Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: What was the pinnacle of Everquest?
Everquest 47 10.56%
The Ruins of Kunark 35 7.87%
The Scars of Velious 123 27.64%
The Shadows of Luclin 45 10.11%
The Planes of Power 180 40.45%
The Legacy of Ykesha 2 0.45%
Lost Dungeons of Norrath 7 1.57%
Gates of Discord 6 1.35%
Voters: 445. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-23-2014, 01:19 PM
Jigawatts Jigawatts is offline
Aviak

Jigawatts's Avatar

Join Date: Oct 2012
Posts: 51
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
PoP + PoK = Muy Bien

But really, I Agree with heartbrand here. Don't get hate on PoK. People don't use half of the classic zones as is. No one is grouping in splitpaw or runnyeye or gorge of King Xorbb or lake Rathetear or west Karana or Blackburrow or permafrost or Kithicor or north Karana or Cazic thule or south ro or north ro or befallen or najena...

There may be a solo guy or two EXPing in those zones. Very rarely are they getting grouped in currently.
Maybe instead of further isolating those zones they could have slightly revamped them to make them more appealing, and/or put the various planar entry points spread across these lesser used zones.
  #2  
Old 12-23-2014, 01:32 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,760
Default

Quote:
Originally Posted by Jigawatts [You must be logged in to view images. Log in or Register.]
Maybe instead of further isolating those zones they could have slightly revamped them to make them more appealing, and/or put the various planar entry points spread across these lesser used zones.
nothing seems to help make finding people and grouping easier than spreading out all of the new leveling and farming zones across multiple continents
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #3  
Old 12-24-2014, 01:26 AM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
PoP + PoK = Muy Bien

But really, I Agree with heartbrand here. Don't get hate on PoK. People don't use half of the classic zones as is. No one is grouping in splitpaw or runnyeye or gorge of King Xorbb or lake Rathetear or west Karana or Blackburrow or permafrost or Kithicor or north Karana or Cazic thule or south ro or north ro or befallen or najena...

There may be a solo guy or two EXPing in those zones. Very rarely are they getting grouped in currently.
I just realized what pok felt like. It felt like the amateur attempt at making a emulator by making a zone lined with teleporters. I always hates those attempts of making some custom game. At that point the game has been removed and replaced with some mob killing factory.
  #4  
Old 12-24-2014, 02:22 AM
Taminy Taminy is offline
Sarnak


Join Date: Nov 2009
Posts: 249
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
PoP + PoK = Muy Bien

But really, I Agree with heartbrand here. Don't get hate on PoK. People don't use half of the classic zones as is. No one is grouping in splitpaw or runnyeye or gorge of King Xorbb or lake Rathetear or west Karana or Blackburrow or permafrost or Kithicor or north Karana or Cazic thule or south ro or north ro or befallen or najena...

There may be a solo guy or two EXPing in those zones. Very rarely are they getting grouped in currently.
Because many of those zones are shit / massive train town asking for CR. I remember I went to gorge once on live back when the game was still quite new (I don't think anyone was level 50 yet) and vowed never to go back after everyone got charmed and CR was a pain in the ass. A similar thing happened in runnyeye. IDK though, maybe it was because none of us knew the zone at all.

Also the xp bonus sucks in a lot of those zones and the server is 5 years old so there is a lot of stratification at the upper levels and a lot of the low levels running around are twinks and can solo.

A lot of the zones are not used because they are just plain... bad zones for one reason or another.

It's not even all that different with vanilla WoW, most of the low-mid level dungeons were extremely underutilized because they were a general PITA. How many people did you see in Desolace for that matter?

Anyway I don't think underutilized means we should have books to skip across continents. It just means some zones go underutilized. Big deal. You don't even have to cross most of those zones for anything. And they do give a "safety outlet" for xp if the server is particularly crowded with a certain level group because of double xp or holiday weekend or some other reason.
Last edited by Taminy; 12-24-2014 at 02:30 AM..
  #5  
Old 12-24-2014, 03:54 AM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,324
Default

I like the original pre-expansion Everquest best. I feel that both of the early expansions were little bit worse overall (for different reasons) with the expansions from Luclin onward starting a much more rapid and--more importantly--irreversible decline. I particularly loathe Planes of Power--quite understandable since I don't enjoy raiding as a mode of gameplay.

