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#1
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![]() Quote:
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#3
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![]() max faction with fire goblins in sol temple unlocked a solusek ro deity quest rewarding a secret title..
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#4
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![]() ? No it isn't.
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The CI is very unsatisfying to a lot of people, because it just punts the deeper questions by saying 'it is not meaningful to talk about it'. It's an accurate reflection of QM itself, in that it is description only, with no underlying explanation.
__________________
The Ancient Ranger
Awake again. | |||
Last edited by fadetree; 01-16-2015 at 09:28 AM..
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#5
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![]() I don't know if anyone knew about this or talked about it during live, but I've been wondering about the locked doors in VP and whether they had or were supposed to have clickable triggers to open them.
Most of the dragon lairs have clickable objects that move when you click them, like a pile of gold that spins or a chest that spins, etc. One of the doors at PD (not a locked one) is activated by clicking a fire pot. Since Nexona is the only dragon with a lair that isn't behind a locked door, my guess is that there was an intended order to the dragons, where Nexona's lair had a trigger to open the Xygoz door, and Nexona and Xygoz had triggers for the two locked doors leading to Druushk, etc., with PD last. It would make sense since PD is the obvious end boss of VP but is neither at the end of the zone nor the hardest to get to, and you don't have to kill the other dragons to kill PD. | ||
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#6
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![]() Hey guys, first time user here. Read this thread and couldn't resist.
The rumor I paid most attention to was the Frontier Mountains "cycle" rumor. I'm pretty sure there is a lot of truth to this, but I could never get down a good rotation for it. It basically consisted of using a RNG/DRU to track certain, specially named mobs. IIRC, one was like "A goblin dustscryer," etc. Basically, there were three regions: NE, SE, and SW, and killing a specially named mob in one of those areas would immediately pop a specially named mob in one of the other areas. There were supposedly some pretty good drops (Dustscryer's Crystal Ball), etc. Not sure if that's only on live or here. | ||
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#7
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It exists here too: http://wiki.project1999.com/index.ph...ns_Named_Cycle | |||
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#8
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Other weird shit: - Live froglok king had some dialogue if you charmed it and asked "What sword". It didn't go anywhere and there wasn't any other dialogue that I ever saw, but it was there. I always assumed that this was left over from the original FA quest. I wish I could find a screenshot of this somewhere, but my Google fu is failing me atm. - The Akhevan language was fun in Luclin. Some of the mobs in Luclin were named with, and spoke, this language. The bosses in Vex Thal were all named in the language as well. Kaas Thox Xi Ans Dyek = Black Blood of the Earth. Not really applicable to P99, but here's a link to the Safehouse thread where people finally translated everything: http://www.thesafehouse.org/forums/f...ctionary-added - The lava tunnels under Dragon Necropolis. I explored these as a guide and they always seemed too deep for players to access. There were also some lava snakes down there if I remember correctly. - The wyvern cave in Western Wastes. There was a named that spawned in here, but I never heard of anyone killing it or what it dropped. Never went here on my player character, but I did once see a group killing stuff there on my guide. They lasted about 15 minutes until Harla Dar aggro'd on them from above. Guess people did kill him eventually, here's the P99 wiki page: http://wiki.project1999.com/Tsiraka | ||||||
Last edited by nyclin; 01-19-2015 at 11:03 PM..
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#9
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![]() A long time ago on live, on my first trip to Kunark, a dark elf passenger on the boat convinced me that if I didn't jump off of the boat before it reached the Overthere docks, NPCs at the docks would see me and kill me. Now to be fair there are a lot of evil NPCs in that fort that would eat me in a couple of bites, so it's not necessarily a BAD idea to jump ship a little early, it's just that you don't HAVE to because the NPCs aren't close enough to where the ship docks to see you.
Maybe it was me taking the term "kill on sight" too literally, but I definitely believed that staying on the boat meant certain death. From that day forward, I *always* stayed at my keyboard the entire time I would travel to OT, bail at the dock wall and swim to the hill near the big cliff golem. It wasn't until I accidentally AFKd on the boat here on p99 (and survived several round-trips) that I realized nobody boards the boat and kills you. [You must be logged in to view images. Log in or Register.] | ||
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#10
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have any more maps? | |||
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