#101
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Believe it or not i'm old enough and wise enough to know what game I want to be playing... would just be nice to relive some of the good ol' days is all
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Fumple - Noobie Nuker of Red 99
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#102
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#103
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I don't think variance is the ideal solution, but it would certainly alleviate the top-end heavy situation of this server. Sim repops would also be good but I guess thats been discussed already. Wipe would be best of all though. | |||
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#104
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Only people who work a certain shift deserve to be catered too? All the people working night jobs or third shift don't deserve to enjoy the server too? Non americans also unworthy? Only the 9-5er worth worrying about huh? Selfish.
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#105
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Server would be a lot more fun if people who are playing on it wanted it to be a lot more fun. There's nothing wrong with the server, it's the neckbeards who have attracted each other who make up 90% of the playtime on the server are all in the same guild, with a pop around 200 max that shit is broken.
If you wanted fun everyone would break the fuck up and go 20 man max guilds and have a brawl, wtb some type of qeynos vs freeport server that wipes every 6 months with the same stable code as red99, please.
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Wipe it clean. | |||
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#106
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And how does variance alleviate the top-end situation of the server? I see people throw things out like that, or it'll increase population, somehow break Nihilum into pieces and stuff. It's ridiculous. All variance does is require bigger zergs to make sure you can batphone in enough people at any point of the day. I don't know why pro-variance people have this expectation that the top PVE guild will just roll over and stop doing what it takes to get almost every raid target. That isn't how EQ works, and it isn't how it has ever worked. But mostly I just feel bad that some people are buying in to Lite's propaganda about it being for server health. Variance ups the time investment to be successful in this game 1000%, so the largest negative impact of its implementation falls squarely on the people they are proposing to help. It's just a veiled "F with Nihilum" strategy attempting to utilize the staff to systematically damage Nihilum where they could not through legitimate contention. This cycle repeats itself over and over like clockwork. Azrael rises up in numbers, maybe wins a few battles/raid targets, Nihilium responds by overwhelming them and half quit. The next step is petition/forumquest where we see level 56 naked port bots repeatedly porting into raids trying to bait PNP violations and other nonsense. They literally do nothing but try to get Nihilum players banned, while simultaneously shitting up the forums with requests of the staff to change the game to fit their playstyle. Stick around long enough and you'll see it happen again and again and again. To anyone fighting for variance I'll just ask a simple question - if we had 2-3 simulated repops a month (which has been proven to land raid targets outside of Nihilum) what exactly is your problem with that system? Does that accomplish exactly what you're after, PVE raid targets going to the non uberguild? Amazingly Nihilum has been very supportive of this idea and most of us congratulate the newer guilds when they are able to mobilize and get targets after a repop. | |||
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#107
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#108
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#109
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Simulated repops got you dragons, what's wrong with that system? And more r/l talk/insults...how f'ing rustled are you bro? Take it easy. And you're much more likely to lose those planar gear clears than gain a dragon tbo. | ||||||||
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#110
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tldr good god man get a grip
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