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#101
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![]() Quote:
Rules are rules. The whole point of this thread is about rules. If there were no rules, everything would be FFA. | |||
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#102
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![]() Quote:
Quote:
If you wandered off the OOT spawn point (an actually precise spawn) for four minutes while it was up, would you be mad? Would anyone blame someone for wandering past and engaging it? | ||||
Last edited by Hogfather; 09-27-2014 at 11:38 PM..
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#103
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![]() Quote:
And his FTE was never in question. The whole point was for a discussion on changing the rulebook regarding the AC in South Ro spawn and how there is a precise way to spawn it. | |||
Last edited by Sancta; 09-28-2014 at 12:21 AM..
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#104
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![]() changing the rule to consider sro AC a 'camp' like the OOT spawn would be a moot point considering it was up for nearly 4 minutes before you ever even engaged it. If a named mob spawns in someones 'camp' and is up for that long, they have forfeited the 'right' to that mob anyways- no matter what zone its in.
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Mylez <Riot>
Dustboy#1652 on Discord | ||
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#105
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![]() Quote:
Static spawns have the added bonus of spawning at the same spot every time. Non-static spawns do not have that luxury and spawn in more than one place. Hence why the FTE was lucky to even run by at one of the locations at the right time. The time to engage when a mob spawns will vary with non-static spawns because they are non-static. It's the same if Quillmane were to spawn by someone attempting to trigger him and someone random happened to be run by and grabbed it. The person triggering is disadvantaged. The ruling of server favors the person that did not do any work to help trigger the spawn. The people who trigger the spawn and do the work have no claim to the spawn. I'm not looking to change what has happened, only to change what will happen in the future. | |||
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#106
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![]() If that's the point of this thread....then it's silly. Not every mob in all of the game is supposed to be a stationary camp. Randomly triggered mobs is a totally different element.
There are so so many reasons why. The main one is that there is no way to guarantee that you are the one that triggered it, especially in a place like SRO or SK. In fact, in SRO the mobs that can trigger the AC also sometimes die to other mobs in the zone. The camp rules make sense given The second one is that if you could hold the camp, then it would be nothing but 60 bards swarming the zone. You'd never get a chance to camp your own jboots ring in your mid-30s. No amount of rules will prevent people from finding some way to slight people. These ruleset for SRO AC or QM, albeit annoying, prevent the otherwise routine high-level solo classes camping low-level high-value objects like the enduring breath earring, CoS, earring of essence, etc. If you want a static spawn for jboots, go to OoT. The SRO camp is not that kind of camp. | ||
Last edited by brecon; 09-28-2014 at 07:00 AM..
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#107
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![]() Move this to RnF so people can really start going off on eachother lmao
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#108
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![]() Quote:
__________________
Atomos Human Ranger <Divinity>
Atomos Human Bard | |||
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#109
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![]() Sorry was early. Key point is not every mob in EQ is, or should be, a 'camp.'
If the SRO AC was a 'camp,' then it would just lead to bored lvl 60 bards, rangers etc. permanently camping the items. Especially the SRO AC, which is a such a small area and restricted to night spawn, it would turn into another OoT AC. The downside is exactly what happened here it sounds like, but changing it to a 'camp' would have all sorts of unintended consequences. In fact the Developers, in all Their wisdom, changed the AC SRO spawns in January to avoid the problem I'm talking about, where there were fixed spawn points for the AC. | ||
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#110
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![]() I personally think jboots should have been harder to get than sitting your ass on a static spawn "camp". They are one of it not the most useful item in the game for many classes. I have no problem seeing an increase in the level of difficulty required to attain them, classic or not, although like many I prefer to mirror classic as much as possible.
It certainly sucks what happened and I feel bad for the guy who wasted 20+ hours, but that's just the nature of the camp now after the spawn changes. You do however have a couple options: bring friends to help you next time, or just buy them.
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