Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-16-2015, 12:21 AM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default

Quote:
Originally Posted by Chronoburn [You must be logged in to view images. Log in or Register.]
Level all characters to 99, obtain all level 4 limit breaks, and Aeris will live.
Man, when the internet came out, trolling was making fake guides for video games. It was rampant for Pokemon and Final Fantasy 7.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #2  
Old 01-18-2015, 08:02 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,666
Default

Quote:
Originally Posted by Chronoburn [You must be logged in to view images. Log in or Register.]
Level all characters to 99, obtain all level 4 limit breaks, and Aeris will live.
You can make Grandpa Cid live with Celes at least.
  #3  
Old 01-16-2015, 12:14 AM
ghost182 ghost182 is offline
Sarnak

ghost182's Avatar

Join Date: Dec 2013
Posts: 290
Default

max faction with fire goblins in sol temple unlocked a solusek ro deity quest rewarding a secret title..
  #4  
Old 01-16-2015, 09:18 AM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

? No it isn't.

Quote:
Throughout much of the twentieth century the Copenhagen interpretation had overwhelming acceptance among physicists. Although astrophysicist and science writer John Gribbin described it as having fallen from primacy after the 1980s,[34] according to a poll conducted at a quantum mechanics conference in 1997,[35] the Copenhagen interpretation remained the most widely accepted specific interpretation of quantum mechanics among physicists. In more recent polls conducted at various quantum mechanics conferences, varying results have been found.[36][37][38] Often, as is the case with the 4 referenced sources, the acceptance of the Copenhagen interpretation as the preferred view of the underlying nature was below 50% amongst the surveyed.
From wikipedia [You must be logged in to view images. Log in or Register.] but yknow. Best I could find.

The CI is very unsatisfying to a lot of people, because it just punts the deeper questions by saying 'it is not meaningful to talk about it'. It's an accurate reflection of QM itself, in that it is description only, with no underlying explanation.
__________________
The Ancient Ranger
Awake again.
Last edited by fadetree; 01-16-2015 at 09:28 AM..
  #5  
Old 01-17-2015, 08:11 AM
planarity planarity is offline
Sarnak


Join Date: Mar 2013
Posts: 420
Default

I don't know if anyone knew about this or talked about it during live, but I've been wondering about the locked doors in VP and whether they had or were supposed to have clickable triggers to open them.

Most of the dragon lairs have clickable objects that move when you click them, like a pile of gold that spins or a chest that spins, etc. One of the doors at PD (not a locked one) is activated by clicking a fire pot. Since Nexona is the only dragon with a lair that isn't behind a locked door, my guess is that there was an intended order to the dragons, where Nexona's lair had a trigger to open the Xygoz door, and Nexona and Xygoz had triggers for the two locked doors leading to Druushk, etc., with PD last.

It would make sense since PD is the obvious end boss of VP but is neither at the end of the zone nor the hardest to get to, and you don't have to kill the other dragons to kill PD.
  #6  
Old 01-18-2015, 06:44 PM
Othniel626 Othniel626 is offline
Orc

Othniel626's Avatar

Join Date: Jan 2015
Location: Florida
Posts: 47
Default

Hey guys, first time user here. Read this thread and couldn't resist.

The rumor I paid most attention to was the Frontier Mountains "cycle" rumor. I'm pretty sure there is a lot of truth to this, but I could never get down a good rotation for it.

It basically consisted of using a RNG/DRU to track certain, specially named mobs. IIRC, one was like "A goblin dustscryer," etc. Basically, there were three regions: NE, SE, and SW, and killing a specially named mob in one of those areas would immediately pop a specially named mob in one of the other areas. There were supposedly some pretty good drops (Dustscryer's Crystal Ball), etc. Not sure if that's only on live or here.
  #7  
Old 01-18-2015, 09:15 PM
Pokesan Pokesan is offline
Banned


Join Date: Apr 2014
Posts: 5,958
Default

Quote:
Originally Posted by Othniel626 [You must be logged in to view images. Log in or Register.]
Hey guys, first time user here. Read this thread and couldn't resist.

The rumor I paid most attention to was the Frontier Mountains "cycle" rumor. I'm pretty sure there is a lot of truth to this, but I could never get down a good rotation for it.

It basically consisted of using a RNG/DRU to track certain, specially named mobs. IIRC, one was like "A goblin dustscryer," etc. Basically, there were three regions: NE, SE, and SW, and killing a specially named mob in one of those areas would immediately pop a specially named mob in one of the other areas. There were supposedly some pretty good drops (Dustscryer's Crystal Ball), etc. Not sure if that's only on live or here.
That existed and I remember running it on live!

It exists here too: http://wiki.project1999.com/index.ph...ns_Named_Cycle
  #8  
Old 01-18-2015, 09:20 PM
nyclin nyclin is offline
Fire Giant

nyclin's Avatar

Join Date: Jul 2014
Posts: 613
Default

Quote:
Originally Posted by Othniel626 [You must be logged in to view images. Log in or Register.]
Hey guys, first time user here. Read this thread and couldn't resist.