--------------------------

Quote:
Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
How many people did you see in Desolace for that matter?
Off-topic of course: Not a disagreement, but merely a comment on this quote: That zone received considerable traffic when I played Warcraft (from launch). It had both the quest track plus a few weeks later folks going to and from Mauradon. Granted, while it was used, Desolace was disliked by most folks because it was ugly and boring. As soon as Blizzard increased the leveling rate that zone fell largely out of use.

Danth
  #6  
Old 12-24-2014, 12:03 PM
Taminy Taminy is offline
Sarnak


Join Date: Nov 2009
Posts: 249
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Off-topic of course: Not a disagreement, but merely a comment on this quote: That zone received considerable traffic when I played Warcraft (from launch). It had both the quest track plus a few weeks later folks going to and from Mauradon. Granted, while it was used, Desolace was disliked by most folks because it was ugly and boring. As soon as Blizzard increased the leveling rate that zone fell largely out of use.

Danth
Interesting. On my sever even early on no one used it - though I did play alliance so I'm not sure if it was more popular with horde? It was also a pvp server so I think had a bit lower pop than pve servers.
  #7  
Old 12-23-2014, 12:21 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,760
Default

Did you guys play in some bizzaro Planes of Power expansion where you were strolling through Everfrost and Erudin and had your immersion suddenly ruined by the presence of PoK books while everyone else was chilling in the Planes? I remember being in the new zones, seeing tons of people in PoK and PoT, groups 24/7 to the point of there being waiting lists for most spots, a very large and active economy, etc. To be honest no one used the majority of the old world even in Luclin already, nor will they in Velious.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #8  
Old 12-23-2014, 12:23 PM
myriverse myriverse is offline
Planar Protector

myriverse's Avatar

Join Date: Jan 2013
Location: Swamp of N.O. Hope
Posts: 2,470
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Did you guys play in some bizzaro Planes of Power expansion where you were strolling through Everfrost and Erudin and had your immersion suddenly ruined by the presence of PoK books while everyone else was chilling in the Planes? I remember being in the new zones, seeing tons of people in PoK and PoT, groups 24/7 to the point of there being waiting lists for most spots, a very large and active economy, etc. To be honest no one used the majority of the old world even in Luclin already, nor will they in Velious.
^ Truth.
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk
"If you can't eat a frog, then eat two."
  #9  
Old 12-23-2014, 12:35 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,760
Default

What "killed" EverQuest, at least in my opinion, wasn't PoK books or the expansion of the world [especially considering the game was at it's subscription peak during PoP], but rather an unfinished expansion in GoD that was not properly tuned to the level of the playerbase, offered almost no content for casual players to consume, had mobs that absolutely raped even elemental geared players in the first zone, an incredibly difficult locked progression that wasn't nerfed until a lot of people quit already, a weird environment that turned many people off [though I didn't mind it], suddenly nerfing raid size from 72 to 54 forcing many guilds to break up, an increased focus on instances for loot and less static mob spawns with loot that you could just "camp" which is what EQ had been based upon up to that point. On top of all of this you then had the simultaneous release of WoW which was incredibly polished.

At least that's my theory!
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #10  
Old 12-24-2014, 01:20 AM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
What "killed" EverQuest, at least in my opinion, wasn't PoK books or the expansion of the world [especially considering the game was at it's subscription peak during PoP], but rather an unfinished expansion in GoD that was not properly tuned to the level of the playerbase, offered almost no content for casual players to consume, had mobs that absolutely raped even elemental geared players in the first zone, an incredibly difficult locked progression that wasn't nerfed until a lot of people quit already, a weird environment that turned many people off [though I didn't mind it], suddenly nerfing raid size from 72 to 54 forcing many guilds to break up, an increased focus on instances for loot and less static mob spawns with loot that you could just "camp" which is what EQ had been based upon up to that point. On top of all of this you then had the simultaneous release of WoW which was incredibly polished.

At least that's my theory!
In my opinion it was the incohesiveness of the poor cobbled together game that was just waiting for something better to come along at that point to topple it. World of Warcraft just happened to be that game. Everquest in my opinion had sloppy expansions with ridiculous mismatched graphics, themes, pok, poor implementation of a auction system, magical teleporting books. It didn't feel like one game.

Here comes Wow that felt like a complete product, everyone jumped ship.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:43 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.