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View Poll Results: What was the pinnacle of Everquest? | |||
Everquest |
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47 | 10.56% |
The Ruins of Kunark |
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35 | 7.87% |
The Scars of Velious |
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123 | 27.64% |
The Shadows of Luclin |
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45 | 10.11% |
The Planes of Power |
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180 | 40.45% |
The Legacy of Ykesha |
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2 | 0.45% |
Lost Dungeons of Norrath |
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7 | 1.57% |
Gates of Discord |
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6 | 1.35% |
Voters: 445. You may not vote on this poll |
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#101
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![]() Did you guys play in some bizzaro Planes of Power expansion where you were strolling through Everfrost and Erudin and had your immersion suddenly ruined by the presence of PoK books while everyone else was chilling in the Planes? I remember being in the new zones, seeing tons of people in PoK and PoT, groups 24/7 to the point of there being waiting lists for most spots, a very large and active economy, etc. To be honest no one used the majority of the old world even in Luclin already, nor will they in Velious.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#102
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#103
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![]() What "killed" EverQuest, at least in my opinion, wasn't PoK books or the expansion of the world [especially considering the game was at it's subscription peak during PoP], but rather an unfinished expansion in GoD that was not properly tuned to the level of the playerbase, offered almost no content for casual players to consume, had mobs that absolutely raped even elemental geared players in the first zone, an incredibly difficult locked progression that wasn't nerfed until a lot of people quit already, a weird environment that turned many people off [though I didn't mind it], suddenly nerfing raid size from 72 to 54 forcing many guilds to break up, an increased focus on instances for loot and less static mob spawns with loot that you could just "camp" which is what EQ had been based upon up to that point. On top of all of this you then had the simultaneous release of WoW which was incredibly polished.
At least that's my theory!
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#104
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![]() Having said that wall of text, I personally really enjoyed GoD. I actually liked EQ Live for the most part through Underfoot [I loved the incredible difficulty of Underfoot], HoT was where I finally burnt out.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#105
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But really, I Agree with heartbrand here. Don't get hate on PoK. People don't use half of the classic zones as is. No one is grouping in splitpaw or runnyeye or gorge of King Xorbb or lake Rathetear or west Karana or Blackburrow or permafrost or Kithicor or north Karana or Cazic thule or south ro or north ro or befallen or najena... There may be a solo guy or two EXPing in those zones. Very rarely are they getting grouped in currently.
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Last edited by Daldaen; 12-23-2014 at 12:51 PM..
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#106
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#107
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![]() revamping zones is a dual edged sword. Some people will be happy for it to be relevant again, others will be disappointed it is no longer classic.
SoE's sloppy handed zone revamps normally ruined loads of quests too. | ||
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#108
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#109
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#110
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![]() I voted SoL. Although I didn't care for the Vashir that much. It was strictly the release of AA's. I am also of the minority who enjoy Luclin player models.
But it were the AA's that really got me excited. I liked the idea of my Paladin riding a holy steed (ie DnD) and having Slay Undead (dnd Banish the dead line). It also gave the player base something else to do (other than leveling ) even if the AA grind was obtained in older content. | ||
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