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View Poll Results: What was the pinnacle of Everquest?
Everquest 47 10.56%
The Ruins of Kunark 35 7.87%
The Scars of Velious 123 27.64%
The Shadows of Luclin 45 10.11%
The Planes of Power 180 40.45%
The Legacy of Ykesha 2 0.45%
Lost Dungeons of Norrath 7 1.57%
Gates of Discord 6 1.35%
Voters: 445. You may not vote on this poll

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  #101  
Old 12-23-2014, 12:21 PM
heartbrand heartbrand is offline
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Did you guys play in some bizzaro Planes of Power expansion where you were strolling through Everfrost and Erudin and had your immersion suddenly ruined by the presence of PoK books while everyone else was chilling in the Planes? I remember being in the new zones, seeing tons of people in PoK and PoT, groups 24/7 to the point of there being waiting lists for most spots, a very large and active economy, etc. To be honest no one used the majority of the old world even in Luclin already, nor will they in Velious.
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  #102  
Old 12-23-2014, 12:23 PM
myriverse myriverse is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Did you guys play in some bizzaro Planes of Power expansion where you were strolling through Everfrost and Erudin and had your immersion suddenly ruined by the presence of PoK books while everyone else was chilling in the Planes? I remember being in the new zones, seeing tons of people in PoK and PoT, groups 24/7 to the point of there being waiting lists for most spots, a very large and active economy, etc. To be honest no one used the majority of the old world even in Luclin already, nor will they in Velious.
^ Truth.
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  #103  
Old 12-23-2014, 12:35 PM
heartbrand heartbrand is offline
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What "killed" EverQuest, at least in my opinion, wasn't PoK books or the expansion of the world [especially considering the game was at it's subscription peak during PoP], but rather an unfinished expansion in GoD that was not properly tuned to the level of the playerbase, offered almost no content for casual players to consume, had mobs that absolutely raped even elemental geared players in the first zone, an incredibly difficult locked progression that wasn't nerfed until a lot of people quit already, a weird environment that turned many people off [though I didn't mind it], suddenly nerfing raid size from 72 to 54 forcing many guilds to break up, an increased focus on instances for loot and less static mob spawns with loot that you could just "camp" which is what EQ had been based upon up to that point. On top of all of this you then had the simultaneous release of WoW which was incredibly polished.

At least that's my theory!
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  #104  
Old 12-23-2014, 12:40 PM
heartbrand heartbrand is offline
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Having said that wall of text, I personally really enjoyed GoD. I actually liked EQ Live for the most part through Underfoot [I loved the incredible difficulty of Underfoot], HoT was where I finally burnt out.
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  #105  
Old 12-23-2014, 12:47 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Jigawatts [You must be logged in to view images. Log in or Register.]
PoP + PoK = No Bueno
PoP - PoK = Bueno
PoP + PoK = Muy Bien

But really, I Agree with heartbrand here. Don't get hate on PoK. People don't use half of the classic zones as is. No one is grouping in splitpaw or runnyeye or gorge of King Xorbb or lake Rathetear or west Karana or Blackburrow or permafrost or Kithicor or north Karana or Cazic thule or south ro or north ro or befallen or najena...

There may be a solo guy or two EXPing in those zones. Very rarely are they getting grouped in currently.
Last edited by Daldaen; 12-23-2014 at 12:51 PM..
  #106  
Old 12-23-2014, 01:19 PM
Jigawatts Jigawatts is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
PoP + PoK = Muy Bien

But really, I Agree with heartbrand here. Don't get hate on PoK. People don't use half of the classic zones as is. No one is grouping in splitpaw or runnyeye or gorge of King Xorbb or lake Rathetear or west Karana or Blackburrow or permafrost or Kithicor or north Karana or Cazic thule or south ro or north ro or befallen or najena...

There may be a solo guy or two EXPing in those zones. Very rarely are they getting grouped in currently.
Maybe instead of further isolating those zones they could have slightly revamped them to make them more appealing, and/or put the various planar entry points spread across these lesser used zones.
  #107  
Old 12-23-2014, 01:20 PM
Jimjam Jimjam is offline
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revamping zones is a dual edged sword. Some people will be happy for it to be relevant again, others will be disappointed it is no longer classic.

SoE's sloppy handed zone revamps normally ruined loads of quests too.
  #108  
Old 12-23-2014, 01:32 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Jigawatts [You must be logged in to view images. Log in or Register.]
Maybe instead of further isolating those zones they could have slightly revamped them to make them more appealing, and/or put the various planar entry points spread across these lesser used zones.
nothing seems to help make finding people and grouping easier than spreading out all of the new leveling and farming zones across multiple continents
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  #109  
Old 12-23-2014, 05:21 PM
Larkverdin Larkverdin is offline
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Quote:
Originally Posted by MarcusD [You must be logged in to view images. Log in or Register.]
Actually I have the same feeling now as when I first played in 99. So you are wrong. The key is play untwinked and un powerleveled.
Not to derail the post but I'd tend to agree here. I'm playing something race/class wise that I never even considered during Live and its pretty much all new to me so far (only 19 atm). But I agree that starting with nothing and not caring about min/maxing makes for a more enjoyable experience for me than when I did care and pushed the latest expansion/boss in other games. That's why I came to P1999.
  #110  
Old 12-23-2014, 05:42 PM
Jaleth Jaleth is offline
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I voted SoL. Although I didn't care for the Vashir that much. It was strictly the release of AA's. I am also of the minority who enjoy Luclin player models.

But it were the AA's that really got me excited. I liked the idea of my Paladin riding a holy steed (ie DnD) and having Slay Undead (dnd Banish the dead line). It also gave the player base something else to do (other than leveling ) even if the AA grind was obtained in older content.
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