 02-04-2014, 07:51 PM
mikemandella mikemandella is offline
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Hey Chipp, you are my pal, but can you add something of value to this discussion.. just quoting Jeremy's knee jerk reaction isn't really conducive to a healthy outcome. What are your thoughts on simulated re-pops?

Thanks man!

- Oppressor
  #105  
Old 02-04-2014, 07:54 PM
lite lite is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
The real problem is in the red community.

Too many spineless weaklings that defect rather than fight the good fight.
this, because of the fact that it's such a small population. In a larger pool more underdog only types would present themselves. + The staff delaying changes keeps the pop low.
Last edited by lite; 02-04-2014 at 07:59 PM..
  #106  
Old 02-04-2014, 08:02 PM
mikemandella mikemandella is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
A question, for science:

Are any of the players opposed to a weekly or bi-monthly re-pop on Red?
I'd say so far that a lot are in favor.. This isn't just my thread, but others as well.

However, the vibe I get from the player base is that this is something that won't happen regardless of how we feel. Many have said this type of system was proposed a while ago by Sirken and Rogean.

Can you tell us if this is something that staff is even willing to re-consider and has the ability to do? (provided there is player support of course).

- Oppressor
  #107  
Old 02-04-2014, 08:05 PM
Eslade Eslade is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
this, because of the fact that it's such a small population. In a larger pool more underdog only types would present themselves. + The staff delaying changes keeps the pop low.
Maybe some sort of incentive to have less members in a guild?
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  #108  
Old 02-04-2014, 08:32 PM
Tradesonred Tradesonred is offline
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Originally Posted by Eslade [You must be logged in to view images. Log in or Register.]
Maybe some sort of incentive to have less members in a guild?
Lawl it would be worth doing +guild members = -% chance of good drops when mob dies just to see the Nihilum circus on the forums.
  #109  
Old 02-04-2014, 09:43 PM
Heywood Heywood is offline
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They would just camp/rez window peeps before the raid mobs die
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  #110  
Old 02-04-2014, 09:47 PM
Colgate Colgate is offline
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the problem with red99 is the staff

no server with rogean in charge will ever be good

you're wasting your breath; people have been making staff attention beg threads like this for over two years, when will people learn that this shit isnt going to get better? accept it for what it is or move on with your life
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