The rumor I paid most attention to was the Frontier Mountains "cycle" rumor. I'm pretty sure there is a lot of truth to this, but I could never get down a good rotation for it.
This is a real thing: http://wiki.project1999.com/Frontier_Mountains


Quote:
Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
1. The GM hangout “Sunset Home” used to be in the Plane of Air. Once players got access to the Plane, an enchanter was able to go to a certain island, and then use Gravity Flux to fling them up to the GM home. In the GM home there are vendors that sell just about any item in the game, and vendors that sell guide only equipment (100% resurrection gloves and an invincibility ring for example.) Using alliance spells, the enchanter was able to buy these items on a player character.
The original GM hangout was isle 8 (drakes), so this wouldn't have been possible. Source: was a guide from release until Luclin. The radioactive flag was present from release, because they were lazy and couldn't figure out how to simply block players from looting or using GM items.

Quote:
Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
3. There is a hidden prison, I think under Rathe Mountains, that Senior Guides can bind really obnoxious players to when there is no GM around to issue a ban/kick. The prison has no exit, and you can't use any abilities, items, or spells.
These are the cat rooms in Befallen and Qeynos Catacombs. As far as I've understood it, the rooms were leftover resources that never got removed from the game files. Some creative thinking (one might say.. out of the box) by a GM led to their use as prisons.

Quote:
Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
4. If you use the /kill command on a player, you lose your steward flag and all mobs in the zone will agro you.
This was true - using /kill on a player would cause everything in the zone to aggro on you. I think this also happened if you used it on a vendor NPC, but I can't remember. This was a great way to piss off your GM because vendors do not path back to their spawn and don't work unless they're standing at their spawn point. This meant that you either had to manually fix each vendor (attack, kite to spawn, GM memblur), or repop the zone.


Other weird shit:

- Live froglok king had some dialogue if you charmed it and asked "What sword". It didn't go anywhere and there wasn't any other dialogue that I ever saw, but it was there. I always assumed that this was left over from the original FA quest. I wish I could find a screenshot of this somewhere, but my Google fu is failing me atm.
- The Akhevan language was fun in Luclin. Some of the mobs in Luclin were named with, and spoke, this language. The bosses in Vex Thal were all named in the language as well. Kaas Thox Xi Ans Dyek = Black Blood of the Earth. Not really applicable to P99, but here's a link to the Safehouse thread where people finally translated everything: http://www.thesafehouse.org/forums/f...ctionary-added
- The lava tunnels under Dragon Necropolis. I explored these as a guide and they always seemed too deep for players to access. There were also some lava snakes down there if I remember correctly.
- The wyvern cave in Western Wastes. There was a named that spawned in here, but I never heard of anyone killing it or what it dropped. Never went here on my player character, but I did once see a group killing stuff there on my guide. They lasted about 15 minutes until Harla Dar aggro'd on them from above. Guess people did kill him eventually, here's the P99 wiki page: http://wiki.project1999.com/Tsiraka
Last edited by nyclin; 01-19-2015 at 11:03 PM..
  #9  
Old 01-18-2015, 08:38 PM
Portasaurus Portasaurus is offline
Banned


Join Date: Aug 2012
Posts: 1,477
Default

A long time ago on live, on my first trip to Kunark, a dark elf passenger on the boat convinced me that if I didn't jump off of the boat before it reached the Overthere docks, NPCs at the docks would see me and kill me. Now to be fair there are a lot of evil NPCs in that fort that would eat me in a couple of bites, so it's not necessarily a BAD idea to jump ship a little early, it's just that you don't HAVE to because the NPCs aren't close enough to where the ship docks to see you.

Maybe it was me taking the term "kill on sight" too literally, but I definitely believed that staying on the boat meant certain death. From that day forward, I *always* stayed at my keyboard the entire time I would travel to OT, bail at the dock wall and swim to the hill near the big cliff golem.

It wasn't until I accidentally AFKd on the boat here on p99 (and survived several round-trips) that I realized nobody boards the boat and kills you.

[You must be logged in to view images. Log in or Register.]
  #10  
Old 01-18-2015, 08:45 PM
Jfertal Jfertal is offline
Banned


Join Date: Oct 2010
Posts: 833
Default

Quote:
Originally Posted by Portasaurus [You must be logged in to view images. Log in or Register.]
A long time ago on live, on my first trip to Kunark, a dark elf passenger on the boat convinced me that if I didn't jump off of the boat before it reached the Overthere docks, NPCs at the docks would see me and kill me. Now to be fair there are a lot of evil NPCs in that fort that would eat me in a couple of bites, so it's not necessarily a BAD idea to jump ship a little early, it's just that you don't HAVE to because the NPCs aren't close enough to where the ship docks to see you.

Maybe it was me taking the term "kill on sight" too literally, but I definitely believed that staying on the boat meant certain death. From that day forward, I *always* stayed at my keyboard the entire time I would travel to OT, bail at the dock wall and swim to the hill near the big cliff golem.

It wasn't until I accidentally AFKd on the boat here on p99 (and survived several round-trips) that I realized nobody boards the boat and kills you.

[You must be logged in to view images. Log in or Register.]

have any more maps?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:01 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.